001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006 import org.lwjgl.opengl.GL12;
007
008 @SideOnly(Side.CLIENT)
009 public class RenderWitherSkull extends Render
010 {
011 /** The Skeleton's head model. */
012 ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead();
013
014 private float func_82400_a(float par1, float par2, float par3)
015 {
016 float var4;
017
018 for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F)
019 {
020 ;
021 }
022
023 while (var4 >= 180.0F)
024 {
025 var4 -= 360.0F;
026 }
027
028 return par1 + par3 * var4;
029 }
030
031 public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9)
032 {
033 GL11.glPushMatrix();
034 GL11.glDisable(GL11.GL_CULL_FACE);
035 float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9);
036 float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9;
037 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
038 float var12 = 0.0625F;
039 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
040 GL11.glScalef(-1.0F, -1.0F, 1.0F);
041 GL11.glEnable(GL11.GL_ALPHA_TEST);
042
043 if (par1EntityWitherSkull.isInvulnerable())
044 {
045 this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png");
046 }
047 else
048 {
049 this.loadDownloadableImageTexture((String)null, "/mob/wither.png");
050 }
051
052 this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12);
053 GL11.glPopMatrix();
054 }
055
056 /**
057 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
058 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
059 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
060 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
061 */
062 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
063 {
064 this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9);
065 }
066 }