public class EntityAIOcelotAttack extends EntityAIBase
| Constructor and Description | 
|---|
EntityAIOcelotAttack(EntityLiving par1EntityLiving)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing 
 | 
void | 
resetTask()
Resets the task 
 | 
boolean | 
shouldExecute()
Returns whether the EntityAIBase should begin execution. 
 | 
void | 
updateTask()
Updates the task 
 | 
getMutexBits, isInterruptible, setMutexBits, startExecutingpublic EntityAIOcelotAttack(EntityLiving par1EntityLiving)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase