001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import java.awt.image.BufferedImage;
006 import java.io.BufferedReader;
007 import java.io.IOException;
008 import java.io.InputStreamReader;
009 import java.nio.charset.Charset;
010 import java.util.ArrayList;
011 import java.util.Calendar;
012 import java.util.Date;
013 import java.util.List;
014 import java.util.Random;
015 import net.minecraft.client.Minecraft;
016 import org.lwjgl.opengl.GL11;
017 import org.lwjgl.util.glu.GLU;
018
019 import com.google.common.base.Strings;
020 import com.google.common.collect.Lists;
021
022 import cpw.mods.fml.client.GuiModList;
023 import cpw.mods.fml.common.FMLCommonHandler;
024
025 @SideOnly(Side.CLIENT)
026 public class GuiMainMenu extends GuiScreen
027 {
028 /** The RNG used by the Main Menu Screen. */
029 private static final Random rand = new Random();
030
031 /** Counts the number of screen updates. */
032 private float updateCounter = 0.0F;
033
034 /** The splash message. */
035 private String splashText = "missingno";
036 private GuiButton buttonResetDemo;
037
038 /** Timer used to rotate the panorama, increases every tick. */
039 private int panoramaTimer = 0;
040
041 /**
042 * Texture allocated for the current viewport of the main menu's panorama background.
043 */
044 private int viewportTexture;
045
046 /** An array of all the paths to the panorama pictures. */
047 private static final String[] titlePanoramaPaths = new String[] {"/title/bg/panorama0.png", "/title/bg/panorama1.png", "/title/bg/panorama2.png", "/title/bg/panorama3.png", "/title/bg/panorama4.png", "/title/bg/panorama5.png"};
048
049 public GuiMainMenu()
050 {
051 BufferedReader var1 = null;
052
053 try
054 {
055 ArrayList var2 = new ArrayList();
056 var1 = new BufferedReader(new InputStreamReader(GuiMainMenu.class.getResourceAsStream("/title/splashes.txt"), Charset.forName("UTF-8")));
057 String var3;
058
059 while ((var3 = var1.readLine()) != null)
060 {
061 var3 = var3.trim();
062
063 if (var3.length() > 0)
064 {
065 var2.add(var3);
066 }
067 }
068
069 do
070 {
071 this.splashText = (String)var2.get(rand.nextInt(var2.size()));
072 }
073 while (this.splashText.hashCode() == 125780783);
074 }
075 catch (IOException var12)
076 {
077 ;
078 }
079 finally
080 {
081 if (var1 != null)
082 {
083 try
084 {
085 var1.close();
086 }
087 catch (IOException var11)
088 {
089 ;
090 }
091 }
092 }
093
094 this.updateCounter = rand.nextFloat();
095 }
096
097 /**
098 * Called from the main game loop to update the screen.
099 */
100 public void updateScreen()
101 {
102 ++this.panoramaTimer;
103 }
104
105 /**
106 * Returns true if this GUI should pause the game when it is displayed in single-player
107 */
108 public boolean doesGuiPauseGame()
109 {
110 return false;
111 }
112
113 /**
114 * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
115 */
116 protected void keyTyped(char par1, int par2) {}
117
118 /**
119 * Adds the buttons (and other controls) to the screen in question.
