001 package net.minecraft.src;
002
003 import java.util.Random;
004 import net.minecraft.server.MinecraftServer;
005
006 public class BehaviorDispenseFireball extends BehaviorDefaultDispenseItem
007 {
008 final MinecraftServer mcServer;
009
010 public BehaviorDispenseFireball(MinecraftServer par1MinecraftServer)
011 {
012 this.mcServer = par1MinecraftServer;
013 }
014
015 /**
016 * Dispense the specified stack, play the dispense sound and spawn particles.
017 */
018 public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
019 {
020 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
021 IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
022 double var5 = var4.getX() + (double)((float)var3.func_82601_c() * 0.3F);
023 double var7 = var4.getY();
024 double var9 = var4.getZ() + (double)((float)var3.func_82599_e() * 0.3F);
025 World var11 = par1IBlockSource.getWorld();
026 Random var12 = var11.rand;
027 double var13 = var12.nextGaussian() * 0.05D + (double)var3.func_82601_c();
028 double var15 = var12.nextGaussian() * 0.05D;
029 double var17 = var12.nextGaussian() * 0.05D + (double)var3.func_82599_e();
030 var11.spawnEntityInWorld(new EntitySmallFireball(var11, var5, var7, var9, var13, var15, var17));
031 par2ItemStack.splitStack(1);
032 return par2ItemStack;
033 }
034
035 /**
036 * Play the dispense sound from the specified block.
037 */
038 protected void playDispenseSound(IBlockSource par1IBlockSource)
039 {
040 par1IBlockSource.getWorld().playAuxSFX(1009, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
041 }
042 }