public class BlockPumpkin extends BlockDirectional
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, field_94337_cv, field_94338_cu, field_94339_ct, field_94340_cs, field_94341_cq, field_94342_cr, field_94343_co, field_94344_cp, field_94345_cm, field_94346_cn, field_94347_ck, field_94348_cl, field_96469_cy, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench| Modifier and Type | Method and Description |
|---|---|
boolean |
canPlaceBlockAt(World par1World,
int par2,
int par3,
int par4)
Checks to see if its valid to put this block at the specified coordinates.
|
void |
func_94332_a(IconRegister par1IconRegister) |
Icon |
getBlockTextureFromSideAndMetadata(int par1,
int par2) |
void |
onBlockAdded(World par1World,
int par2,
int par3,
int par4)
Called whenever the block is added into the world.
|
void |
onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
getDirectionaddBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, func_94327_t_, func_94328_b_, func_94329_b, func_94330_A, func_94331_a, func_94334_h, func_96468_q_, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCollisionBoundingBoxFromPool, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getRenderType, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, harvestBlock, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isOpaqueCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlaced, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborBlockChange, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, renderAsNormalBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, tickRate, updateTick, velocityToAddToEntitypublic Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
getBlockTextureFromSideAndMetadata in class Blockpublic void onBlockAdded(World par1World, int par2, int par3, int par4)
onBlockAdded in class Blockpublic boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
canPlaceBlockAt in class Blockpublic void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
onBlockPlacedBy in class Blockpublic void func_94332_a(IconRegister par1IconRegister)
func_94332_a in class Block