001 package net.minecraft.entity.passive;
002
003 import net.minecraft.entity.EntityAgeable;
004 import net.minecraft.entity.ai.EntityAIFollowParent;
005 import net.minecraft.entity.ai.EntityAILookIdle;
006 import net.minecraft.entity.ai.EntityAIMate;
007 import net.minecraft.entity.ai.EntityAIPanic;
008 import net.minecraft.entity.ai.EntityAISwimming;
009 import net.minecraft.entity.ai.EntityAITempt;
010 import net.minecraft.entity.ai.EntityAIWander;
011 import net.minecraft.entity.ai.EntityAIWatchClosest;
012 import net.minecraft.entity.player.EntityPlayer;
013 import net.minecraft.item.Item;
014 import net.minecraft.item.ItemStack;
015 import net.minecraft.world.World;
016
017 public class EntityCow extends EntityAnimal
018 {
019 public EntityCow(World par1World)
020 {
021 super(par1World);
022 this.texture = "/mob/cow.png";
023 this.setSize(0.9F, 1.3F);
024 this.getNavigator().setAvoidsWater(true);
025 this.tasks.addTask(0, new EntityAISwimming(this));
026 this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
027 this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
028 this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.shiftedIndex, false));
029 this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
030 this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
031 this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
032 this.tasks.addTask(7, new EntityAILookIdle(this));
033 }
034
035 /**
036 * Returns true if the newer Entity AI code should be run
037 */
038 public boolean isAIEnabled()
039 {
040 return true;
041 }
042
043 public int getMaxHealth()
044 {
045 return 10;
046 }
047
048 /**
049 * Returns the sound this mob makes while it's alive.
050 */
051 protected String getLivingSound()
052 {
053 return "mob.cow.say";
054 }
055
056 /**
057 * Returns the sound this mob makes when it is hurt.
058 */
059 protected String getHurtSound()
060 {
061 return "mob.cow.hurt";
062 }
063
064 /**
065 * Returns the sound this mob makes on death.
066 */
067 protected String getDeathSound()
068 {
069 return "mob.cow.hurt";
070 }
071
072 /**
073 * Plays step sound at given x, y, z for the entity
074 */
075 protected void playStepSound(int par1, int par2, int par3, int par4)
076 {
077 this.func_85030_a("mob.cow.step", 0.15F, 1.0F);
078 }
079
080 /**
081 * Returns the volume for the sounds this mob makes.
082 */
083 protected float getSoundVolume()
084 {
085 return 0.4F;
086 }
087
088 /**
089 * Returns the item ID for the item the mob drops on death.
090 */
091 protected int getDropItemId()
092 {
093 return Item.leather.shiftedIndex;
094 }
095
096 /**
097 * Drop 0-2 items of this living's type
098 */
099 protected void dropFewItems(boolean par1, int par2)
100 {
101 int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
102 int var4;
103
104 for (var4 = 0; var4 < var3; ++var4)
105 {
106 this.dropItem(Item.leather.shiftedIndex, 1);
107 }
108
109 var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
110
111 for (var4 = 0; var4 < var3; ++var4)
112 {
113 if (this.isBurning())
114 {
115 this.dropItem(Item.beefCooked.shiftedIndex, 1);
116 }
117 else
118 {
119 this.dropItem(Item.beefRaw.shiftedIndex, 1);
120 }
121 }
122 }
123
124 /**
125 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
126 */
127 public boolean interact(EntityPlayer par1EntityPlayer)
128 {
129 ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
130
131 if (var2 != null && var2.itemID == Item.bucketEmpty.shiftedIndex)
132 {
133 if (--var2.stackSize <= 0)
134 {
135 par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketMilk));
136 }
137 else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketMilk)))
138 {
139 par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketMilk.shiftedIndex, 1, 0));
140 }
141
142 return true;
143 }
144 else
145 {
146 return super.interact(par1EntityPlayer);
147 }
148 }
149
150 /**
151 * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
152 */
153 public EntityCow spawnBabyAnimal(EntityAgeable par1EntityAgeable)
154 {
155 return new EntityCow(this.worldObj);
156 }
157
158 public EntityAgeable func_90011_a(EntityAgeable par1EntityAgeable)
159 {
160 return this.spawnBabyAnimal(par1EntityAgeable);
161 }
162 }