001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import java.util.Random;
006 import net.minecraftforge.common.ForgeDirection;
007 import static net.minecraftforge.common.ForgeDirection.*;
008
009 public class BlockLadder extends Block
010 {
011 protected BlockLadder(int par1, int par2)
012 {
013 super(par1, par2, Material.circuits);
014 this.setCreativeTab(CreativeTabs.tabDecorations);
015 }
016
017 /**
018 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
019 * cleared to be reused)
020 */
021 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
022 {
023 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
024 return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
025 }
026
027 @SideOnly(Side.CLIENT)
028
029 /**
030 * Returns the bounding box of the wired rectangular prism to render.
031 */
032 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
033 {
034 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
035 return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
036 }
037
038 /**
039 * Updates the blocks bounds based on its current state. Args: world, x, y, z
040 */
041 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
042 {
043 this.func_85107_d(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
044 }
045
046 public void func_85107_d(int par1)
047 {
048 float var3 = 0.125F;
049
050 if (par1 == 2)
051 {
052 this.setBlockBounds(0.0F, 0.0F, 1.0F - var3, 1.0F, 1.0F, 1.0F);
053 }
054
055 if (par1 == 3)
056 {
057 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, var3);
058 }
059
060 if (par1 == 4)
061 {
062 this.setBlockBounds(1.0F - var3, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
063 }
064
065 if (par1 == 5)
066 {
067 this.setBlockBounds(0.0F, 0.0F, 0.0F, var3, 1.0F, 1.0F);
068 }
069 }
070
071 /**
072 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
073 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
074 */
075 public boolean isOpaqueCube()
076 {
077 return false;
078 }
079
080 /**
081 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
082 */
083 public boolean renderAsNormalBlock()
084 {
085 return false;
086 }
087
088 /**
089 * The type of render function that is called for this block
090 */
091 public int getRenderType()
092 {
093 return 8;
094 }
095
096 /**
097 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
098 */
099 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
100 {
101 return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ) ||
102 par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST ) ||
103 par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) ||
104 par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH);
105 }
106
107 public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
108 {
109 int var10 = par9;
110
111 if ((var10 == 0 || par5 == 2) && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH))
112 {
113 var10 = 2;
114 }
115
116 if ((var10 == 0 || par5 == 3) && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH))
117 {
118 var10 = 3;
119 }
120
121 if ((var10 == 0 || par5 == 4) && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST))
122 {
123 var10 = 4;
124 }
125
126 if ((var10 == 0 || par5 == 5) && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST))
127 {
128 var10 = 5;
129 }
130
131 return var10;
132 }
133
134 /**
135 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
136 * their own) Args: x, y, z, neighbor blockID
137 */
138 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
139 {
140 int var6 = par1World.getBlockMetadata(par2, par3, par4);
141 boolean var7 = false;
142
143 if (var6 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH))
144 {
145 var7 = true;
146 }
147
148 if (var6 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH))
149 {
150 var7 = true;
151 }
152
153 if (var6 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST))
154 {
155 var7 = true;
156 }
157
158 if (var6 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST))
159 {
160 var7 = true;
161 }
162
163 if (!var7)
164 {
165 this.dropBlockAsItem(par1World, par2, par3, par4, var6, 0);
166 par1World.setBlockWithNotify(par2, par3, par4, 0);
167 }
168
169 super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
170 }
171
172 /**
173 * Returns the quantity of items to drop on block destruction.
174 */
175 public int quantityDropped(Random par1Random)
176 {
177 return 1;
178 }
179
180 @Override
181 public boolean isLadder(World world, int x, int y, int z)
182 {
183 return true;
184 }
185 }