001 package net.minecraft.src;
002
003 public class ContainerChest extends Container
004 {
005 private IInventory lowerChestInventory;
006 private int numRows;
007
008 public ContainerChest(IInventory par1IInventory, IInventory par2IInventory)
009 {
010 this.lowerChestInventory = par2IInventory;
011 this.numRows = par2IInventory.getSizeInventory() / 9;
012 par2IInventory.openChest();
013 int var3 = (this.numRows - 4) * 18;
014 int var4;
015 int var5;
016
017 for (var4 = 0; var4 < this.numRows; ++var4)
018 {
019 for (var5 = 0; var5 < 9; ++var5)
020 {
021 this.addSlotToContainer(new Slot(par2IInventory, var5 + var4 * 9, 8 + var5 * 18, 18 + var4 * 18));
022 }
023 }
024
025 for (var4 = 0; var4 < 3; ++var4)
026 {
027 for (var5 = 0; var5 < 9; ++var5)
028 {
029 this.addSlotToContainer(new Slot(par1IInventory, var5 + var4 * 9 + 9, 8 + var5 * 18, 103 + var4 * 18 + var3));
030 }
031 }
032
033 for (var4 = 0; var4 < 9; ++var4)
034 {
035 this.addSlotToContainer(new Slot(par1IInventory, var4, 8 + var4 * 18, 161 + var3));
036 }
037 }
038
039 public boolean canInteractWith(EntityPlayer par1EntityPlayer)
040 {
041 return this.lowerChestInventory.isUseableByPlayer(par1EntityPlayer);
042 }
043
044 /**
045 * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
046 */
047 public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
048 {
049 ItemStack var3 = null;
050 Slot var4 = (Slot)this.inventorySlots.get(par2);
051
052 if (var4 != null && var4.getHasStack())
053 {
054 ItemStack var5 = var4.getStack();
055 var3 = var5.copy();
056
057 if (par2 < this.numRows * 9)
058 {
059 if (!this.mergeItemStack(var5, this.numRows * 9, this.inventorySlots.size(), true))
060 {
061 return null;
062 }
063 }
064 else if (!this.mergeItemStack(var5, 0, this.numRows * 9, false))
065 {
066 return null;
067 }
068
069 if (var5.stackSize == 0)
070 {
071 var4.putStack((ItemStack)null);
072 }
073 else
074 {
075 var4.onSlotChanged();
076 }
077 }
078
079 return var3;
080 }
081
082 /**
083 * Callback for when the crafting gui is closed.
084 */
085 public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
086 {
087 super.onCraftGuiClosed(par1EntityPlayer);
088 this.lowerChestInventory.closeChest();
089 }
090 }