|
Binding of Isaac - Afterbirth+ Lua Reference/Guide
|
Public Member Functions | |
| boolean | Morph (EntityType, integer Variant, integer SubType, integer ChampionColorIdx) |
| KillUnique () | |
| For entities with unique death animation, like Flush! vs poop enemies. More... | |
| boolean | IsBoss () |
| Entity & | GetPlayerTarget () |
| if there are no modifiers (best friend) this will return the player More... | |
| Vector | CalcTargetPosition (float DistanceLimit) |
| integer | GetBossColorIdx () |
| integer | GetChampionColorIdx () |
| ResetPathFinderTarget () | |
| boolean | CanBeDamagedFromVelocity (Vector Velocity) |
| boolean | CanReroll () |
| boolean | IsChampion () |
| MakeChampion (integer Seed) | |
| Forces a non champion to become a champion, resets hp to max hp. More... | |
| PlaySound (SoundEffect ID, float Volume, integer FrameDelay, boolean Loop, float Pitch) | |
| EntityEffect & | MakeSplat (float Size) |
| integer | GetAliveEnemyCount () |
| Used to redirect close door enemies to any enemies for friendly npcs. More... | |
| FireProjectiles (Vector Pos, Vector Velocity, ProjectilesMode Mode, ProjectileParams Params) | |
| EntityProjectile & | FireBossProjectiles (integer NumProjectiles, Vector TargetPos, float TrajectoryModifier, ProjectileParams Params) |
| AnimWalkFrame (string HorizontalAnim, string VerticalAnim, float SpeedThreshold) | |
| EntityList | QueryNPCsType (EntityType Type, integer Variant) |
| EntityList | QueryNPCsSpawnerType (EntityType SpawnerType, EntityType Type, boolean OnlyEnemies) |
| EntityList | QueryNPCsGroup (integer GroupIdx) |
Public Member Functions inherited from Entity | |
| table | GetData () |
| Update () | |
| Render (Vector Offset) | |
| boolean | RenderShadowLayer (Vector Offset) |
| PostRender () | |
| boolean | TakeDamage (float Damage, integer Flags, EntityRef Source, integer DamageCountdown) |
| boolean | HasMortalDamage () |
| Kill () | |
| Kills the entity and makes a blood splat or gibs. More... | |
| Die () | |
| Remove () | |
| BloodExplode () | |
| Explodes with gibs and blood. More... | |
| AddVelocity (Vector Velocity) | |
| MultiplyFriction (float Value) | |
| SetColor (KColor KColor, integer Duration, integer Priority, boolean Fadeout, boolean Share) | |
| const KColor & | GetColor () |
| SetSpriteFrame (string AnimationName, integer FrameNum) | |
| SetSpriteOverlayFrame (string AnimationName, integer FrameNum) | |
| SetSize (float Size, Vector SizeMulti, integer NumGridCollisionPoints) | |
| boolean | CollidesWithGrid () |
| boolean | IsEnemy () |
| return true for NPCs that are not controlled by the player More... | |
| boolean | IsActiveEnemy (boolean includeDead) |
| return true for non background NPCs (ex: every enemy except fire and shopkeepers) More... | |
| boolean | IsVulnerableEnemy () |
| return true for enemies that can be damaged More... | |
| boolean | IsFlying () |
| AddEntityFlags (integer Flags) | |
| ClearEntityFlags (integer Flags) | |
| integer | GetEntityFlags () |
| boolean | HasEntityFlags (integer Flags) |
| boolean | HasFullHealth () |
| AddHealth (float HitPoints) | |
| AddPoison (EntityRef Source, integer Duration, float Damage) | |
| AddFreeze (EntityRef Source, integer Duration) | |
| AddSlowing (EntityRef Source, integer Duration, float SlowValue, KColor SlowColor) | |
| Makes the friction higher. More... | |
| AddCharmed (integer Duration) | |
| AddConfusion (EntityRef Source, integer Duration, boolean IgnoreBosses) | |
| AddMidasFreeze (EntityRef Source, integer Duration) | |
| AddFear (EntityRef Source, integer Duration) | |
| AddBurn (EntityRef Source, integer Duration, float Damage) | |
| AddShrink (EntityRef Source, integer Duration) | |
| RemoveStatusEffects () | |
| boolean | Exists () |
| boolean | IsDead () |
| boolean | IsVisible () |
| boolean | IsInvincible () |
| boolean | CanShutDoors () |
| enemies keep the doors shut More... | |
| boolean | IsBoss () |
| bosses display health bar More... | |
| BossId | GetBossID () |
| Entity & | GetLastParent () |
| Entity & | GetLastChild () |
| boolean | HasCommonParentWithEntity (Entity Other) |
| boolean | IsFrame (integer Frame, integer Offset) |
| true every X frames More... | |
| RNG & | GetDropRNG () |
| Sprite & | GetSprite () |
| EntityPlayer | ToPlayer () |
| EntityEffect | ToEffect () |
| EntityNPC | ToNPC () |
| EntityPickup | ToPickup () |
| EntityFamiliar | ToFamiliar () |
| EntityBomb | ToBomb () |
| EntityKnife | ToKnife () |
| EntityLaser | ToLaser () |
| EntityTear | ToTear () |
| EntityProjectile | ToProjectile () |
Static Public Member Functions | |
| static | ThrowSpider (Vector Position, Entity Spawner, Vector TargetPos, boolean Big, float YOffset) |
Public Attributes | |
| boolean | CanShutDoors |
| float | Scale |
| const EntityNPC & | ParentNPC |
| parent entity, for multi-entity NPCs like Larry Jr. More... | |
