public class EntityAIDefendVillage extends EntityAITarget
| Constructor and Description | 
|---|
EntityAIDefendVillage(EntityIronGolem par1EntityIronGolem)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
shouldExecute()
Returns whether the EntityAIBase should begin execution. 
 | 
void | 
startExecuting()
Execute a one shot task or start executing a continuous task 
 | 
continueExecuting, resetTaskgetMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIDefendVillage(EntityIronGolem par1EntityIronGolem)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAITarget