001 package net.minecraft.src;
002
003 public class ContainerChest extends Container
004 {
005 private IInventory lowerChestInventory;
006 private int numRows;
007
008 public ContainerChest(IInventory par1IInventory, IInventory par2IInventory)
009 {
010 this.lowerChestInventory = par2IInventory;
011 this.numRows = par2IInventory.getSizeInventory() / 9;
012 par2IInventory.openChest();
013 int var3 = (this.numRows - 4) * 18;
014 int var4;
015 int var5;
016
017 for (var4 = 0; var4 < this.numRows; ++var4)
018 {
019 for (var5 = 0; var5 < 9; ++var5)
020 {
021 this.addSlotToContainer(new Slot(par2IInventory, var5 + var4 * 9, 8 + var5 * 18, 18 + var4 * 18));
022 }
023 }
024
025 for (var4 = 0; var4 < 3; ++var4)
026 {
027 for (var5 = 0; var5 < 9; ++var5)
028 {
029 this.addSlotToContainer(new Slot(par1IInventory, var5 + var4 * 9 + 9, 8 + var5 * 18, 103 + var4 * 18 + var3));
030 }
031 }
032
033 for (var4 = 0; var4 < 9; ++var4)
034 {
035 this.addSlotToContainer(new Slot(par1IInventory, var4, 8 + var4 * 18, 161 + var3));
036 }
037 }
038
039 public boolean canInteractWith(EntityPlayer par1EntityPlayer)
040 {
041 return this.lowerChestInventory.isUseableByPlayer(par1EntityPlayer);
042 }
043
044 public ItemStack func_82846_b(EntityPlayer par1EntityPlayer, int par2)
045 {
046 ItemStack var3 = null;
047 Slot var4 = (Slot)this.inventorySlots.get(par2);
048
049 if (var4 != null && var4.getHasStack())
050 {
051 ItemStack var5 = var4.getStack();
052 var3 = var5.copy();
053
054 if (par2 < this.numRows * 9)
055 {
056 if (!this.mergeItemStack(var5, this.numRows * 9, this.inventorySlots.size(), true))
057 {
058 return null;
059 }
060 }
061 else if (!this.mergeItemStack(var5, 0, this.numRows * 9, false))
062 {
063 return null;
064 }
065
066 if (var5.stackSize == 0)
067 {
068 var4.putStack((ItemStack)null);
069 }
070 else
071 {
072 var4.onSlotChanged();
073 }
074 }
075
076 return var3;
077 }
078
079 /**
080 * Callback for when the crafting gui is closed.
081 */
082 public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
083 {
084 super.onCraftGuiClosed(par1EntityPlayer);
085 this.lowerChestInventory.closeChest();
086 }
087 }