001 package net.minecraft.src;
002
003 public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem
004 {
005 public final ItemStack func_82482_a(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
006 {
007 ItemStack var3 = this.func_82487_b(par1IBlockSource, par2ItemStack);
008 this.func_82485_a(par1IBlockSource);
009 this.func_82489_a(par1IBlockSource, EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()));
010 return var3;
011 }
012
013 protected ItemStack func_82487_b(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
014 {
015 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
016 IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
017 ItemStack var5 = par2ItemStack.splitStack(1);
018 func_82486_a(par1IBlockSource.func_82618_k(), var5, 6, var3, var4);
019 return par2ItemStack;
020 }
021
022 public static void func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition)
023 {
024 double var5 = par4IPosition.func_82615_a();
025 double var7 = par4IPosition.func_82617_b();
026 double var9 = par4IPosition.func_82616_c();
027 EntityItem var11 = new EntityItem(par0World, var5, var7 - 0.3D, var9, par1ItemStack);
028 double var12 = par0World.rand.nextDouble() * 0.1D + 0.2D;
029 var11.motionX = (double)par3EnumFacing.func_82601_c() * var12;
030 var11.motionY = 0.20000000298023224D;
031 var11.motionZ = (double)par3EnumFacing.func_82599_e() * var12;
032 var11.motionX += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
033 var11.motionY += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
034 var11.motionZ += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
035 par0World.spawnEntityInWorld(var11);
036 }
037
038 protected void func_82485_a(IBlockSource par1IBlockSource)
039 {
040 par1IBlockSource.func_82618_k().playAuxSFX(1000, par1IBlockSource.func_82623_d(), par1IBlockSource.func_82622_e(), par1IBlockSource.func_82621_f(), 0);
041 }
042
043 protected void func_82489_a(IBlockSource par1IBlockSource, EnumFacing par2EnumFacing)
044 {
045 par1IBlockSource.func_82618_k().playAuxSFX(2000, par1IBlockSource.func_82623_d(), par1IBlockSource.func_82622_e(), par1IBlockSource.func_82621_f(), this.func_82488_a(par2EnumFacing));
046 }
047
048 private int func_82488_a(EnumFacing par1EnumFacing)
049 {
050 return par1EnumFacing.func_82601_c() + 1 + (par1EnumFacing.func_82599_e() + 1) * 3;
051 }
052 }