001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderWitch extends RenderLiving
009 {
010 private ModelWitch field_82414_a;
011 private int field_82413_f;
012
013 public RenderWitch()
014 {
015 super(new ModelWitch(0.0F), 0.5F);
016 this.field_82414_a = (ModelWitch)this.mainModel;
017 this.field_82413_f = this.field_82414_a.func_82899_a();
018 }
019
020 public void func_82412_a(EntityWitch par1EntityWitch, double par2, double par4, double par6, float par8, float par9)
021 {
022 ItemStack var10 = par1EntityWitch.getHeldItem();
023
024 if (this.field_82414_a.func_82899_a() != this.field_82413_f)
025 {
026 System.out.println("Updating witch model");
027 this.mainModel = this.field_82414_a = new ModelWitch(0.0F);
028 this.field_82413_f = this.field_82414_a.func_82899_a();
029 }
030
031 this.field_82414_a.field_82900_g = var10 != null;
032 super.doRenderLiving(par1EntityWitch, par2, par4, par6, par8, par9);
033 }
034
035 protected void func_82411_a(EntityWitch par1EntityWitch, float par2)
036 {
037 float var3 = 1.0F;
038 GL11.glColor3f(var3, var3, var3);
039 super.renderEquippedItems(par1EntityWitch, par2);
040 ItemStack var4 = par1EntityWitch.getHeldItem();
041
042 if (var4 != null)
043 {
044 GL11.glPushMatrix();
045 float var5;
046
047 if (this.mainModel.isChild)
048 {
049 var5 = 0.5F;
050 GL11.glTranslatef(0.0F, 0.625F, 0.0F);
051 GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
052 GL11.glScalef(var5, var5, var5);
053 }
054
055 this.field_82414_a.field_82898_f.postRender(0.0625F);
056 GL11.glTranslatef(-0.0625F, 0.53125F, 0.21875F);
057
058 if (var4.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
059 {
060 var5 = 0.5F;
061 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
062 var5 *= 0.75F;
063 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
064 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
065 GL11.glScalef(var5, -var5, var5);
066 }
067 else if (var4.itemID == Item.bow.shiftedIndex)
068 {
069 var5 = 0.625F;
070 GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
071 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
072 GL11.glScalef(var5, -var5, var5);
073 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
074 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
075 }
076 else if (Item.itemsList[var4.itemID].isFull3D())
077 {
078 var5 = 0.625F;
079
080 if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
081 {
082 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
083 GL11.glTranslatef(0.0F, -0.125F, 0.0F);
084 }
085
086 this.func_82410_b();
087 GL11.glScalef(var5, -var5, var5);
088 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
089 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
090 }
091 else
092 {
093 var5 = 0.375F;
094 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
095 GL11.glScalef(var5, var5, var5);
096 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
097 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
098 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
099 }
100
101 GL11.glRotatef(-15.0F, 1.0F, 0.0F, 0.0F);
102 GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F);
103 this.renderManager.itemRenderer.renderItem(par1EntityWitch, var4, 0);
104
105 if (var4.getItem().requiresMultipleRenderPasses())
106 {
107 this.renderManager.itemRenderer.renderItem(par1EntityWitch, var4, 1);
108 }
109
110 GL11.glPopMatrix();
111 }
112 }
113
114 protected void func_82410_b()
115 {
116 GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
117 }
118
119 protected void func_82409_b(EntityWitch par1EntityWitch, float par2)
120 {
121 float var3 = 0.9375F;
122 GL11.glScalef(var3, var3, var3);
123 }
124
125 /**
126 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
127 * entityLiving, partialTickTime
128 */
129 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
130 {
131 this.func_82409_b((EntityWitch)par1EntityLiving, par2);
132 }
133
134 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
135 {
136 this.func_82411_a((EntityWitch)par1EntityLiving, par2);
137 }
138
139 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
140 {
141 this.func_82412_a((EntityWitch)par1EntityLiving, par2, par4, par6, par8, par9);
142 }
143
144 /**
145 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
146 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
147 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
148 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
149 */
150 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
151 {
152 this.func_82412_a((EntityWitch)par1Entity, par2, par4, par6, par8, par9);
153 }
154 }