public class BlockNetherStalk extends BlockFlower
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench| Modifier and Type | Method and Description | 
|---|---|
boolean | 
canBlockStay(World par1World,
                        int par2,
                        int par3,
                        int par4)
Can this block stay at this position. 
 | 
void | 
dropBlockAsItemWithChance(World par1World,
                                                  int par2,
                                                  int par3,
                                                  int par4,
                                                  int par5,
                                                  float par6,
                                                  int par7)
Drops the block items with a specified chance of dropping the specified items 
 | 
ArrayList<ItemStack> | 
getBlockDropped(World world,
                              int x,
                              int y,
                              int z,
                              int metadata,
                              int fortune)
This returns a complete list of items dropped from this block. 
 | 
int | 
getBlockTextureFromSideAndMetadata(int par1,
                                                                    int par2)
From the specified side and block metadata retrieves the blocks texture. 
 | 
int | 
getRenderType()
The type of render function that is called for this block 
 | 
int | 
idDropped(int par1,
                  Random par2Random,
                  int par3)
Returns the ID of the items to drop on destruction. 
 | 
int | 
idPicked(World par1World,
                int par2,
                int par3,
                int par4)  | 
int | 
quantityDropped(Random par1Random)
Returns the quantity of items to drop on block destruction. 
 | 
void | 
updateTick(World par1World,
                    int par2,
                    int par3,
                    int par4,
                    Random par5Random)
Ticks the block if it's been scheduled 
 | 
canPlaceBlockAt, getCollisionBoundingBoxFromPool, getPlantID, getPlantMetadata, getPlantType, isOpaqueCube, onNeighborBlockChange, renderAsNormalBlockaddBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, shouldSideBeRendered, tickRate, translateBlockName, velocityToAddToEntitypublic boolean canBlockStay(World par1World, int par2, int par3, int par4)
canBlockStay in class BlockFlowerpublic void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
updateTick in class BlockFlowerpublic int getBlockTextureFromSideAndMetadata(int par1, int par2)
getBlockTextureFromSideAndMetadata in class Blockpublic int getRenderType()
getRenderType in class BlockFlowerpublic void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
dropBlockAsItemWithChance in class Blockpublic int idDropped(int par1, Random par2Random, int par3)
public int quantityDropped(Random par1Random)
quantityDropped in class Blockpublic ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
BlockgetBlockDropped in class Blockworld - The current worldx - X Positiony - Y Positionz - Z Positionmetadata - Current metadatafortune - Breakers fortune level