001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
007 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
008 import net.minecraftforge.client.ForgeHooksClient;
009 import net.minecraftforge.client.IItemRenderer;
010 import net.minecraftforge.client.MinecraftForgeClient;
011
012 @SideOnly(Side.CLIENT)
013 public class RenderBiped extends RenderLiving
014 {
015 protected ModelBiped modelBipedMain;
016 protected float field_77070_b;
017 protected ModelBiped field_82423_g;
018 protected ModelBiped field_82425_h;
019 public static String[] field_82424_k = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
020
021 public RenderBiped(ModelBiped par1ModelBiped, float par2)
022 {
023 this(par1ModelBiped, par2, 1.0F);
024 }
025
026 public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
027 {
028 super(par1ModelBiped, par2);
029 this.modelBipedMain = par1ModelBiped;
030 this.field_77070_b = par3;
031 this.func_82421_b();
032 }
033
034 protected void func_82421_b()
035 {
036 this.field_82423_g = new ModelBiped(1.0F);
037 this.field_82425_h = new ModelBiped(0.5F);
038 }
039
040 /**
041 * Queries whether should render the specified pass or not.
042 */
043 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
044 {
045 ItemStack var4 = par1EntityLiving.func_82169_q(3 - par2);
046
047 if (var4 != null)
048 {
049 Item var5 = var4.getItem();
050
051 if (var5 instanceof ItemArmor)
052 {
053 ItemArmor var6 = (ItemArmor)var5;
054 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + field_82424_k[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
055 ModelBiped var7 = par2 == 2 ? this.field_82425_h : this.field_82423_g;
056 var7.bipedHead.showModel = par2 == 0;
057 var7.bipedHeadwear.showModel = par2 == 0;
058 var7.bipedBody.showModel = par2 == 1 || par2 == 2;
059 var7.bipedRightArm.showModel = par2 == 1;
060 var7.bipedLeftArm.showModel = par2 == 1;
061 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
062 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
063 this.setRenderPassModel(var7);
064
065 if (var7 != null)
066 {
067 var7.onGround = this.mainModel.onGround;
068 }
069
070 if (var7 != null)
071 {
072 var7.isRiding = this.mainModel.isRiding;
073 }
074
075 if (var7 != null)
076 {
077 var7.isChild = this.mainModel.isChild;
078 }
079
080 float var8 = 1.0F;
081
082 if (var6.func_82812_d() == EnumArmorMaterial.CLOTH)
083 {
084 int var9 = var6.func_82814_b(var4);
085 float var10 = (float)(var9 >> 16 & 255) / 255.0F;
086 float var11 = (float)(var9 >> 8 & 255) / 255.0F;
087 float var12 = (float)(var9 & 255) / 255.0F;
088 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
089
090 if (var4.isItemEnchanted())
091 {
092 return 31;
093 }
094
095 return 16;
096 }
097
098 GL11.glColor3f(var8, var8, var8);
099
100 if (var4.isItemEnchanted())
101 {
102 return 15;
103 }
104
105 return 1;
106 }
107 }
108
109 return -1;
110 }
111
112 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
113 {
114 ItemStack var4 = par1EntityLiving.func_82169_q(3 - par2);
115
116 if (var4 != null)
117 {
118 Item var5 = var4.getItem();
119
120 if (var5 instanceof ItemArmor)
121 {
122 ItemArmor var6 = (ItemArmor)var5;
123 this.loadTexture("/armor/" + field_82424_k[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png");
124 float var7 = 1.0F;
125 GL11.glColor3f(var7, var7, var7);
126 }
127 }
128 }
129
130 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
131 {
132 float var10 = 1.0F;
133 GL11.glColor3f(var10, var10, var10);
134 ItemStack var11 = par1EntityLiving.getHeldItem();
135 this.func_82420_a(par1EntityLiving, var11);
136 double var12 = par4 - (double)par1EntityLiving.yOffset;
137
138 if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP))
139 {
140 var12 -= 0.125D;
141 }
142
143 super.doRenderLiving(par1EntityLiving, par2, var12, par6, par8, par9);
144 this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false;
145 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false;
146 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0;
147 }
148
149 protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
150 {
151 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0;
152 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking();
153 }
154
155 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
156 {
157 float var3 = 1.0F;
158 GL11.glColor3f(var3, var3, var3);
159 super.renderEquippedItems(par1EntityLiving, par2);
160 ItemStack var4 = par1EntityLiving.getHeldItem();
161 ItemStack var5 = par1EntityLiving.func_82169_q(3);
162 float var6;
163
164 if (var5 != null)
165 {
166 GL11.glPushMatrix();
167 this.modelBipedMain.bipedHead.postRender(0.0625F);
168
169 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var5, EQUIPPED);
170 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var5, BLOCK_3D));
171
172 if (var5.getItem() instanceof ItemBlock)
173 {
174 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var5.itemID].getRenderType()))
175 {
176 var6 = 0.625F;
177 GL11.glTranslatef(0.0F, -0.25F, 0.0F);
178 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
179 GL11.glScalef(var6, -var6, -var6);
180 }
181
182 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var5, 0);
183 }
184 else if (var5.getItem().shiftedIndex == Item.field_82799_bQ.shiftedIndex)
185 {
186 var6 = 1.0625F;
187 GL11.glScalef(var6, -var6, -var6);
188 String var7 = "";
189
190 if (var5.hasTagCompound() && var5.getTagCompound().hasKey("SkullOwner"))
191 {
192 var7 = var5.getTagCompound().getString("SkullOwner");
193 }
194
195 TileEntitySkullRenderer.field_82397_a.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var5.getItemDamage(), var7);
196 }
197
198 GL11.glPopMatrix();
199 }
200
201 if (var4 != null)
202 {
203 GL11.glPushMatrix();
204
205 if (this.mainModel.isChild)
206 {
207 var6 = 0.5F;
208 GL11.glTranslatef(0.0F, 0.625F, 0.0F);
209 GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
210 GL11.glScalef(var6, var6, var6);
211 }
212
213 this.modelBipedMain.bipedRightArm.postRender(0.0625F);
214 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
215
216 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
217 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
218
219 if (var4.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())))
220 {
221 var6 = 0.5F;
222 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
223 var6 *= 0.75F;
224 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
225 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
226 GL11.glScalef(var6, -var6, var6);
227 }
228 else if (var4.itemID == Item.bow.shiftedIndex)
229 {
230 var6 = 0.625F;
231 GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
232 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
233 GL11.glScalef(var6, -var6, var6);
234 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
235 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
236 }
237 else if (Item.itemsList[var4.itemID].isFull3D())
238 {
239 var6 = 0.625F;
240
241 if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
242 {
243 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
244 GL11.glTranslatef(0.0F, -0.125F, 0.0F);
245 }
246
247 this.func_82422_c();
248 GL11.glScalef(var6, -var6, var6);
249 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
250 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
251 }
252 else
253 {
254 var6 = 0.375F;
255 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
256 GL11.glScalef(var6, var6, var6);
257 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
258 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
259 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
260 }
261
262 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, 0);
263
264 if (var4.getItem().requiresMultipleRenderPasses())
265 {
266 for (int x = 1; x < var4.getItem().getRenderPasses(var4.getItemDamage()); x++)
267 {
268 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, x);
269 }
270 }
271
272 GL11.glPopMatrix();
273 }
274 }
275
276 protected void func_82422_c()
277 {
278 GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
279 }
280
281 /**
282 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
283 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
284 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
285 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
286 */
287 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
288 {
289 this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
290 }
291 }