| const EntityNPC & | ChildNPC |
| Entity & | EntityRef |
| integer | StateFrame |
| PathFinder | Pathfinder |
| integer | State |
| integer | ProjectileCooldown |
| integer | ProjectileDelay |
| >0: projectile will be fired in n frames More... | |
| Vector | V1 |
| general usage for ai_* functions, initialized to (0,0) More... | |
| Vector | V2 |
| like m_V1, in case we need two of those More... | |
| integer | I1 |
| general usage ints for ai_ More... | |
| integer | I2 |
| same as m_I1 More... | |
| integer | GroupIdx |
| Used to identify multichunks groups. More... | |
Public Attributes inherited from Entity | |
| float | Friction |
| loaded from entity config More... | |
| Vector | Position |
| Vector | Velocity |
| const EntityType | Type |
| integer | Variant |
| void SetType(eEntityType Type); More... | |
| integer | SubType |
| EntityType | SpawnerType |
| integer | SpawnerVariant |
| const KColor & | SplatColor |
| boolean | Visible |
| const Vector & | PositionOffset |
| integer | RenderZOffset |
| boolean | FlipX |
| const Vector & | SpriteOffset |
| const Vector & | SpriteScale |
| float | SpriteRotation |
| Vector | SizeMulti |
| float | Mass |
| float | MaxHitPoints |
| float | HitPoints |
| const integer | Index |
| const Vector & | TargetPosition |
| GridCollisionClass | GridCollisionClass |
| EntityCollisionClass | EntityCollisionClass |
| float | CollisionDamage |
| const integer | SpawnGridIndex |
| Entity & | Parent |
| Entity & | Child |
| Entity & | Target |
| Entity & | SpawnerEntity |
| const integer | FrameCount |
| const integer | InitSeed |
| const integer | DropSeed |
| float | DepthOffset |
| EntityNPC::AnimWalkFrame | ( | string | HorizontalAnim, |
| string | VerticalAnim, | ||
| float | SpeedThreshold | ||
| ) |
animation helpers void anim_walkframe(Sprite& S, const char* HorizontalAnim, const char* VerticalAnim, float SpeedThreshold);
| Vector EntityNPC::CalcTargetPosition | ( | float | DistanceLimit | ) |
| boolean EntityNPC::CanBeDamagedFromVelocity | ( | Vector | Velocity | ) |
| boolean EntityNPC::CanReroll | ( | ) |
| EntityProjectile& EntityNPC::FireBossProjectiles | ( | integer | NumProjectiles, |
| Vector | TargetPos, | ||
| float | TrajectoryModifier, | ||
| ProjectileParams | Params | ||
| ) |
fire a number of projectiles, optionally targeting the player direction is randomized, or slightly randomized when targeting the player FallingAccelModifier can be used to make projectiles fall faster to the ground returns a pointer to the projectile spawned last (useful e.g. when NumProjectiles=1)
| EntityNPC::FireProjectiles | ( | Vector | Pos, |
| Vector | Velocity, | ||
| ProjectilesMode | Mode, | ||
| ProjectileParams | Params | ||
| ) |
| integer EntityNPC::GetAliveEnemyCount | ( | ) |
Used to redirect close door enemies to any enemies for friendly npcs.
| integer EntityNPC::GetBossColorIdx | ( | ) |
| integer EntityNPC::GetChampionColorIdx | ( | ) |
| Entity& EntityNPC::GetPlayerTarget | ( | ) |
if there are no modifiers (best friend) this will return the player
| boolean EntityNPC::IsBoss | ( | ) |
| boolean EntityNPC::IsChampion | ( | ) |
| EntityNPC::KillUnique | ( | ) |
For entities with unique death animation, like Flush! vs poop enemies.
| EntityNPC::MakeChampion | ( | integer | Seed | ) |
Forces a non champion to become a champion, resets hp to max hp.
| EntityEffect& EntityNPC::MakeSplat | ( | float | Size | ) |
| boolean EntityNPC::Morph | ( | EntityType | , |
| integer | Variant, | ||
| integer | SubType, | ||
| integer | ChampionColorIdx | ||
| ) |
| EntityNPC::PlaySound | ( | SoundEffect | ID, |
| float | Volume, | ||
| integer | FrameDelay, | ||
| boolean | Loop, | ||
| float | Pitch | ||
| ) |
| EntityList EntityNPC::QueryNPCsGroup | ( | integer | GroupIdx | ) |
| EntityList EntityNPC::QueryNPCsSpawnerType | ( | EntityType | SpawnerType, |
| EntityType | Type, | ||
| boolean | OnlyEnemies | ||
| ) |
| EntityList EntityNPC::QueryNPCsType | ( | EntityType | Type, |
| integer | Variant | ||
| ) |
| EntityNPC::ResetPathFinderTarget | ( | ) |
|
static |
| boolean EntityNPC::CanShutDoors |
| const EntityNPC& EntityNPC::ChildNPC |
| Entity& EntityNPC::EntityRef |
| integer EntityNPC::GroupIdx |
Used to identify multichunks groups.
| integer EntityNPC::I1 |
general usage ints for ai_
| integer EntityNPC::I2 |
same as m_I1
| const EntityNPC& EntityNPC::ParentNPC |
parent entity, for multi-entity NPCs like Larry Jr.
| PathFinder EntityNPC::Pathfinder |
| integer EntityNPC::ProjectileCooldown |
projectiles can fire again when it reaches 0
| integer EntityNPC::ProjectileDelay |
>0: projectile will be fired in n frames
| float EntityNPC::Scale |
| integer EntityNPC::State |
| integer EntityNPC::StateFrame |
| Vector EntityNPC::V1 |
general usage for ai_* functions, initialized to (0,0)
| Vector EntityNPC::V2 |
like m_V1, in case we need two of those