# Input Overlay config v.3
#
# The amount of keys in the overlay
1_key_count=25
# The type of layout (1 for mouse, 2 for keyboard)
# Make sure that this value is before all values below!
1_layout_type=2
# Amount of Key rows
1_key_rows=5
# Amount of Key Coloumns
1_key_cols=6
# Global Key size of a key
1_key_abs_w=157
1_key_abs_h=128
# Space vertically and horizontally (Negative numbers for offset left/up offset)
1_key_space_v=5
1_key_space_h=-20
# The amount of buttons per row in the texture file
1_texture_w=9
# The space between two rows of textures (usually button height * two) if a button takes up 
# two times the height or more adjust this value (3px gap will be added by the plugin)
1_texture_v_space=256
###
#
# Order of buttons in the texture file
# Special keys need hexadecimal value
# Get them here (Search for "VC_" and then the key name):
# https://github.com/univrsal/input-overlay/blob/master/libuiohook/include/uiohook.h#L137
#
# The Texture needs to contain the buttons in that oder going from left to right
# With the top row containing the texture for unpressed buttons and the bottom
# row for pressed buttons. The plugin calculates a 3px gap between all textures 
# and 1 px border around the entire texture
# After the amount of buttons specified in texture_w the plugin will stop searching
# for textures to the right and start in the next row
#
2_key_order=0x0010,0x0011,0x0012,0x002A,0x001E,0x001F,0x0020,0x001D,0x0039,0x000F,0x0013,0x0021,0x002C,0x002D,0x002E,0x002F,0x0014,0x0022,0x0030,0x0002,0x0003,0x0004,0x0005,0x0006,0x0038
#
# Width & Height of the buttons in the order specified above
# These values are multipliers
# Meaning '1' resultes in a width/height that is specified in key_w/key_h
# '2' results in key_w/key_h * 2
2_key_width=1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
2_key_height=1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1

# Coloumn = X, Row = Y postion of the buttons in the order spcified above
# Once again not absolute numbers but rather multipliers
# E.g. key_row=3 means that the y position is 3 times the button height
2_key_row=1,1,1,2,2,2,2,3,4,1,1,2,3,3,3,3,1,2,3,0,0,0,0,0,4
2_key_col=1,2,3,0,1,2,3,0,1,0,4,4,1,2,3,4,5,5,5,1,2,3,4,5,0