public class EntityAITempt extends EntityAIBase
| Constructor and Description | 
|---|
EntityAITempt(EntityCreature par1EntityCreature,
                          float par2,
                          int par3,
                          boolean par4)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing 
 | 
boolean | 
func_75277_f()  | 
void | 
resetTask()
Resets the task 
 | 
boolean | 
shouldExecute()
Returns whether the EntityAIBase should begin execution. 
 | 
void | 
startExecuting()
Execute a one shot task or start executing a continuous task 
 | 
void | 
updateTask()
Updates the task 
 | 
getMutexBits, isInterruptible, setMutexBitspublic EntityAITempt(EntityCreature par1EntityCreature, float par2, int par3, boolean par4)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBasepublic boolean func_75277_f()