public class BlockBrewingStand extends BlockContainer
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench| Constructor and Description | 
|---|
BlockBrewingStand(int par1)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
addCollidingBlockToList(World par1World,
                                              int par2,
                                              int par3,
                                              int par4,
                                              AxisAlignedBB par5AxisAlignedBB,
                                              List par6List,
                                              Entity par7Entity)
if the specified block is in the given AABB, add its collision bounding box to the given list 
 | 
void | 
breakBlock(World par1World,
                    int par2,
                    int par3,
                    int par4,
                    int par5,
                    int par6)
ejects contained items into the world, and notifies neighbours of an update, as appropriate 
 | 
TileEntity | 
createNewTileEntity(World par1World)
Returns a new instance of a block's tile entity class. 
 | 
int | 
getRenderType()
The type of render function that is called for this block 
 | 
int | 
idDropped(int par1,
                  Random par2Random,
                  int par3)
Returns the ID of the items to drop on destruction. 
 | 
int | 
idPicked(World par1World,
                int par2,
                int par3,
                int par4)  | 
boolean | 
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
 adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 
 | 
boolean | 
onBlockActivated(World par1World,
                                int par2,
                                int par3,
                                int par4,
                                EntityPlayer par5EntityPlayer,
                                int par6,
                                float par7,
                                float par8,
                                float par9)
Called upon block activation (right click on the block.) 
 | 
void | 
randomDisplayTick(World par1World,
                                  int par2,
                                  int par3,
                                  int par4,
                                  Random par5Random)  | 
boolean | 
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 
 | 
void | 
setBlockBoundsForItemRender()
Sets the block's bounds for rendering it as an item 
 | 
createNewTileEntity, onBlockAdded, onBlockEventReceivedaddBlockDestroyEffects, addBlockHitEffects, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCollisionBoundingBoxFromPool, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborBlockChange, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, shouldSideBeRendered, tickRate, translateBlockName, updateTick, velocityToAddToEntitypublic BlockBrewingStand(int par1)
public boolean isOpaqueCube()
isOpaqueCube in class Blockpublic int getRenderType()
getRenderType in class Blockpublic TileEntity createNewTileEntity(World par1World)
createNewTileEntity in class BlockContainerpublic boolean renderAsNormalBlock()
renderAsNormalBlock in class Blockpublic void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
addCollidingBlockToList in class Blockpublic void setBlockBoundsForItemRender()
setBlockBoundsForItemRender in class Blockpublic boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
onBlockActivated in class Blockpublic void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
randomDisplayTick in class Blockpublic void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
breakBlock in class BlockContainerpublic int idDropped(int par1, Random par2Random, int par3)