local hudConsts = {}
hudConsts.METER_HEALTH = "Health"
hudConsts.METER_STAMINA = "Stamina"
hudConsts.METER_BLOOD = "Blood"
hudConsts.METER_ARROWS = "Son_ArrowCount"
hudConsts.METER_CURSED = "Cursed"
hudConsts.METER_MOMENTUM = "Momentum"
hudConsts.METER_MOMENTUM_BLADES = "MomentumBlades"
hudConsts.METER_HEALTH_LOW_PERCENT = 0.3
hudConsts.METER_HEALTH_CRITICAL_PERCENT = 0.2
hudConsts.METER_HEALTH_BASE_MAX = 100
hudConsts.METER_HEALTH_FINAL_MAX = 385
hudConsts.METER_HEALTH_BASE_PERCENT = 0.3
hudConsts.METER_HEALTH_CURVE_FACTOR = 0.7
hudConsts.METER_HEALTH_BASE_MAX_RATIO = hudConsts.METER_HEALTH_BASE_MAX / hudConsts.METER_HEALTH_FINAL_MAX
hudConsts.METER_BLOOD_BASE_MAX = 100
hudConsts.METER_BLOOD_FINAL_MAX = 200
hudConsts.METER_ARROWS_FINAL_MAX = 50
hudConsts.METER_MOMENTUM_FINAL_MAX = 100
hudConsts.FORCE_STATE_NONE = 0
hudConsts.FORCE_STATE_ON = 1
hudConsts.FORCE_STATE_OFF = 2
hudConsts.DisplayConsts = {
  Normal = 0,
  Immersive = 2,
  Custom = 3
}
hudConsts.SoundsRespectDisplayLevel = true
return hudConsts
