001 package net.minecraft.src;
002
003 import java.util.Random;
004
005 public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature
006 {
007 /** Whether this swamp hut has a witch. */
008 private boolean hasWitch;
009
010 public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3)
011 {
012 super(par1Random, par2, 64, par3, 7, 5, 9);
013 }
014
015 /**
016 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
017 * the end, it adds Fences...
018 */
019 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
020 {
021 if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0))
022 {
023 return false;
024 }
025 else
026 {
027 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
028 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
029 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
030 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
031 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
032 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
033 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
034 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
035 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
036 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
037 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
038 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox);
039 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox);
040 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox);
041 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox);
042 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox);
043 this.placeBlockAtCurrentPosition(par1World, Block.flowerPot.blockID, 7, 1, 3, 5, par3StructureBoundingBox);
044 this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox);
045 this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox);
046 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
047 this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox);
048 int var4 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3);
049 int var5 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 1);
050 int var6 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0);
051 int var7 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2);
052 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, var4, Block.stairsWoodSpruce.blockID, var4, false);
053 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, var6, Block.stairsWoodSpruce.blockID, var6, false);
054 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, var5, Block.stairsWoodSpruce.blockID, var5, false);
055 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, var7, Block.stairsWoodSpruce.blockID, var7, false);
056 int var8;
057 int var9;
058
059 for (var8 = 2; var8 <= 7; var8 += 5)
060 {
061 for (var9 = 1; var9 <= 5; var9 += 4)
062 {
063 this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, var9, -1, var8, par3StructureBoundingBox);
064 }
065 }
066
067 if (!this.hasWitch)
068 {
069 var8 = this.getXWithOffset(2, 5);
070 var9 = this.getYWithOffset(2);
071 int var10 = this.getZWithOffset(2, 5);
072
073 if (par3StructureBoundingBox.isVecInside(var8, var9, var10))
074 {
075 this.hasWitch = true;
076 EntityWitch var11 = new EntityWitch(par1World);
077 var11.setLocationAndAngles((double)var8 + 0.5D, (double)var9, (double)var10 + 0.5D, 0.0F, 0.0F);
078 var11.initCreature();
079 par1World.spawnEntityInWorld(var11);
080 }
081 }
082
083 return true;
084 }
085 }
086 }