local DL = require("design.DesignerLibrary")
local CL = require("camera.CameraLibrary")
local reticleTarget, targetDistance, orbitElevation
local playerCreature = game.Player.FindPlayer()
function OnScriptLoaded(level, camera)
  playerCreature = game.Player.FindPlayer()
end
function OnUpdate(level, camera)
  if playerCreature == nil then
    playerCreature = game.Player.FindPlayer()
  end
  orbitElevation = game.Camera.GetOrbitElevation()
  CL.ElevationAdjust(camera, 0, 24, orbitElevation, 1.8, 72, nil, nil, nil, 32, nil, nil, -0.55, -0.55, 0.15, 0.15)
  CL.ElevationAdjust(camera, 0, 24, orbitElevation, 3.1, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil)
end
function OnTeardown(level, camera)
end
function OnSaveCheckpoint(level)
end
function OnRestoreCheckpoint(level, go, tab)
end
