public class EntityAIArrowAttack extends EntityAIBase
| Constructor and Description |
|---|
EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob,
float par2,
int par3,
float par4) |
EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob,
float par2,
int par3,
int par4,
float par5) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits, startExecutingpublic EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob, float par2, int par3, float par4)
public EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob, float par2, int par3, int par4, float par5)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase