001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import java.util.ArrayList;
006 import java.util.HashMap;
007 import java.util.List;
008 import java.util.Map;
009 import java.util.Random;
010
011 public abstract class ModelBase
012 {
013 public float onGround;
014 public boolean isRiding = false;
015
016 /**
017 * This is a list of all the boxes (ModelRenderer.class) in the current model.
018 */
019 public List boxList = new ArrayList();
020 public boolean isChild = true;
021
022 /** A mapping for all texture offsets */
023 private Map modelTextureMap = new HashMap();
024 public int textureWidth = 64;
025 public int textureHeight = 32;
026
027 /**
028 * Sets the models various rotation angles then renders the model.
029 */
030 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {}
031
032 /**
033 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
034 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
035 * "far" arms and legs can swing at most.
036 */
037 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {}
038
039 /**
040 * Used for easily adding entity-dependent animations. The second and third float params here are the same second
041 * and third as in the setRotationAngles method.
042 */
043 public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) {}
044
045 public ModelRenderer func_85181_a(Random par1Random)
046 {
047 return (ModelRenderer)this.boxList.get(par1Random.nextInt(this.boxList.size()));
048 }
049
050 protected void setTextureOffset(String par1Str, int par2, int par3)
051 {
052 this.modelTextureMap.put(par1Str, new TextureOffset(par2, par3));
053 }
054
055 public TextureOffset getTextureOffset(String par1Str)
056 {
057 return (TextureOffset)this.modelTextureMap.get(par1Str);
058 }
059 }