net.minecraft.src
Class ComponentNetherBridgeStraight
java.lang.Object
  
net.minecraft.src.StructureComponent
      
net.minecraft.src.ComponentNetherBridgeStraight
public class ComponentNetherBridgeStraight
- extends StructureComponent
 
 
| 
Method Summary | 
 boolean | 
addComponentParts(World par1World,
                                   Random par2Random,
                                   StructureBoundingBox par3StructureBoundingBox)
 
          second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
 the end, it adds Fences... | 
 void | 
buildComponent(StructureComponent par1StructureComponent,
                             List par2List,
                             Random par3Random)
 
          Initiates construction of the Structure Component picked, at the current Location of StructGen | 
static ComponentNetherBridgeStraight | 
createValidComponent(List par0List,
                                         Random par1Random,
                                         int par2,
                                         int par3,
                                         int par4,
                                         int par5,
                                         int par6)
 
          Creates and returns a new component piece. | 
 
 
 
ComponentNetherBridgeStraight
public ComponentNetherBridgeStraight(int par1,
                                     Random par2Random,
                                     StructureBoundingBox par3StructureBoundingBox,
                                     int par4)
buildComponent
public void buildComponent(StructureComponent par1StructureComponent,
                           List par2List,
                           Random par3Random)
- Initiates construction of the Structure Component picked, at the current Location of StructGen
- Overrides:
 buildComponent in class StructureComponent
 
 
 
createValidComponent
public static ComponentNetherBridgeStraight createValidComponent(List par0List,
                                                                 Random par1Random,
                                                                 int par2,
                                                                 int par3,
                                                                 int par4,
                                                                 int par5,
                                                                 int par6)
- Creates and returns a new component piece. Or null if it could not find enough room to place it.
 
 
addComponentParts
public boolean addComponentParts(World par1World,
                                 Random par2Random,
                                 StructureBoundingBox par3StructureBoundingBox)
- second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
 the end, it adds Fences...
- Specified by:
 addComponentParts in class StructureComponent