| Binding of Isaac - Afterbirth+ Lua Reference/Guide
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| Public Attributes | |
| GridEntityType | Type | 
| integer | Variant | 
| integer | State | 
| integer | SpawnCount | 
| how often this entity has been spawned  More... | |
| integer | SpawnSeed | 
| integer | VarData | 
| Additional data to be stored, when State is not enought.  More... | |
| boolean | Initialized | 
| this is will be false when its first created  More... | |
| integer | VariableSeed | 
| this seed is will be changed based on some events  More... | |
| boolean GridEntityDesc::Initialized | 
this is will be false when its first created
| integer GridEntityDesc::SpawnCount | 
how often this entity has been spawned
| integer GridEntityDesc::SpawnSeed | 
| integer GridEntityDesc::State | 
| GridEntityType GridEntityDesc::Type | 
| integer GridEntityDesc::VarData | 
Additional data to be stored, when State is not enought.
| integer GridEntityDesc::VariableSeed | 
this seed is will be changed based on some events
| integer GridEntityDesc::Variant |