120 */
121 public void initGui()
122 {
123 this.viewportTexture = this.mc.renderEngine.allocateAndSetupTexture(new BufferedImage(256, 256, 2));
124 Calendar var1 = Calendar.getInstance();
125 var1.setTime(new Date());
126
127 if (var1.get(2) + 1 == 11 && var1.get(5) == 9)
128 {
129 this.splashText = "Happy birthday, ez!";
130 }
131 else if (var1.get(2) + 1 == 6 && var1.get(5) == 1)
132 {
133 this.splashText = "Happy birthday, Notch!";
134 }
135 else if (var1.get(2) + 1 == 12 && var1.get(5) == 24)
136 {
137 this.splashText = "Merry X-mas!";
138 }
139 else if (var1.get(2) + 1 == 1 && var1.get(5) == 1)
140 {
141 this.splashText = "Happy new year!";
142 }
143 else if (var1.get(2) + 1 == 10 && var1.get(5) == 31)
144 {
145 this.splashText = "OOoooOOOoooo! Spooky!";
146 }
147
148 StringTranslate var2 = StringTranslate.getInstance();
149 int var4 = this.height / 4 + 48;
150
151 if (this.mc.isDemo())
152 {
153 this.addDemoButtons(var4, 24, var2);
154 }
155 else
156 {
157 this.addSingleplayerMultiplayerButtons(var4, 24, var2);
158 }
159
160 this.controlList.add(new GuiButton(3, this.width / 2 - 100, var4 + 48, 98, 20, var2.translateKey("menu.mods")));
161 this.controlList.add(new GuiButton(6, this.width / 2 + 2, var4 + 48, 98, 20, "Mods"));
162
163 if (this.mc.hideQuitButton)
164 {
165 this.controlList.add(new GuiButton(0, this.width / 2 - 100, var4 + 72, var2.translateKey("menu.options")));
166 }
167 else
168 {
169 this.controlList.add(new GuiButton(0, this.width / 2 - 100, var4 + 72 + 12, 98, 20, var2.translateKey("menu.options")));
170 this.controlList.add(new GuiButton(4, this.width / 2 + 2, var4 + 72 + 12, 98, 20, var2.translateKey("menu.quit")));
171 }
172
173 this.controlList.add(new GuiButtonLanguage(5, this.width / 2 - 124, var4 + 72 + 12));
174 }
175
176 /**
177 * Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game.
178 */
179 private void addSingleplayerMultiplayerButtons(int par1, int par2, StringTranslate par3StringTranslate)
180 {
181 this.controlList.add(new GuiButton(1, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.singleplayer")));
182 this.controlList.add(new GuiButton(2, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.multiplayer")));
183 }
184
185 /**
186 * Adds Demo buttons on Main Menu for players who are playing Demo.
187 */
188 private void addDemoButtons(int par1, int par2, StringTranslate par3StringTranslate)
189 {
190 this.controlList.add(new GuiButton(11, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.playdemo")));
191 this.controlList.add(this.buttonResetDemo = new GuiButton(12, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.resetdemo")));
192 ISaveFormat var4 = this.mc.getSaveLoader();
193 WorldInfo var5 = var4.getWorldInfo("Demo_World");
194
195 if (var5 == null)
196 {
197 this.buttonResetDemo.enabled = false;
198 }
199 }
200
201 /**
202 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
203 */
204 protected void actionPerformed(GuiButton par1GuiButton)
205 {
206 if (par1GuiButton.id == 0)
207 {
208 this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
209 }
210
211 if (par1GuiButton.id == 5)
212 {
213 this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings));
214 }
215
216 if (par1GuiButton.id == 1)
217 {
218 this.mc.displayGuiScreen(new GuiSelectWorld(this));
219 }
220
221 if (par1GuiButton.id == 2)
222 {
223 this.mc.displayGuiScreen(new GuiMultiplayer(this));
224 }
225
226 if (par1GuiButton.id == 3)
227 {
228 this.mc.displayGuiScreen(new GuiTexturePacks(this));
229 }
230
231 if (par1GuiButton.id == 4)
232 {
233 this.mc.shutdown();
234 }
235
236 if (par1GuiButton.id == 6)
237 {
238 this.mc.displayGuiScreen(new GuiModList(this));
239 }
240
241 if (par1GuiButton.id == 11)
242 {
243 this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
244 }
245
246 if (par1GuiButton.id == 12)
247 {
248 ISaveFormat var2 = this.mc.getSaveLoader();
249 WorldInfo var3 = var2.getWorldInfo("Demo_World");
250
251 if (var3 != null)
252 {
253 GuiYesNo var4 = GuiSelectWorld.getDeleteWorldScreen(this, var3.getWorldName(), 12);
254 this.mc.displayGuiScreen(var4);
255 }
256 }
257 }
258
259 public void confirmClicked(boolean par1, int par2)
