public class RenderIronGolem extends RenderLiving
| Constructor and Description |
|---|
RenderIronGolem() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderIronGolem(EntityIronGolem par1EntityIronGolem,
double par2,
double par4,
double par6,
float par8,
float par9)
Renders the Iron Golem.
|
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
setRenderPassModeldoRenderShadowAndFire, func_94143_a, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManagerpublic RenderIronGolem()
public void doRenderIronGolem(EntityIronGolem par1EntityIronGolem, double par2, double par4, double par6, float par8, float par9)
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRenderLiving in class RenderLivingpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving