public abstract class BlockHalfSlab extends Block
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, field_94337_cv, field_94338_cu, field_94339_ct, field_94340_cs, field_94341_cq, field_94342_cr, field_94343_co, field_94344_cp, field_94345_cm, field_94346_cn, field_94347_ck, field_94348_cl, field_96469_cy, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench| Constructor and Description | 
|---|
BlockHalfSlab(int par1,
                          boolean par2,
                          Material par3Material)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
addCollisionBoxesToList(World par1World,
                                              int par2,
                                              int par3,
                                              int par4,
                                              AxisAlignedBB par5AxisAlignedBB,
                                              List par6List,
                                              Entity par7Entity)
Adds all intersecting collision boxes to a list. 
 | 
int | 
damageDropped(int par1)
Determines the damage on the item the block drops. 
 | 
int | 
getDamageValue(World par1World,
                            int par2,
                            int par3,
                            int par4)
Get the block's damage value (for use with pick block). 
 | 
abstract String | 
getFullSlabName(int i)
Returns the slab block name with step type. 
 | 
int | 
idPicked(World par1World,
                int par2,
                int par3,
                int par4)  | 
boolean | 
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
 adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 
 | 
int | 
onBlockPlaced(World par1World,
                          int par2,
                          int par3,
                          int par4,
                          int par5,
                          float par6,
                          float par7,
                          float par8,
                          int par9)
Called when a block is placed using its ItemBlock. 
 | 
int | 
quantityDropped(Random par1Random)
Returns the quantity of items to drop on block destruction. 
 | 
boolean | 
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 
 | 
void | 
setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                                    int par2,
                                                    int par3,
                                                    int par4)
Updates the blocks bounds based on its current state. 
 | 
void | 
setBlockBoundsForItemRender()
Sets the block's bounds for rendering it as an item 
 | 
boolean | 
shouldSideBeRendered(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4,
                                        int par5)  | 
addBlockDestroyEffects, addBlockHitEffects, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, func_94327_t_, func_94328_b_, func_94329_b, func_94330_A, func_94331_a, func_94332_a, func_94334_h, func_96468_q_, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCollisionBoundingBoxFromPool, getCreativeTabToDisplayOn, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getRenderType, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, harvestBlock, hasTileEntity, hasTileEntity, idDropped, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborBlockChange, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, tickRate, updateTick, velocityToAddToEntitypublic BlockHalfSlab(int par1, boolean par2, Material par3Material)
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
setBlockBoundsBasedOnState in class Blockpublic void setBlockBoundsForItemRender()
setBlockBoundsForItemRender in class Blockpublic void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
addCollisionBoxesToList in class Blockpublic boolean isOpaqueCube()
isOpaqueCube in class Blockpublic int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
onBlockPlaced in class Blockpublic int quantityDropped(Random par1Random)
quantityDropped in class Blockpublic int damageDropped(int par1)
damageDropped in class Blockpublic boolean renderAsNormalBlock()
renderAsNormalBlock in class Blockpublic boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
shouldSideBeRendered in class Blockpublic abstract String getFullSlabName(int i)
public int getDamageValue(World par1World, int par2, int par3, int par4)
getDamageValue in class Block