260 {
261 if (par1 && par2 == 12)
262 {
263 ISaveFormat var3 = this.mc.getSaveLoader();
264 var3.flushCache();
265 var3.deleteWorldDirectory("Demo_World");
266 this.mc.displayGuiScreen(this);
267 }
268 }
269
270 /**
271 * Draws the main menu panorama
272 */
273 private void drawPanorama(int par1, int par2, float par3)
274 {
275 Tessellator var4 = Tessellator.instance;
276 GL11.glMatrixMode(GL11.GL_PROJECTION);
277 GL11.glPushMatrix();
278 GL11.glLoadIdentity();
279 GLU.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
280 GL11.glMatrixMode(GL11.GL_MODELVIEW);
281 GL11.glPushMatrix();
282 GL11.glLoadIdentity();
283 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
284 GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
285 GL11.glEnable(GL11.GL_BLEND);
286 GL11.glDisable(GL11.GL_ALPHA_TEST);
287 GL11.glDisable(GL11.GL_CULL_FACE);
288 GL11.glDepthMask(false);
289 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
290 byte var5 = 8;
291
292 for (int var6 = 0; var6 < var5 * var5; ++var6)
293 {
294 GL11.glPushMatrix();
295 float var7 = ((float)(var6 % var5) / (float)var5 - 0.5F) / 64.0F;
296 float var8 = ((float)(var6 / var5) / (float)var5 - 0.5F) / 64.0F;
297 float var9 = 0.0F;
298 GL11.glTranslatef(var7, var8, var9);
299 GL11.glRotatef(MathHelper.sin(((float)this.panoramaTimer + par3) / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F);
300 GL11.glRotatef(-((float)this.panoramaTimer + par3) * 0.1F, 0.0F, 1.0F, 0.0F);
301
302 for (int var10 = 0; var10 < 6; ++var10)
303 {
304 GL11.glPushMatrix();
305
306 if (var10 == 1)
307 {
308 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
309 }
310
311 if (var10 == 2)
312 {
313 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
314 }
315
316 if (var10 == 3)
317 {
318 GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
319 }
320
321 if (var10 == 4)
322 {
323 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
324 }
325
326 if (var10 == 5)
327 {
328 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
329 }
330
331 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(titlePanoramaPaths[var10]));
332 var4.startDrawingQuads();
333 var4.setColorRGBA_I(16777215, 255 / (var6 + 1));
334 float var11 = 0.0F;
335 var4.addVertexWithUV(-1.0D, -1.0D, 1.0D, (double)(0.0F + var11), (double)(0.0F + var11));
336 var4.addVertexWithUV(1.0D, -1.0D, 1.0D, (double)(1.0F - var11), (double)(0.0F + var11));
337 var4.addVertexWithUV(1.0D, 1.0D, 1.0D, (double)(1.0F - var11), (double)(1.0F - var11));
338 var4.addVertexWithUV(-1.0D, 1.0D, 1.0D, (double)(0.0F + var11), (double)(1.0F - var11));
339 var4.draw();
340 GL11.glPopMatrix();
341 }
342
343 GL11.glPopMatrix();
344 GL11.glColorMask(true, true, true, false);
345 }
346
347 var4.setTranslation(0.0D, 0.0D, 0.0D);
348 GL11.glColorMask(true, true, true, true);
349 GL11.glMatrixMode(GL11.GL_PROJECTION);
350 GL11.glPopMatrix();
351 GL11.glMatrixMode(GL11.GL_MODELVIEW);
352 GL11.glPopMatrix();
353 GL11.glDepthMask(true);
354 GL11.glEnable(GL11.GL_CULL_FACE);
355 GL11.glEnable(GL11.GL_ALPHA_TEST);
356 GL11.glEnable(GL11.GL_DEPTH_TEST);
357 }
358
359 /**
360 * Rotate and blurs the skybox view in the main menu
361 */
362 private void rotateAndBlurSkybox(float par1)
363 {
364 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.viewportTexture);
365 GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
366 GL11.glEnable(GL11.GL_BLEND);
367 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
368 GL11.glColorMask(true, true, true, false);
369 Tessellator var2 = Tessellator.instance;
370 var2.startDrawingQuads();
371 byte var3 = 3;
372
373 for (int var4 = 0; var4 < var3; ++var4)
374 {
375 var2.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F / (float)(var4 + 1));
376 int var5 = this.width;
377 int var6 = this.height;
378 float var7 = (float)(var4 - var3 / 2) / 256.0F;
379 var2.addVertexWithUV((double)var5, (double)var6, (double)this.zLevel, (double)(0.0F + var7), 0.0D);
380 var2.addVertexWithUV((double)var5, 0.0D, (double)this.zLevel, (double)(1.0F + var7), 0.0D);
381 var2.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(1.0F + var7), 1.0D);
