001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006 import org.lwjgl.opengl.GL12;
007
008 @SideOnly(Side.CLIENT)
009 public class RenderWitherSkull extends Render
010 {
011 ModelSkeletonHead field_82401_a = new ModelSkeletonHead();
012
013 private float func_82400_a(float par1, float par2, float par3)
014 {
015 float var4;
016
017 for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F)
018 {
019 ;
020 }
021
022 while (var4 >= 180.0F)
023 {
024 var4 -= 360.0F;
025 }
026
027 return par1 + par3 * var4;
028 }
029
030 public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9)
031 {
032 GL11.glPushMatrix();
033 GL11.glDisable(GL11.GL_CULL_FACE);
034 float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9);
035 float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9;
036 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
037 float var12 = 0.0625F;
038 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
039 GL11.glScalef(-1.0F, -1.0F, 1.0F);
040 GL11.glEnable(GL11.GL_ALPHA_TEST);
041
042 if (par1EntityWitherSkull.func_82342_d())
043 {
044 this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png");
045 }
046 else
047 {
048 this.loadDownloadableImageTexture((String)null, "/mob/wither.png");
049 }
050
051 this.field_82401_a.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12);
052 GL11.glPopMatrix();
053 }
054
055 /**
056 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
057 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
058 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
059 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
060 */
061 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
062 {
063 this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9);
064 }
065 }