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Binding of Isaac - Afterbirth+ Lua Reference/Guide
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Public Attributes | |
| GridEntityType | Type |
| integer | Variant |
| integer | State |
| integer | SpawnCount |
| how often this entity has been spawned More... | |
| integer | SpawnSeed |
| integer | VarData |
| Additional data to be stored, when State is not enought. More... | |
| boolean | Initialized |
| this is will be false when its first created More... | |
| integer | VariableSeed |
| this seed is will be changed based on some events More... | |
| boolean GridEntityDesc::Initialized |
this is will be false when its first created
| integer GridEntityDesc::SpawnCount |
how often this entity has been spawned
| integer GridEntityDesc::SpawnSeed |
| integer GridEntityDesc::State |
| GridEntityType GridEntityDesc::Type |
| integer GridEntityDesc::VarData |
Additional data to be stored, when State is not enought.
| integer GridEntityDesc::VariableSeed |
this seed is will be changed based on some events
| integer GridEntityDesc::Variant |