Binding of Isaac - Afterbirth+ Lua Reference/Guide
- r -
RandomFloat() :
RNG
RandomInt() :
RNG
RecalculateOrbitOffset() :
EntityFamiliar
ReduceSpawnRate() :
GridEntityPoop
Reload() :
Sprite
Remove() :
Entity
RemoveBlackHeart() :
EntityPlayer
RemoveBlockingSeedEffects() :
Seeds
RemoveBlueFly() :
EntityPlayer
RemoveBlueSpider() :
EntityPlayer
RemoveCollectible() :
EntityPlayer
,
ItemPool
RemoveCollectibleEffect() :
TemporaryEffects
RemoveCompassEffect() :
Level
RemoveCostume() :
EntityPlayer
RemoveCurse() :
Level
RemoveCurses() :
Level
RemoveDoor() :
Room
RemoveFromDelayed() :
EntityFamiliar
RemoveFromFollowers() :
EntityFamiliar
RemoveFromOrbit() :
EntityFamiliar
RemoveGoldenBomb() :
EntityPlayer
RemoveGoldenKey() :
EntityPlayer
RemoveGridEntity() :
Room
RemoveNullEffect() :
TemporaryEffects
RemoveOverlay() :
Sprite
RemoveSeedEffect() :
Seeds
RemoveSkinCostume() :
EntityPlayer
RemoveStatusEffects() :
Entity
RemoveTrinket() :
ItemPool
RemoveTrinketEffect() :
TemporaryEffects
Render() :
Entity
,
Game
,
GridEntity
,
Room
,
Sprite
RenderBody() :
EntityPlayer
RenderGlow() :
EntityPlayer
RenderHead() :
EntityPlayer
RenderLayer() :
Sprite
RenderShadowLayer() :
Entity
RenderTop() :
EntityPlayer
ReplaceCostumeSprite() :
EntityPlayer
ReplaceSpritesheet() :
Sprite
RerollEnemy() :
Game
RerollLevelCollectibles() :
Game
RerollLevelPickups() :
Game
Reset() :
EntityKnife
,
KColor
,
PathFinder
,
Seeds
,
Sprite
ResetDamageCooldown() :
EntityPlayer
ResetItemState() :
EntityPlayer
ResetMovementTarget() :
PathFinder
ResetPathFinderTarget() :
EntityNPC
ResetPitch() :
MusicManager
ResetRoomBlacklist() :
ItemPool
ResetSpriteScale() :
EntityTear
ResetTrinkets() :
ItemPool
RespawnEnemies() :
Room
RespawnFamiliars() :
EntityPlayer
RespawnRedPoop() :
GridEntityPoop
Restart() :
Seeds
Resume() :
MusicManager
Revive() :
EntityPlayer
Reward() :
GridEntityPressurePlate
RNG() :
RNG
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