001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import java.util.Iterator;
006 import java.util.List;
007
008 public class EntityPigZombie extends EntityZombie
009 {
010 /** Above zero if this PigZombie is Angry. */
011 private int angerLevel = 0;
012
013 /** A random delay until this PigZombie next makes a sound. */
014 private int randomSoundDelay = 0;
015
016 public EntityPigZombie(World par1World)
017 {
018 super(par1World);
019 this.texture = "/mob/pigzombie.png";
020 this.moveSpeed = 0.5F;
021 this.isImmuneToFire = true;
022 }
023
024 /**
025 * Returns true if the newer Entity AI code should be run
026 */
027 protected boolean isAIEnabled()
028 {
029 return false;
030 }
031
032 /**
033 * Called to update the entity's position/logic.
034 */
035 public void onUpdate()
036 {
037 this.moveSpeed = this.entityToAttack != null ? 0.95F : 0.5F;
038
039 if (this.randomSoundDelay > 0 && --this.randomSoundDelay == 0)
040 {
041 this.worldObj.playSoundAtEntity(this, "mob.zombiepig.zpigangry", this.getSoundVolume() * 2.0F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F) * 1.8F);
042 }
043
044 super.onUpdate();
045 }
046
047 @SideOnly(Side.CLIENT)
048
049 /**
050 * Returns the texture's file path as a String.
051 */
052 public String getTexture()
053 {
054 return "/mob/pigzombie.png";
055 }
056
057 /**
058 * Checks if the entity's current position is a valid location to spawn this entity.
059 */
060 public boolean getCanSpawnHere()
061 {
062 return this.worldObj.difficultySetting > 0 && this.worldObj.checkIfAABBIsClear(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox);
063 }
064
065 /**
066 * (abstract) Protected helper method to write subclass entity data to NBT.
067 */
068 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
069 {
070 super.writeEntityToNBT(par1NBTTagCompound);
071 par1NBTTagCompound.setShort("Anger", (short)this.angerLevel);
072 }
073
074 /**
075 * (abstract) Protected helper method to read subclass entity data from NBT.
076 */
077 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
078 {
079 super.readEntityFromNBT(par1NBTTagCompound);
080 this.angerLevel = par1NBTTagCompound.getShort("Anger");
081 }
082
083 /**
084 * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking
085 * (Animals, Spiders at day, peaceful PigZombies).
086 */
087 protected Entity findPlayerToAttack()
088 {
089 return this.angerLevel == 0 ? null : super.findPlayerToAttack();
090 }
091
092 /**
093 * Called when the entity is attacked.
094 */
095 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
096 {
097 Entity var3 = par1DamageSource.getEntity();
098
099 if (var3 instanceof EntityPlayer)
100 {
101 List var4 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(32.0D, 32.0D, 32.0D));
102 Iterator var5 = var4.iterator();
103
104 while (var5.hasNext())
105 {
106 Entity var6 = (Entity)var5.next();
107
108 if (var6 instanceof EntityPigZombie)
109 {
110 EntityPigZombie var7 = (EntityPigZombie)var6;
111 var7.becomeAngryAt(var3);
112 }
113 }
114
115 this.becomeAngryAt(var3);
116 }
117
118 return super.attackEntityFrom(par1DamageSource, par2);
119 }
120
121 /**
122 * Causes this PigZombie to become angry at the supplied Entity (which will be a player).
123 */
124 private void becomeAngryAt(Entity par1Entity)
125 {
126 this.entityToAttack = par1Entity;
127 this.angerLevel = 400 + this.rand.nextInt(400);
128 this.randomSoundDelay = this.rand.nextInt(40);
129 }
130
131 /**
132 * Returns the sound this mob makes while it's alive.
133 */
134 protected String getLivingSound()
135 {
136 return "mob.zombiepig.zpig";
137 }
138
139 /**
140 * Returns the sound this mob makes when it is hurt.
141 */
142 protected String getHurtSound()
143 {
144 return "mob.zombiepig.zpighurt";
145 }
146
147 /**
148 * Returns the sound this mob makes on death.
149 */
150 protected String getDeathSound()
151 {
152 return "mob.zombiepig.zpigdeath";
153 }
154
155 /**
156 * Drop 0-2 items of this living's type
157 */
158 protected void dropFewItems(boolean par1, int par2)
159 {
160 int var3 = this.rand.nextInt(2 + par2);
161 int var4;
162
163 for (var4 = 0; var4 < var3; ++var4)
164 {
165 this.dropItem(Item.rottenFlesh.shiftedIndex, 1);
166 }
167
168 var3 = this.rand.nextInt(2 + par2);
169
170 for (var4 = 0; var4 < var3; ++var4)
171 {
172 this.dropItem(Item.goldNugget.shiftedIndex, 1);
173 }
174 }
175
176 /**
177 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
178 */
179 public boolean interact(EntityPlayer par1EntityPlayer)
180 {
181 return false;
182 }
183
184 protected void dropRareDrop(int par1)
185 {
186 this.dropItem(Item.ingotGold.shiftedIndex, 1);
187 }
188
189 /**
190 * Returns the item ID for the item the mob drops on death.
191 */
192 protected int getDropItemId()
193 {
194 return Item.rottenFlesh.shiftedIndex;
195 }
196
197 protected void func_82164_bB()
198 {
199 this.setCurrentItemOrArmor(0, new ItemStack(Item.swordGold));
200 }
201
202 /**
203 * Initialize this creature.
204 */
205 public void initCreature()
206 {
207 super.initCreature();
208 this.setVillager(false);
209 }
210
211 /**
212 * Returns the amount of damage a mob should deal.
213 */
214 public int getAttackStrength(Entity par1Entity)
215 {
216 ItemStack var2 = this.getHeldItem();
217 int var3 = 5;
218
219 if (var2 != null)
220 {
221 var3 += var2.getDamageVsEntity(this);
222 }
223
224 return var3;
225 }
226 }