public class BlockDetectorRail extends BlockRailBase
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, field_94337_cv, field_94338_cu, field_94339_ct, field_94340_cs, field_94341_cq, field_94342_cr, field_94343_co, field_94344_cp, field_94345_cm, field_94346_cn, field_94347_ck, field_94348_cl, field_96469_cy, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench| Constructor and Description |
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BlockDetectorRail(int par1) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canProvidePower()
Can this block provide power.
|
int |
func_94328_b_(World par1World,
int par2,
int par3,
int par4,
int par5) |
void |
func_94332_a(IconRegister par1IconRegister) |
boolean |
func_96468_q_() |
Icon |
getBlockTextureFromSideAndMetadata(int par1,
int par2) |
int |
isProvidingStrongPower(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns true if the block is emitting direct/strong redstone power on the specified side.
|
int |
isProvidingWeakPower(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns true if the block is emitting indirect/weak redstone power on the specified side.
|
void |
onBlockAdded(World par1World,
int par2,
int par3,
int par4)
Called whenever the block is added into the world.
|
void |
onEntityCollidedWithBlock(World par1World,
int par2,
int par3,
int par4,
Entity par5Entity)
Triggered whenever an entity collides with this block (enters into the block).
|
int |
tickRate(World par1World)
How many world ticks before ticking
|
void |
updateTick(World par1World,
int par2,
int par3,
int par4,
Random par5Random)
Ticks the block if it's been scheduled
|
breakBlock, canMakeSlopes, canPlaceBlockAt, collisionRayTrace, getBasicRailMetadata, getCollisionBoundingBoxFromPool, getMobilityFlag, getRailMaxSpeed, getRenderType, isFlexibleRail, isOpaqueCube, isPowered, isRailBlock, isRailBlockAt, onMinecartPass, onNeighborBlockChange, quantityDropped, renderAsNormalBlock, setBlockBoundsBasedOnState, setRenderTypeaddBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, func_94327_t_, func_94329_b, func_94330_A, func_94331_a, func_94334_h, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, harvestBlock, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityWalking, onFallenUpon, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, velocityToAddToEntitypublic BlockDetectorRail(int par1)
public boolean canProvidePower()
canProvidePower in class Blockpublic void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
onEntityCollidedWithBlock in class Blockpublic void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
updateTick in class Blockpublic int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingWeakPower in class Blockpublic int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingStrongPower in class Blockpublic void onBlockAdded(World par1World, int par2, int par3, int par4)
onBlockAdded in class BlockRailBasepublic boolean func_96468_q_()
func_96468_q_ in class Blockpublic int func_94328_b_(World par1World, int par2, int par3, int par4, int par5)
func_94328_b_ in class Blockpublic void func_94332_a(IconRegister par1IconRegister)
func_94332_a in class Blockpublic Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
getBlockTextureFromSideAndMetadata in class Block