001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentVillageField2 extends ComponentVillage
007 {
008 private int averageGroundLevel = -1;
009 private int field_82675_b;
010 private int field_82676_c;
011
012 public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
013 {
014 super(par1ComponentVillageStartPiece, par2);
015 this.coordBaseMode = par5;
016 this.boundingBox = par4StructureBoundingBox;
017 this.field_82675_b = this.func_82674_a(par3Random);
018 this.field_82676_c = this.func_82674_a(par3Random);
019 }
020
021 private int func_82674_a(Random par1Random)
022 {
023 switch (par1Random.nextInt(5))
024 {
025 case 0:
026 return Block.field_82513_cg.blockID;
027 case 1:
028 return Block.field_82514_ch.blockID;
029 default:
030 return Block.crops.blockID;
031 }
032 }
033
034 public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
035 {
036 StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
037 return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
038 }
039
040 /**
041 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
042 * the end, it adds Fences...
043 */
044 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
045 {
046 if (this.averageGroundLevel < 0)
047 {
048 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
049
050 if (this.averageGroundLevel < 0)
051 {
052 return true;
053 }
054
055 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
056 }
057
058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
060 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
062 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
063 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
064 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
065 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
066 int var4;
067
068 for (var4 = 1; var4 <= 7; ++var4)
069 {
070 this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
071 this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
072 this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
073 this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
074 }
075
076 for (var4 = 0; var4 < 9; ++var4)
077 {
078 for (int var5 = 0; var5 < 7; ++var5)
079 {
080 this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
081 this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
082 }
083 }
084
085 return true;
086 }
087 }