public class EntityAIPanic extends EntityAIBase
| Constructor and Description | 
|---|
EntityAIPanic(EntityCreature par1EntityCreature,
                          float par2)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing 
 | 
boolean | 
shouldExecute()
Returns whether the EntityAIBase should begin execution. 
 | 
void | 
startExecuting()
Execute a one shot task or start executing a continuous task 
 | 
getMutexBits, isInterruptible, resetTask, setMutexBits, updateTaskpublic EntityAIPanic(EntityCreature par1EntityCreature, float par2)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBase