001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentStrongholdCorridor extends ComponentStronghold
009 {
010 private final int field_74993_a;
011
012 public ComponentStrongholdCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
013 {
014 super(par1);
015 this.coordBaseMode = par4;
016 this.boundingBox = par3StructureBoundingBox;
017 this.field_74993_a = par4 != 2 && par4 != 0 ? par3StructureBoundingBox.getXSize() : par3StructureBoundingBox.getZSize();
018 }
019
020 public static StructureBoundingBox func_74992_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5)
021 {
022 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 4, par5);
023 StructureComponent var8 = StructureComponent.findIntersecting(par0List, var7);
024
025 if (var8 == null)
026 {
027 return null;
028 }
029 else
030 {
031 if (var8.getBoundingBox().minY == var7.minY)
032 {
033 for (int var9 = 3; var9 >= 1; --var9)
034 {
035 var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, var9 - 1, par5);
036
037 if (!var8.getBoundingBox().intersectsWith(var7))
038 {
039 return StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, var9, par5);
040 }
041 }
042 }
043
044 return null;
045 }
046 }
047
048 /**
049 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
050 * the end, it adds Fences...
051 */
052 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
053 {
054 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
055 {
056 return false;
057 }
058 else
059 {
060 for (int var4 = 0; var4 < this.field_74993_a; ++var4)
061 {
062 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 0, var4, par3StructureBoundingBox);
063 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 0, var4, par3StructureBoundingBox);
064 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 0, var4, par3StructureBoundingBox);
065 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 0, var4, par3StructureBoundingBox);
066 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 0, var4, par3StructureBoundingBox);
067
068 for (int var5 = 1; var5 <= 3; ++var5)
069 {
070 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, var5, var4, par3StructureBoundingBox);
071 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, var5, var4, par3StructureBoundingBox);
072 this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, var5, var4, par3StructureBoundingBox);
073 this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, var5, var4, par3StructureBoundingBox);
074 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, var5, var4, par3StructureBoundingBox);
075 }
076
077 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 4, var4, par3StructureBoundingBox);
078 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, var4, par3StructureBoundingBox);
079 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, var4, par3StructureBoundingBox);
080 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 4, var4, par3StructureBoundingBox);
081 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 4, var4, par3StructureBoundingBox);
082 }
083
084 return true;
085 }
086 }
087 }