local pickupConsts = require("ui.pickupConsts")
local questConsts = require("ui.questConsts")
local resourceConsts = require("ui.resourceConsts")
local colors = {}
colors.BLACK = {
  0,
  0,
  0
}
colors.WHITE = {
  1,
  1,
  1
}
colors.GRAY = {
  0.5,
  0.5,
  0.5
}
colors.RED = {
  1,
  0,
  0
}
colors.ORANGE = {
  1,
  0.75,
  0
}
colors.YELLOW = {
  1,
  1,
  0
}
colors.GREEN = {
  0.259,
  0.631,
  0.325
}
colors.BLUE = {
  0,
  0,
  1
}
colors.PURPLE = {
  0.75,
  0,
  0.65
}
colors.Text_Settings1 = {
  0.961,
  0.961,
  0.961
}
colors.Text_Settings_Disabled = {
  0.4,
  0.4,
  0.4
}
colors.HEALTH_METER_LOW = {
  0.645,
  0.179,
  0.063
}
colors.HEALTH_METER_DEFAULT = {
  0,
  0.549,
  0.659
}
colors.RAGE_METER_DEFAULT = {
  1,
  0.643,
  0.643
}
colors.SPECIAL_METER_DEFAULT = {
  [pickupConsts.Slot_Invalid] = {
    0.6,
    0.6,
    0.6
  },
  [pickupConsts.Slot_WeaponSpecial_Light] = {
    0.24,
    0.47,
    0.8
  },
  [pickupConsts.Slot_WeaponSpecial_Heavy] = {
    0.24,
    0.47,
    0.8
  },
  [pickupConsts.Slot_WeaponSpecial_Blades_Light] = {
    0.91,
    0.32,
    0.12
  },
  [pickupConsts.Slot_WeaponSpecial_Blades_Heavy] = {
    0.91,
    0.32,
    0.12
  },
  [pickupConsts.Slot_TalismanCooldown] = {
    0,
    0.4,
    0.54
  },
  [pickupConsts.Slot_SonSpecial] = {
    0,
    0.4,
    0.54
  }
}
colors.SPECIAL_METER_COOLDOWN = {
  [pickupConsts.Slot_Invalid] = {
    0.4,
    0.4,
    0.4
  },
  [pickupConsts.Slot_WeaponSpecial_Light] = {
    0.41,
    0.45,
    0.49
  },
  [pickupConsts.Slot_WeaponSpecial_Heavy] = {
    0.41,
    0.45,
    0.49
  },
  [pickupConsts.Slot_WeaponSpecial_Blades_Light] = {
    0.41,
    0.26,
    0.23
  },
  [pickupConsts.Slot_WeaponSpecial_Blades_Heavy] = {
    0.41,
    0.26,
    0.23
  },
  [pickupConsts.Slot_TalismanCooldown] = {
    0.35,
    0.4,
    0.42
  },
  [pickupConsts.Slot_SonSpecial] = {
    0.35,
    0.4,
    0.42
  }
}
colors.DIFFICULTY_TWO_LESS = {
  0.494,
  0.898,
  0.549
}
colors.DIFFICULTY_ONE_LESS = {
  0.471,
  0.733,
  0.863
}
colors.DIFFICULTY_EQUAL = {
  0.969,
  0.937,
  0.471
}
colors.DIFFICULTY_ONE_HIGHER = {
  0.984,
  0.651,
  0.145
}
colors.DIFFICULTY_HARD = {
  0.57,
  0.369,
  0.753
}
colors.ANNOUNCE_NORMAL = {
  1,
  1,
  1
}
colors.ATTRIBUTE_METER_DEFAULT = {
  0.957,
  0.496,
  0.129
}
colors.ATTRIBUTE_METER_BETTER = {
  0,
  0.85,
  0
}
colors.ATTRIBUTE_METER_WORSE = {
  1,
  0.01,
  0.015
}
colors.RESOURCE_NOT_ENOUGH = {
  0.959,
  0.0325,
  0.0718
}
colors.RESOURCE_ENOUGH = {
  0.2,
  1,
  0.2
}
colors.RESOURCE_ENABLED = {
  1,
  1,
  1
}
colors.RESOURCE_DISABLED = {
  0.7,
  0.7,
  0.7
}
colors.RESOURCE_AT_LIMIT = {
  0.238,
  0.36,
  0.176
}
colors.RESOURCE_EQUIPPED_ENABLED = {
  1,
  1,
  0
}
colors.RESOURCE_EQUIPPED_DISABLED = {
  0.5,
  0.5,
  0
}
colors.WEAPON_SPECIALS = {
  [pickupConsts.Axe] = {
    0.506,
