001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 import java.util.ArrayList;
007 import java.util.Random;
008
009 import net.minecraftforge.common.IShearable;
010
011 public class EntitySheep extends EntityAnimal implements IShearable
012 {
013 /**
014 * Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
015 */
016 public static final float[][] fleeceColorTable = new float[][] {{1.0F, 1.0F, 1.0F}, {0.85F, 0.5F, 0.2F}, {0.7F, 0.3F, 0.85F}, {0.4F, 0.6F, 0.85F}, {0.9F, 0.9F, 0.2F}, {0.5F, 0.8F, 0.1F}, {0.95F, 0.5F, 0.65F}, {0.3F, 0.3F, 0.3F}, {0.6F, 0.6F, 0.6F}, {0.3F, 0.5F, 0.6F}, {0.5F, 0.25F, 0.7F}, {0.2F, 0.3F, 0.7F}, {0.4F, 0.3F, 0.2F}, {0.4F, 0.5F, 0.2F}, {0.6F, 0.2F, 0.2F}, {0.1F, 0.1F, 0.1F}};
017
018 /**
019 * Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each
020 * tick.
021 */
022 private int sheepTimer;
023
024 /** The eat grass AI task for this mob. */
025 private EntityAIEatGrass aiEatGrass = new EntityAIEatGrass(this);
026
027 public EntitySheep(World par1World)
028 {
029 super(par1World);
030 this.texture = "/mob/sheep.png";
031 this.setSize(0.9F, 1.3F);
032 float var2 = 0.23F;
033 this.getNavigator().setAvoidsWater(true);
034 this.tasks.addTask(0, new EntityAISwimming(this));
035 this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
036 this.tasks.addTask(2, new EntityAIBreedSheep(this, var2));
037 this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.shiftedIndex, false));
038 this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
039 this.tasks.addTask(5, this.aiEatGrass);
040 this.tasks.addTask(6, new EntityAIWander(this, var2));
041 this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
042 this.tasks.addTask(8, new EntityAILookIdle(this));
043 }
044
045 /**
046 * Returns true if the newer Entity AI code should be run
047 */
048 protected boolean isAIEnabled()
049 {
050 return true;
051 }
052
053 protected void updateAITasks()
054 {
055 this.sheepTimer = this.aiEatGrass.func_75362_f();
056 super.updateAITasks();
057 }
058
059 /**
060 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
061 * use this to react to sunlight and start to burn.
062 */
063 public void onLivingUpdate()
064 {
065 if (this.worldObj.isRemote)
066 {
067 this.sheepTimer = Math.max(0, this.sheepTimer - 1);
068 }
069
070 super.onLivingUpdate();
071 }
072
073 public int getMaxHealth()
074 {
075 return 8;
076 }
077
078 protected void entityInit()
079 {
080 super.entityInit();
081 this.dataWatcher.addObject(16, new Byte((byte)0));
082 }
083
084 /**
085 * Drop 0-2 items of this living's type
086 */
087 protected void dropFewItems(boolean par1, int par2)
088 {
089 if (!this.getSheared())
090 {
091 this.entityDropItem(new ItemStack(Block.cloth.blockID, 1, this.getFleeceColor()), 0.0F);
092 }
093 }
094
095 /**
096 * Returns the item ID for the item the mob drops on death.
097 */
098 protected int getDropItemId()
099 {
100 return Block.cloth.blockID;
101 }
102
103 @SideOnly(Side.CLIENT)
104 public void handleHealthUpdate(byte par1)
105 {
106 if (par1 == 10)
107 {
108 this.sheepTimer = 40;
109 }
110 else
111 {
112 super.handleHealthUpdate(par1);
113 }
114 }
115
116 @SideOnly(Side.CLIENT)
117 public float func_70894_j(float par1)
118 {
119 return this.sheepTimer <= 0 ? 0.0F : (this.sheepTimer >= 4 && this.sheepTimer <= 36 ? 1.0F : (this.sheepTimer < 4 ? ((float)this.sheepTimer - par1) / 4.0F : -((float)(this.sheepTimer - 40) - par1) / 4.0F));
120 }
121
122 @SideOnly(Side.CLIENT)
123 public float func_70890_k(float par1)
124 {
125 if (this.sheepTimer > 4 && this.sheepTimer <= 36)
126 {
127 float var2 = ((float)(this.sheepTimer - 4) - par1) / 32.0F;
128 return ((float)Math.PI / 5F) + ((float)Math.PI * 7F / 100F) * MathHelper.sin(var2 * 28.7F);
129 }
130 else
131 {
132 return this.sheepTimer > 0 ? ((float)Math.PI / 5F) : this.rotationPitch / (180F / (float)Math.PI);
133 }
134 }
135
136 /**
137 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
138 */
139 public boolean interact(EntityPlayer par1EntityPlayer)
140 {
141 return super.interact(par1EntityPlayer);
142 }
143
144 /**
145 * (abstract) Protected helper method to write subclass entity data to NBT.
