Here is a list of all class members with links to the classes they belong to:
- c -
- CacheFlags
: ItemConfig::Item
- CalcTargetPosition()
: EntityNPC
- CalculateEndPoint()
: EntityLaser
- CanAddCollectible()
: EntityPlayer
- CanAddSeedEffect()
: Seeds
- CanBeDamagedFromVelocity()
: EntityNPC
- CanBlowOpen()
: GridEntityDoor
- CanFly
: EntityPlayer
- CanOpenChallengeRoom()
: Level
- CanPickBlackHearts()
: EntityPlayer
- CanPickBoneHearts()
: EntityPlayer
- CanPickGoldenHearts()
: EntityPlayer
- CanPickRedHearts()
: EntityPlayer
- CanPickSoulHearts()
: EntityPlayer
- CanPickupItem()
: EntityPlayer
- CanReroll()
: EntityNPC
, EntityPickup
- CanShoot()
: EntityPlayer
- CanShutDoors()
: Entity
, EntityNPC
- CanSpawnDevilRoom()
: Level
- CanStageHaveCurseOfLabyrinth()
: Level
- CanTriggerStreakEnd
: EntityTear
- CanTurnHead()
: EntityPlayer
- Challenge
: Game
- ChallengeDone
: RoomDescriptor
- ChangeFlags
: EntityProjectile
, ProjectileParams
- ChangeRoom()
: Game
, Level
- ChangeTimeout
: EntityProjectile
, ProjectileParams
- ChangeVariant()
: EntityTear
- ChangeVelocity
: EntityProjectile
, ProjectileParams
- Charge
: EntityKnife
, EntityPickup
, PlayerTypes::ActiveItemDesc
, QueueItemData
- CharmFart()
: Game
- CheckFamiliar()
: EntityPlayer
- CheckLine()
: Room
- Child
: Entity
- ChildNPC
: EntityNPC
- CircleAngle
: ProjectileParams
- Clear
: RoomDescriptor
- ClearCostumes()
: EntityPlayer
- ClearCount
: RoomDescriptor
- ClearDeadEyeCharge()
: EntityPlayer
- ClearDonationModAngel()
: Game
- ClearDonationModGreed()
: Game
- ClearEffects()
: TemporaryEffects
- ClearEntityFlags()
: Entity
- ClearSeedEffects()
: Seeds
- ClearStagesWithoutDamage()
: Game
- ClearStagesWithoutHeartsPicked()
: Game
- ClearStartSeed()
: Seeds
- ClearTemporaryEffects()
: EntityPlayer
- Close()
: GridEntityDoor
- CloseAnimation
: GridEntityDoor
- Coins
: EntityFamiliar
- CollidesWithGrid()
: Entity
- CollisionClass
: GridEntity
- CollisionDamage
: Entity
- ContinueVelocity
: EntityTear
- ControllerIndex
: EntityPlayer
- ControlsCooldown
: EntityPlayer
- ControlsEnabled
: EntityPlayer
- Cooldown
: TemporaryEffect
- Costume
: ItemConfig::Item
- Count
: TemporaryEffect
- CountSeedEffects()
: Seeds
- CountUnlockedSeedEffects()
: Seeds
- Crossfade()
: MusicManager
- CurrentRoomType
: GridEntityDoor
- CurveStrength
: EntityLaser
- CurvingStrength
: EntityProjectile
, ProjectileParams