net.minecraft.src
Class GuiWinGame
java.lang.Object
  
net.minecraft.src.Gui
      
net.minecraft.src.GuiScreen
          
net.minecraft.src.GuiWinGame
public class GuiWinGame
- extends GuiScreen
 
 
 
 
| 
Method Summary | 
 boolean | 
doesGuiPauseGame()
 
          Returns true if this GUI should pause the game when it is displayed in single-player | 
 void | 
drawScreen(int par1,
                     int par2,
                     float par3)
 
          Draws the screen and all the components in it. | 
 void | 
initGui()
 
          Adds the buttons (and other controls) to the screen in question. | 
 void | 
updateScreen()
 
          Called from the main game loop to update the screen. | 
 
| Methods inherited from class net.minecraft.src.GuiScreen | 
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, onGuiClosed, setClipboardString, setWorldAndResolution | 
 
 
 
GuiWinGame
public GuiWinGame()
updateScreen
public void updateScreen()
- Called from the main game loop to update the screen.
- Overrides:
 updateScreen in class GuiScreen
 
 
 
doesGuiPauseGame
public boolean doesGuiPauseGame()
- Returns true if this GUI should pause the game when it is displayed in single-player
- Overrides:
 doesGuiPauseGame in class GuiScreen
 
 
 
initGui
public void initGui()
- Adds the buttons (and other controls) to the screen in question.
- Overrides:
 initGui in class GuiScreen
 
 
 
drawScreen
public void drawScreen(int par1,
                       int par2,
                       float par3)
- Draws the screen and all the components in it.
- Overrides:
 drawScreen in class GuiScreen