public abstract class BlockRedstoneLogic extends BlockDirectional
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, chestTrapped, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench| Modifier and Type | Method and Description | 
|---|---|
boolean | 
canBlockStay(World par1World,
                        int par2,
                        int par3,
                        int par4)
Can this block stay at this position. 
 | 
boolean | 
canPlaceBlockAt(World par1World,
                              int par2,
                              int par3,
                              int par4)
Checks to see if its valid to put this block at the specified coordinates. 
 | 
boolean | 
canProvidePower()
Can this block provide power. 
 | 
boolean | 
func_83011_d(World par1World,
                        int par2,
                        int par3,
                        int par4,
                        int par5)  | 
boolean | 
func_94476_e(IBlockAccess par1IBlockAccess,
                        int par2,
                        int par3,
                        int par4,
                        int par5)  | 
boolean | 
func_94487_f(int par1)  | 
Icon | 
getIcon(int par1,
              int par2)  | 
int | 
getRenderType()
The type of render function that is called for this block 
 | 
boolean | 
isAssociatedBlockID(int par1)
Returns true if the given block ID is equivalent to this one. 
 | 
boolean | 
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
 adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 
 | 
int | 
isProvidingStrongPower(IBlockAccess par1IBlockAccess,
                                            int par2,
                                            int par3,
                                            int par4,
                                            int par5)
Returns true if the block is emitting direct/strong redstone power on the specified side. 
 | 
int | 
isProvidingWeakPower(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4,
                                        int par5)
Returns true if the block is emitting indirect/weak redstone power on the specified side. 
 | 
static boolean | 
isRedstoneRepeaterBlockID(int par0)  | 
void | 
onBlockAdded(World par1World,
                        int par2,
                        int par3,
                        int par4)
Called whenever the block is added into the world. 
 | 
void | 
onBlockDestroyedByPlayer(World par1World,
                                                int par2,
                                                int par3,
                                                int par4,
                                                int par5)
Called right before the block is destroyed by a player. 
 | 
void | 
onBlockPlacedBy(World par1World,
                              int par2,
                              int par3,
                              int par4,
                              EntityLiving par5EntityLiving,
                              ItemStack par6ItemStack)
Called when the block is placed in the world. 
 | 
void | 
onNeighborBlockChange(World par1World,
                                          int par2,
                                          int par3,
                                          int par4,
                                          int par5)
Lets the block know when one of its neighbor changes. 
 | 
void | 
registerIcons(IconRegister par1IconRegister)  | 
boolean | 
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 
 | 
boolean | 
shouldSideBeRendered(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4,
                                        int par5)  | 
void | 
updateTick(World par1World,
                    int par2,
                    int par3,
                    int par4,
                    Random par5Random)
Ticks the block if it's been scheduled 
 | 
getDirectionaddBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceBlockOnSide, canPlaceTorchOnTop, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCollisionBoundingBoxFromPool, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPower, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, getUnlocalizedName2, getValidRotations, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlaced, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolourBlock, removeBlockByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, tickRate, velocityToAddToEntitypublic boolean renderAsNormalBlock()
renderAsNormalBlock in class Blockpublic boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
canPlaceBlockAt in class Blockpublic boolean canBlockStay(World par1World, int par2, int par3, int par4)
canBlockStay in class Blockpublic void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
updateTick in class Blockpublic void registerIcons(IconRegister par1IconRegister)
registerIcons in class Blockpublic boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
shouldSideBeRendered in class Blockpublic int getRenderType()
getRenderType in class Blockpublic int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingStrongPower in class Blockpublic int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingWeakPower in class Blockpublic void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange in class Blockpublic boolean func_94476_e(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
public boolean canProvidePower()
canProvidePower in class Blockpublic void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
onBlockPlacedBy in class Blockpublic void onBlockAdded(World par1World, int par2, int par3, int par4)
onBlockAdded in class Blockpublic void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
onBlockDestroyedByPlayer in class Blockpublic boolean isOpaqueCube()
isOpaqueCube in class Blockpublic static boolean isRedstoneRepeaterBlockID(int par0)
public boolean func_94487_f(int par1)
public boolean func_83011_d(World par1World, int par2, int par3, int par4, int par5)
public boolean isAssociatedBlockID(int par1)
isAssociatedBlockID in class Block