001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
007 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
008 import net.minecraftforge.client.ForgeHooksClient;
009 import net.minecraftforge.client.IItemRenderer;
010 import net.minecraftforge.client.MinecraftForgeClient;
011
012 @SideOnly(Side.CLIENT)
013 public class RenderBiped extends RenderLiving
014 {
015 protected ModelBiped modelBipedMain;
016 protected float field_77070_b;
017 protected ModelBiped field_82423_g;
018 protected ModelBiped field_82425_h;
019
020 /** List of armor texture filenames. */
021 public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
022
023 public RenderBiped(ModelBiped par1ModelBiped, float par2)
024 {
025 this(par1ModelBiped, par2, 1.0F);
026 }
027
028 public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
029 {
030 super(par1ModelBiped, par2);
031 this.modelBipedMain = par1ModelBiped;
032 this.field_77070_b = par3;
033 this.func_82421_b();
034 }
035
036 protected void func_82421_b()
037 {
038 this.field_82423_g = new ModelBiped(1.0F);
039 this.field_82425_h = new ModelBiped(0.5F);
040 }
041
042 /**
043 * Queries whether should render the specified pass or not.
044 */
045 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
046 {
047 ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2);
048
049 if (var4 != null)
050 {
051 Item var5 = var4.getItem();
052
053 if (var5 instanceof ItemArmor)
054 {
055 ItemArmor var6 = (ItemArmor)var5;
056 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
057 ModelBiped var7 = par2 == 2 ? this.field_82425_h : this.field_82423_g;
058 var7.bipedHead.showModel = par2 == 0;
059 var7.bipedHeadwear.showModel = par2 == 0;
060 var7.bipedBody.showModel = par2 == 1 || par2 == 2;
061 var7.bipedRightArm.showModel = par2 == 1;
062 var7.bipedLeftArm.showModel = par2 == 1;
063 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
064 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
065 this.setRenderPassModel(var7);
066
067 if (var7 != null)
068 {
069 var7.onGround = this.mainModel.onGround;
070 }
071
072 if (var7 != null)
073 {
074 var7.isRiding = this.mainModel.isRiding;
075 }
076
077 if (var7 != null)
078 {
079 var7.isChild = this.mainModel.isChild;
080 }
081
082 float var8 = 1.0F;
083
084 if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH)
085 {
086 int var9 = var6.getColor(var4);
087 float var10 = (float)(var9 >> 16 & 255) / 255.0F;
088 float var11 = (float)(var9 >> 8 & 255) / 255.0F;
089 float var12 = (float)(var9 & 255) / 255.0F;
090 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
091
092 if (var4.isItemEnchanted())
093 {
094 return 31;
095 }
096
097 return 16;
098 }
099
100 GL11.glColor3f(var8, var8, var8);
101
102 if (var4.isItemEnchanted())
103 {
104 return 15;
105 }
106
107 return 1;
108 }
109 }
110
111 return -1;
112 }
113
114 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
115 {
116 ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2);
117
118 if (var4 != null)
119 {
120 Item var5 = var4.getItem();
121
122 if (var5 instanceof ItemArmor)
123 {
124 ItemArmor var6 = (ItemArmor)var5;
125 this.loadTexture("/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png");
126 float var7 = 1.0F;
127 GL11.glColor3f(var7, var7, var7);
128 }
129 }
130 }
131
132 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
133 {
134 float var10 = 1.0F;
135 GL11.glColor3f(var10, var10, var10);
136 ItemStack var11 = par1EntityLiving.getHeldItem();
137 this.func_82420_a(par1EntityLiving, var11);
138 double var12 = par4 - (double)par1EntityLiving.yOffset;
139
140 if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP))
141 {
142 var12 -= 0.125D;
143 }
144
145 super.doRenderLiving(par1EntityLiving, par2, var12, par6, par8, par9);
146 this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false;
147 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false;
148 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0;
149 }
150
151 protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
152 {
153 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0;
154 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking();
155 }
156
157 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
158 {
159 float var3 = 1.0F;
160 GL11.glColor3f(var3, var3, var3);
161 super.renderEquippedItems(par1EntityLiving, par2);
162 ItemStack var4 = par1EntityLiving.getHeldItem();
163 ItemStack var5 = par1EntityLiving.getCurrentArmor(3);
164 float var6;
165
166 if (var5 != null)
167 {
168 GL11.glPushMatrix();
169 this.modelBipedMain.bipedHead.postRender(0.0625F);
170
171 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var5, EQUIPPED);
172 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var5, BLOCK_3D));
173
174 if (var5.getItem() instanceof ItemBlock)
175 {
176 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var5.itemID].getRenderType()))
177 {
178 var6 = 0.625F;
179 GL11.glTranslatef(0.0F, -0.25F, 0.0F);
180 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
181 GL11.glScalef(var6, -var6, -var6);
182 }
183
184 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var5, 0);
185 }
186 else if (var5.getItem().shiftedIndex == Item.skull.shiftedIndex)
187 {
188 var6 = 1.0625F;
189 GL11.glScalef(var6, -var6, -var6);
190 String var7 = "";
191
192 if (var5.hasTagCompound() && var5.getTagCompound().hasKey("SkullOwner"))
193 {
194 var7 = var5.getTagCompound().getString("SkullOwner");
195 }
196
197 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var5.getItemDamage(), var7);
198 }
199
200 GL11.glPopMatrix();
201 }
202
203 if (var4 != null)
204 {
205 GL11.glPushMatrix();
206
207 if (this.mainModel.isChild)
208 {
209 var6 = 0.5F;
210 GL11.glTranslatef(0.0F, 0.625F, 0.0F);
211 GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
212 GL11.glScalef(var6, var6, var6);
213 }
214
215 this.modelBipedMain.bipedRightArm.postRender(0.0625F);
216 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
217
218 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
219 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
220
221 if (var4.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())))
222 {
223 var6 = 0.5F;
224 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
225 var6 *= 0.75F;
226 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
227 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
228 GL11.glScalef(-var6, -var6, var6);
229 }
230 else if (var4.itemID == Item.bow.shiftedIndex)
231 {
232 var6 = 0.625F;
233 GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
234 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
235 GL11.glScalef(var6, -var6, var6);
236 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
237 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
238 }
239 else if (Item.itemsList[var4.itemID].isFull3D())
240 {
241 var6 = 0.625F;
242
243 if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
244 {
245 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
246 GL11.glTranslatef(0.0F, -0.125F, 0.0F);
247 }
248
249 this.func_82422_c();
250 GL11.glScalef(var6, -var6, var6);
251 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
252 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
253 }
254 else
255 {
256 var6 = 0.375F;
257 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
258 GL11.glScalef(var6, var6, var6);
259 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
260 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
261 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
262 }
263
264 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, 0);
265
266 if (var4.getItem().requiresMultipleRenderPasses())
267 {
268 for (int x = 1; x < var4.getItem().getRenderPasses(var4.getItemDamage()); x++)
269 {
270 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, x);
271 }
272 }
273
274 GL11.glPopMatrix();
275 }
276 }
277
278 protected void func_82422_c()
279 {
280 GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
281 }
282
283 /**
284 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
285 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
286 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
287 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
288 */
289 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
290 {
291 this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
292 }
293 }