public class MaterialLiquid extends Material
air, anvil, cactus, cake, circuits, clay, cloth, coral, craftedSnow, dragonEgg, fire, glass, grass, ground, ice, iron, lava, leaves, materialMapColor, piston, plants, portal, pumpkin, redstoneLight, rock, sand, snow, sponge, tnt, vine, water, web, wood| Constructor and Description | 
|---|
MaterialLiquid(MapColor par1MapColor)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
blocksMovement()
Returns if this material is considered solid or not 
 | 
boolean | 
isLiquid()
Returns if blocks of these materials are liquids. 
 | 
boolean | 
isSolid()  | 
func_85157_q, getCanBlockGrass, getCanBurn, getMaterialMobility, isOpaque, isReplaceable, isToolNotRequired, setReplaceablepublic MaterialLiquid(MapColor par1MapColor)
public boolean isLiquid()
public boolean blocksMovement()
blocksMovement in class Material