382 var2.addVertexWithUV(0.0D, (double)var6, (double)this.zLevel, (double)(0.0F + var7), 1.0D);
383 }
384
385 var2.draw();
386 GL11.glColorMask(true, true, true, true);
387 }
388
389 /**
390 * Renders the skybox in the main menu
391 */
392 private void renderSkybox(int par1, int par2, float par3)
393 {
394 GL11.glViewport(0, 0, 256, 256);
395 this.drawPanorama(par1, par2, par3);
396 GL11.glDisable(GL11.GL_TEXTURE_2D);
397 GL11.glEnable(GL11.GL_TEXTURE_2D);
398 this.rotateAndBlurSkybox(par3);
399 this.rotateAndBlurSkybox(par3);
400 this.rotateAndBlurSkybox(par3);
401 this.rotateAndBlurSkybox(par3);
402 this.rotateAndBlurSkybox(par3);
403 this.rotateAndBlurSkybox(par3);
404 this.rotateAndBlurSkybox(par3);
405 this.rotateAndBlurSkybox(par3);
406 GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
407 Tessellator var4 = Tessellator.instance;
408 var4.startDrawingQuads();
409 float var5 = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
410 float var6 = (float)this.height * var5 / 256.0F;
411 float var7 = (float)this.width * var5 / 256.0F;
412 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
413 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
414 var4.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
415 int var8 = this.width;
416 int var9 = this.height;
417 var4.addVertexWithUV(0.0D, (double)var9, (double)this.zLevel, (double)(0.5F - var6), (double)(0.5F + var7));
418 var4.addVertexWithUV((double)var8, (double)var9, (double)this.zLevel, (double)(0.5F - var6), (double)(0.5F - var7));
419 var4.addVertexWithUV((double)var8, 0.0D, (double)this.zLevel, (double)(0.5F + var6), (double)(0.5F - var7));
420 var4.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, (double)(0.5F + var6), (double)(0.5F + var7));
421 var4.draw();
422 }
423
424 /**
425 * Draws the screen and all the components in it.
426 */
427 public void drawScreen(int par1, int par2, float par3)
428 {
429 this.renderSkybox(par1, par2, par3);
430 Tessellator var4 = Tessellator.instance;
431 short var5 = 274;
432 int var6 = this.width / 2 - var5 / 2;
433 byte var7 = 30;
434 this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
435 this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
436 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/title/mclogo.png"));
437 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
438
439 if ((double)this.updateCounter < 1.0E-4D)
440 {
441 this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 99, 44);
442 this.drawTexturedModalRect(var6 + 99, var7 + 0, 129, 0, 27, 44);
443 this.drawTexturedModalRect(var6 + 99 + 26, var7 + 0, 126, 0, 3, 44);
444 this.drawTexturedModalRect(var6 + 99 + 26 + 3, var7 + 0, 99, 0, 26, 44);
445 this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44);
446 }
447 else
448 {
449 this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 155, 44);
450 this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44);
451 }
452
453 var4.setColorOpaque_I(16777215);
454 GL11.glPushMatrix();
455 GL11.glTranslatef((float)(this.width / 2 + 90), 70.0F, 0.0F);
456 GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
457 float var8 = 1.8F - MathHelper.abs(MathHelper.sin((float)(Minecraft.getSystemTime() % 1000L) / 1000.0F * (float)Math.PI * 2.0F) * 0.1F);
458 var8 = var8 * 100.0F / (float)(this.fontRenderer.getStringWidth(this.splashText) + 32);
459 GL11.glScalef(var8, var8, var8);
460 this.drawCenteredString(this.fontRenderer, this.splashText, 0, -8, 16776960);
461 GL11.glPopMatrix();
462 String var9 = "Minecraft 1.4.2";
463
464 if (this.mc.isDemo())
465 {
466 var9 = var9 + " Demo";
467 }
468
469 List<String> brandings=Lists.reverse(FMLCommonHandler.instance().getBrandings());
470 for (int i=0; i<brandings.size(); i++) {
471 String brd = brandings.get(i);
472 if (!Strings.isNullOrEmpty(brd))
473 {
474 this.drawString(this.fontRenderer, brd, 2, this.height - ( 10 + i * (this.fontRenderer.FONT_HEIGHT + 1)), 16777215);
475 }
476 }
477 String var10 = "Copyright Mojang AB. Do not distribute!";
478 this.drawString(this.fontRenderer, var10, this.width - this.fontRenderer.getStringWidth(var10) - 2, this.height - 10, 16777215);
479 super.drawScreen(par1, par2, par3);
480 }
481 }