001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class GuiIngameMenu extends GuiScreen
008 {
009 /** Also counts the number of updates, not certain as to why yet. */
010 private int updateCounter2 = 0;
011
012 /** Counts the number of screen updates. */
013 private int updateCounter = 0;
014
015 /**
016 * Adds the buttons (and other controls) to the screen in question.
017 */
018 public void initGui()
019 {
020 this.updateCounter2 = 0;
021 this.controlList.clear();
022 byte var1 = -16;
023 this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + var1, StatCollector.translateToLocal("menu.returnToMenu")));
024
025 if (!this.mc.isIntegratedServerRunning())
026 {
027 ((GuiButton)this.controlList.get(0)).displayString = StatCollector.translateToLocal("menu.disconnect");
028 }
029
030 this.controlList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + var1, StatCollector.translateToLocal("menu.returnToGame")));
031 this.controlList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.options")));
032 GuiButton var3;
033 this.controlList.add(var3 = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.shareToLan")));
034 this.controlList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.achievements")));
035 this.controlList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.stats")));
036 var3.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();
037 }
038
039 /**
040 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
041 */
042 protected void actionPerformed(GuiButton par1GuiButton)
043 {
044 switch (par1GuiButton.id)
045 {
046 case 0:
047 this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
048 break;
049 case 1:
050 par1GuiButton.enabled = false;
051 this.mc.statFileWriter.readStat(StatList.leaveGameStat, 1);
052 this.mc.theWorld.sendQuittingDisconnectingPacket();
053 this.mc.loadWorld((WorldClient)null);
054 this.mc.displayGuiScreen(new GuiMainMenu());
055 case 2:
056 case 3:
057 default:
058 break;
059 case 4:
060 this.mc.displayGuiScreen((GuiScreen)null);
061 this.mc.setIngameFocus();
062 this.mc.sndManager.func_82461_f();
063 break;
064 case 5:
065 this.mc.displayGuiScreen(new GuiAchievements(this.mc.statFileWriter));
066 break;
067 case 6:
068 this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter));
069 break;
070 case 7:
071 this.mc.displayGuiScreen(new GuiShareToLan(this));
072 }
073 }
074
075 /**
076 * Called from the main game loop to update the screen.
077 */
078 public void updateScreen()
079 {
080 super.updateScreen();
081 ++this.updateCounter;
082 }
083
084 /**
085 * Draws the screen and all the components in it.
086 */
087 public void drawScreen(int par1, int par2, float par3)
088 {
089 this.drawDefaultBackground();
090 this.drawCenteredString(this.fontRenderer, "Game menu", this.width / 2, 40, 16777215);
091 super.drawScreen(par1, par2, par3);
092 }
093 }