Binding of Isaac - Afterbirth+ Lua Reference/Guide
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
]
C
PlayerTypes::ActiveItemDesc
C
ItemConfig::Card
C
CppContainer::Vector::CardConfigList
C
ItemConfig::Config
C
ItemConfig::Costume
C
CppContainer::Vector::CostumeConfigList
C
CppContainer::Vector::EffectList
▼
C
Entity
C
EntityBomb
C
EntityEffect
C
EntityFamiliar
C
EntityKnife
C
EntityLaser
C
EntityNPC
C
EntityPickup
C
EntityPlayer
C
EntityProjectile
C
EntityTear
C
CppContainer::EntityList
C
EntityPtr
C
EntityRef
C
RoomConfig::Entry
C
Font
C
Game
▼
C
GridEntity
C
GridEntityDoor
C
GridEntityPit
C
GridEntityPoop
C
GridEntityPressurePlate
C
GridEntityRock
C
GridEntitySpikes
C
GridEntityTNT
C
GridEntityDesc
C
ItemConfig::Item
C
CppContainer::Vector::ItemConfigList
C
ItemPool
C
KColor
C
Level
C
MusicManager
C
PathFinder
C
CppContainer::Vector::PillConfigList
C
ItemConfig::PillEffect
C
PlayerTypes::PosVel
C
ProjectileParams
C
QueueItemData
C
RNG
C
RoomConfig::Room
C
Room
C
RoomDescriptor
C
Seeds
C
SFXManager
C
ShockwaveParams
C
RoomConfig::Spawn
C
Sprite
C
TearParams
C
TemporaryEffect
C
TemporaryEffects
C
Vector
C
CppContainer::Vector::VectorList
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