public class GuiScreenOnlineServers extends GuiScreen
allowUserInput, guiParticles, height, isMacOs, width| Constructor and Description | 
|---|
GuiScreenOnlineServers(GuiScreen par1)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
drawScreen(int par1,
                    int par2,
                    float par3)
Draws the screen and all the components in it. 
 | 
void | 
func_102018_a(long par1)  | 
void | 
func_96178_g()  | 
void | 
initGui()
Adds the buttons (and other controls) to the screen in question. 
 | 
void | 
onGuiClosed()
Called when the screen is unloaded. 
 | 
void | 
updateScreen()
Called from the main game loop to update the screen. 
 | 
confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiScreenOnlineServers(GuiScreen par1)
public void initGui()
public void func_96178_g()
public void updateScreen()
updateScreen in class GuiScreenpublic void onGuiClosed()
onGuiClosed in class GuiScreenpublic void func_102018_a(long par1)
public void drawScreen(int par1, int par2, float par3)
drawScreen in class GuiScreen