public class ModelSheep1 extends ModelQuadruped
body, head, leg1, leg2, leg3, leg4boxList, isChild, isRiding, onGround, textureHeight, textureWidth| Constructor and Description | 
|---|
ModelSheep1()  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
setLivingAnimations(EntityLiving par1EntityLiving,
                                      float par2,
                                      float par3,
                                      float par4)
Used for easily adding entity-dependent animations. 
 | 
void | 
setRotationAngles(float par1,
                                  float par2,
                                  float par3,
                                  float par4,
                                  float par5,
                                  float par6,
                                  Entity par7Entity)
Sets the model's various rotation angles. 
 | 
renderfunc_85181_a, getTextureOffsetpublic ModelSheep1()
public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
setLivingAnimations in class ModelBasepublic void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles in class ModelQuadruped