local CL = require("camera.CameraLibrary")
local orbitElevation
local player = game.Player.FindPlayer()
function OnScriptLoaded(level, camera)
  player = game.Player.FindPlayer()
end
function OnStart(level, camera)
  if player == nil then
    player = game.Player.FindPlayer()
  end
end
function OnUpdate(level, camera)
  orbitElevation = game.Camera.GetOrbitElevation()
  CL.CameraUpdateAttribute(camera, orbitElevation, 8, 60, "tilt", 10)
  CL.CameraUpdateAttribute(camera, orbitElevation, -8, -70, "tilt", -10)
end
function OnSaveCheckpoint(level)
end
function OnRestoreCheckpoint(level, go, tab)
end