146 */
147 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
148 {
149 super.writeEntityToNBT(par1NBTTagCompound);
150 par1NBTTagCompound.setBoolean("Sheared", this.getSheared());
151 par1NBTTagCompound.setByte("Color", (byte)this.getFleeceColor());
152 }
153
154 /**
155 * (abstract) Protected helper method to read subclass entity data from NBT.
156 */
157 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
158 {
159 super.readEntityFromNBT(par1NBTTagCompound);
160 this.setSheared(par1NBTTagCompound.getBoolean("Sheared"));
161 this.setFleeceColor(par1NBTTagCompound.getByte("Color"));
162 }
163
164 /**
165 * Returns the sound this mob makes while it's alive.
166 */
167 protected String getLivingSound()
168 {
169 return "mob.sheep.say";
170 }
171
172 /**
173 * Returns the sound this mob makes when it is hurt.
174 */
175 protected String getHurtSound()
176 {
177 return "mob.sheep.say";
178 }
179
180 /**
181 * Returns the sound this mob makes on death.
182 */
183 protected String getDeathSound()
184 {
185 return "mob.sheep.say";
186 }
187
188 /**
189 * Plays step sound at given x, y, z for the entity
190 */
191 protected void playStepSound(int par1, int par2, int par3, int par4)
192 {
193 this.func_85030_a("mob.sheep.step", 0.15F, 1.0F);
194 }
195
196 public int getFleeceColor()
197 {
198 return this.dataWatcher.getWatchableObjectByte(16) & 15;
199 }
200
201 public void setFleeceColor(int par1)
202 {
203 byte var2 = this.dataWatcher.getWatchableObjectByte(16);
204 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & 240 | par1 & 15)));
205 }
206
207 /**
208 * returns true if a sheeps wool has been sheared
209 */
210 public boolean getSheared()
211 {
212 return (this.dataWatcher.getWatchableObjectByte(16) & 16) != 0;
213 }
214
215 /**
216 * make a sheep sheared if set to true
217 */
218 public void setSheared(boolean par1)
219 {
220 byte var2 = this.dataWatcher.getWatchableObjectByte(16);
221
222 if (par1)
223 {
224 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 16)));
225 }
226 else
227 {
228 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -17)));
229 }
230 }
231
232 /**
233 * This method is called when a sheep spawns in the world to select the color of sheep fleece.
234 */
235 public static int getRandomFleeceColor(Random par0Random)
236 {
237 int var1 = par0Random.nextInt(100);
238 return var1 < 5 ? 15 : (var1 < 10 ? 7 : (var1 < 15 ? 8 : (var1 < 18 ? 12 : (par0Random.nextInt(500) == 0 ? 6 : 0))));
239 }
240
241 /**
242 * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
243 */
244 public EntityAnimal spawnBabyAnimal(EntityAnimal par1EntityAnimal)
245 {
246 EntitySheep var2 = (EntitySheep)par1EntityAnimal;
247 EntitySheep var3 = new EntitySheep(this.worldObj);
248
249 if (this.rand.nextBoolean())
250 {
251 var3.setFleeceColor(this.getFleeceColor());
252 }
253 else
254 {
255 var3.setFleeceColor(var2.getFleeceColor());
256 }
257
258 return var3;
259 }
260
261 /**
262 * This function applies the benefits of growing back wool and faster growing up to the acting entity. (This
263 * function is used in the AIEatGrass)
264 */
265 public void eatGrassBonus()
266 {
267 this.setSheared(false);
268
269 if (this.isChild())
270 {
271 int var1 = this.getGrowingAge() + 1200;
272
273 if (var1 > 0)
274 {
275 var1 = 0;
276 }
277
278 this.setGrowingAge(var1);
279 }
280 }
281
282 /**
283 * Initialize this creature.
284 */
285 public void initCreature()
286 {
287 this.setFleeceColor(getRandomFleeceColor(this.worldObj.rand));
288 }
289
290 @Override
291 public boolean isShearable(ItemStack item, World world, int X, int Y, int Z)
292 {
293 return !getSheared() && !isChild();
294 }
295
296 @Override
297 public ArrayList<ItemStack> onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)
298 {
299 ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
300 setSheared(true);
301 int i = 1 + rand.nextInt(3);
302 for (int j = 0; j < i; j++)
303 {
304 ret.add(new ItemStack(Block.cloth.blockID, 1, getFleeceColor()));
305 }
306 this.worldObj.playSoundAtEntity(this, "mob.sheep.shear", 1.0F, 1.0F);
307 return ret;
308 }
309 }