net.minecraft.entity.ai
Class EntityAIHurtByTarget
java.lang.Object
  
net.minecraft.entity.ai.EntityAIBase
      
net.minecraft.entity.ai.EntityAITarget
          
net.minecraft.entity.ai.EntityAIHurtByTarget
public class EntityAIHurtByTarget
- extends EntityAITarget
 
 
| 
Method Summary | 
 boolean | 
continueExecuting()
 
          Returns whether an in-progress EntityAIBase should continue executing | 
 boolean | 
shouldExecute()
 
          Returns whether the EntityAIBase should begin execution. | 
 void | 
startExecuting()
 
          Execute a one shot task or start executing a continuous task | 
 
 
 
 
EntityAIHurtByTarget
public EntityAIHurtByTarget(EntityLiving par1EntityLiving,
                            boolean par2)
shouldExecute
public boolean shouldExecute()
- Returns whether the EntityAIBase should begin execution.
- Specified by:
 shouldExecute in class EntityAIBase
 
 
 
continueExecuting
public boolean continueExecuting()
- Returns whether an in-progress EntityAIBase should continue executing
- Overrides:
 continueExecuting in class EntityAITarget
 
 
 
startExecuting
public void startExecuting()
- Execute a one shot task or start executing a continuous task
- Overrides:
 startExecuting in class EntityAITarget