001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderItemFrame extends Render
009 {
010 private final RenderBlocks field_82405_a = new RenderBlocks();
011
012 public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9)
013 {
014 GL11.glPushMatrix();
015 float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F;
016 float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F;
017 float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F;
018 int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.field_82332_a];
019 int var14 = par1EntityItemFrame.yPosition;
020 int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.field_82332_a];
021 GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12);
022 this.func_82403_a(par1EntityItemFrame);
023 this.func_82402_b(par1EntityItemFrame);
024 GL11.glPopMatrix();
025 }
026
027 private void func_82403_a(EntityItemFrame par1EntityItemFrame)
028 {
029 GL11.glPushMatrix();
030 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png"));
031 GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
032 Block var2 = Block.planks;
033 float var3 = 0.0625F;
034 float var4 = 0.75F;
035 float var5 = var4 / 2.0F;
036 GL11.glPushMatrix();
037 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5 + 0.0625F), (double)(0.5F - var5 + 0.0625F), (double)(var3 * 0.5F), (double)(0.5F + var5 - 0.0625F), (double)(0.5F + var5 - 0.0625F));
038 this.field_82405_a.func_82774_a(185);
039 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
040 this.field_82405_a.clearOverrideBlockTexture();
041 this.field_82405_a.func_83017_b();
042 GL11.glPopMatrix();
043 this.field_82405_a.func_82774_a(214);
044 GL11.glPushMatrix();
045 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(var3 + 0.5F - var5), (double)(0.5F + var5));
046 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
047 GL11.glPopMatrix();
048 GL11.glPushMatrix();
049 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F + var5 - var3), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(0.5F + var5), (double)(0.5F + var5));
050 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
051 GL11.glPopMatrix();
052 GL11.glPushMatrix();
053 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)var3, (double)(0.5F + var5), (double)(var3 + 0.5F - var5));
054 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
055 GL11.glPopMatrix();
056 GL11.glPushMatrix();
057 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F + var5 - var3), (double)var3, (double)(0.5F + var5), (double)(0.5F + var5));
058 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
059 GL11.glPopMatrix();
060 this.field_82405_a.func_83017_b();
061 this.field_82405_a.clearOverrideBlockTexture();
062 GL11.glPopMatrix();
063 }
064
065 private void func_82402_b(EntityItemFrame par1EntityItemFrame)
066 {
067 ItemStack var2 = par1EntityItemFrame.func_82335_i();
068
069 if (var2 != null)
070 {
071 EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2);
072 var3.item.stackSize = 1;
073 var3.hoverStart = 0.0F;
074 GL11.glPushMatrix();
075 GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.field_82332_a], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.field_82332_a]);
076 GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
077 GL11.glRotatef((float)(-90 * par1EntityItemFrame.func_82333_j()), 0.0F, 0.0F, 1.0F);
078
079 switch (par1EntityItemFrame.func_82333_j())
080 {
081 case 1:
082 GL11.glTranslatef(-0.16F, -0.16F, 0.0F);
083 break;
084 case 2:
085 GL11.glTranslatef(0.0F, -0.32F, 0.0F);
086 break;
087 case 3:
088 GL11.glTranslatef(0.16F, -0.16F, 0.0F);
089 }
090
091 if (var3.item.getItem() == Item.map)
092 {
093 this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png"));
094 Tessellator var4 = Tessellator.instance;
095 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
096 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
097 GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F);
098 GL11.glTranslatef(-65.0F, -107.0F, -1.0F);
099 GL11.glNormal3f(0.0F, 0.0F, -1.0F);
100 var4.startDrawingQuads();
101 byte var5 = 7;
102 var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D);
103 var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D);
104 var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D);
105 var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D);
106 var4.draw();
107 MapData var6 = Item.map.getMapData(var3.item, par1EntityItemFrame.worldObj);
108
109 if (var6 != null)
110 {
111 this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6);
112 }
113 }
114 else
115 {
116 if (var3.item.getItem() == Item.compass)
117 {
118 double var8 = TextureCompassFX.field_82391_c.field_76868_i;
119 double var10 = TextureCompassFX.field_82391_c.field_76866_j;
120 TextureCompassFX.field_82391_c.field_76868_i = 0.0D;
121 TextureCompassFX.field_82391_c.field_76866_j = 0.0D;
122 TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.field_82332_a * 90)), false, true);
123 TextureCompassFX.field_82391_c.field_76868_i = var8;
124 TextureCompassFX.field_82391_c.field_76866_j = var10;
125 this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1);
126 }
127
128 float var9 = this.renderManager.playerViewY;
129 this.renderManager.playerViewY = 180.0F;
130 RenderItem.field_82407_g = true;
131 RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
132 RenderItem.field_82407_g = false;
133 this.renderManager.playerViewY = var9;
134 GL11.glEnable(GL11.GL_LIGHTING);
135
136 if (var3.item.getItem() == Item.compass)
137 {
138 TextureCompassFX.field_82391_c.onTick();
139 this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1);
140 }
141 }
142
143 GL11.glPopMatrix();
144 }
145 }
146
147 /**
148 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
149 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
150 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
151 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
152 */
153 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
154 {
155 this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9);
156 }
157 }