public class GuiMerchant extends GuiContainer
inventorySlotsallowUserInput, guiParticles, height, isMacOs, width| Constructor and Description | 
|---|
GuiMerchant(InventoryPlayer par1,
                      IMerchant par2,
                      World par3World,
                      String par4)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
drawScreen(int par1,
                    int par2,
                    float par3)
Draws the screen and all the components in it. 
 | 
IMerchant | 
getIMerchant()
Gets the Instance of IMerchant interface. 
 | 
void | 
initGui()
Adds the buttons (and other controls) to the screen in question. 
 | 
void | 
updateScreen()
Called from the main game loop to update the screen. 
 | 
doesGuiPauseGame, onGuiClosedconfirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, func_94065_apublic GuiMerchant(InventoryPlayer par1, IMerchant par2, World par3World, String par4)
public void initGui()
initGui in class GuiContainerpublic void updateScreen()
updateScreen in class GuiContainerpublic void drawScreen(int par1, int par2, float par3)
drawScreen in class GuiContainerpublic IMerchant getIMerchant()