local LD = require("design.LevelDesignLibrary")
local uiCalls = require("ui.uicalls")
local monitors = require("level.MonitorLibrary")
local thisLevel, player, son, lightingVarMonitor
function OnScriptLoaded(level)
end
function OnStart(level)
end
function OnSaveCheckpoint(level)
  return {}
end
function OnRestoreCheckpoint(level, savedInfo)
end
function AnimateLight_FirstStage()
  GameObjects.For075_Dir_Morning_01:PlayAnimToFrame(120)
end
function AnimateLight_SecondStage()
  GameObjects.For075_Dir_Morning_01:PlayAnimToEnd(240)
end
