public class TileEntityDispenser extends TileEntity implements IInventory
blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord| Constructor and Description | 
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TileEntityDispenser()  | 
| Modifier and Type | Method and Description | 
|---|---|
int | 
addItem(ItemStack par1ItemStack)
Add item stack in first available inventory slot 
 | 
void | 
closeChest()  | 
ItemStack | 
decrStackSize(int par1,
                          int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
 new stack. 
 | 
void | 
func_94049_a(String par1Str)  | 
int | 
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot. 
 | 
String | 
getInvName()
Returns the name of the inventory. 
 | 
int | 
getRandomStackFromInventory()  | 
int | 
getSizeInventory()
Returns the number of slots in the inventory. 
 | 
ItemStack | 
getStackInSlot(int par1)
Returns the stack in slot i 
 | 
ItemStack | 
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
 like when you close a workbench GUI. 
 | 
boolean | 
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
 language. 
 | 
boolean | 
isStackValidForSlot(int par1,
                                      ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. 
 | 
boolean | 
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container 
 | 
void | 
openChest()  | 
void | 
readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT. 
 | 
void | 
setInventorySlotContents(int par1,
                                                ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). 
 | 
void | 
writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT. 
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addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, receiveClientEvent, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, updateEntity, validateequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitonInventoryChangedpublic TileEntityDispenser()
public int getSizeInventory()
getSizeInventory in interface IInventorypublic ItemStack getStackInSlot(int par1)
getStackInSlot in interface IInventorypublic ItemStack decrStackSize(int par1, int par2)
decrStackSize in interface IInventorypublic ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing in interface IInventorypublic int getRandomStackFromInventory()
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents in interface IInventorypublic int addItem(ItemStack par1ItemStack)
public String getInvName()
getInvName in interface IInventorypublic void func_94049_a(String par1Str)
public boolean isInvNameLocalized()
isInvNameLocalized in interface IInventorypublic void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT in class TileEntitypublic void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT in class TileEntitypublic int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer in interface IInventorypublic void openChest()
openChest in interface IInventorypublic void closeChest()
closeChest in interface IInventorypublic boolean isStackValidForSlot(int par1, ItemStack par2ItemStack)
isStackValidForSlot in interface IInventory