    0.862,
    1
  },
  [pickupConsts.Blades] = {
    0.97,
    0.372,
    0.223
  },
  [pickupConsts.SonBow] = {
    1,
    0.884,
    0.482
  }
}
colors.CRAFTINGSTAVE_DEFAULT = {
  0.145,
  0.165,
  0.2
}
colors.CRAFTINGSTAVE_NOTENOUGH = {
  0.318,
  0.137,
  0.137
}
colors.CRAFTINGSTAVE_LINES_DEFAULT = {
  0.608,
  0.824,
  0.928
}
colors.CRAFTINGSTAVE_LINES_NOTENOUGH = {
  1,
  0.606,
  0.545
}
colors.SkillInfoCardLockedColors = {
  Locked = {
    Backing = colors.CRAFTINGSTAVE_NOTENOUGH,
    Image = {
      1,
      0.904,
      0.904
    },
    Bars = {
      1,
      0.606,
      0.545
    }
  },
  Purchased = {
    Backing = {
      0.145,
      0.165,
      0.2
    },
    Image = {
      0.608,
      0.797,
      1
    },
    Bars = {
      0.608,
      0.824,
      0.928
    }
  }
}
colors.COLOR_CANT_PURCHASE_SKILL = {
  0.5,
  0.5,
  0.5
}
colors.COLOR_CAN_PURCHASE_SKILL = {
  0.192,
  0.612,
  1
}
colors.CURSORCOLOR_DEFAULT = {
  1,
  1,
  1
}
colors.CURSORCOLOR_PURCHASED = {
  0.396,
  0.718,
  1
}
colors.RES_EMPTY = {
  0.5,
  0.5,
  0.5
}
colors.RES_A = {
  1,
  1,
  0
}
colors.RES_B = {
  0,
  1,
  0
}
colors.RES_C = {
  1,
  0,
  0
}
colors.RARITY = {
  [resourceConsts.RESOURCE_FLAG_ECONOMY] = {
    0.9,
    0.9,
    0.9
  },
  [resourceConsts.RESOURCE_FLAG_COMMON] = {
    0.2,
    0.6,
    0.32
  },
  [resourceConsts.RESOURCE_FLAG_RARE] = {
    0.17,
    0.5,
    1
  },
  [resourceConsts.RESOURCE_FLAG_LEGENDARY] = {
    0.47,
    0.24,
    0.76
  },
  [resourceConsts.RESOURCE_FLAG_EPIC] = {
    0.865,
    0.648,
    0.045
  },
  [resourceConsts.RESOURCE_FLAG_PERFECT] = {
    0.65,
    0.04,
    0
  }
}
colors.RARITY_DARK = {
  [resourceConsts.RESOURCE_FLAG_ECONOMY] = {
    0.35,
    0.35,
    0.35
  },
  [resourceConsts.RESOURCE_FLAG_COMMON] = {
    0.14,
    0.26,
    0.11
  },
  [resourceConsts.RESOURCE_FLAG_RARE] = {
    0.174,
    0.268,
    0.522
  },
  [resourceConsts.RESOURCE_FLAG_LEGENDARY] = {
    0.25,
    0.15,
    0.5
  },
  [resourceConsts.RESOURCE_FLAG_EPIC] = {
    0.83,
    0.56,
    0.002
  },
  [resourceConsts.RESOURCE_FLAG_PERFECT] = {
    0.5,
    0.003,
    0.062
  }
}
colors.RARITY_BRIGHT = {
  [resourceConsts.RESOURCE_FLAG_ECONOMY] = {
    1,
    1,
    1
  },
  [resourceConsts.RESOURCE_FLAG_COMMON] = {
    0.4,
    0.75,
    0.5
  },
  [resourceConsts.RESOURCE_FLAG_RARE] = {
    0.58,
    0.76,
    1
  },
  [resourceConsts.RESOURCE_FLAG_LEGENDARY] = {
    0.89,
    0.76,
    1
  },
  [resourceConsts.RESOURCE_FLAG_EPIC] = {
    0.5,
    0.5,
    0.5
  },
  [resourceConsts.RESOURCE_FLAG_PERFECT] = {
    0.747,
    0.103,
    0.162
  }
}
colors.QUEST_STATES = {
  [questConsts.QUEST_STATE_ACTIVE] = colors.WHITE,
  [questConsts.QUEST_STATE_COMPLETE] = colors.WHITE
}
colors.MAIN_QUEST = {
  0.97,
  0.67,
  0.22
}
colors.SIDE_QUEST = {
  0.18,
  0.55,
  0.83
}
return colors
