001 package net.minecraft.client.renderer;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import java.awt.image.BufferedImage;
006 import java.nio.FloatBuffer;
007 import java.util.List;
008 import java.util.Random;
009 import net.minecraft.block.Block;
010 import net.minecraft.block.material.Material;
011 import net.minecraft.client.Minecraft;
012 import net.minecraft.client.entity.EntityPlayerSP;
013 import net.minecraft.client.gui.ScaledResolution;
014 import net.minecraft.client.multiplayer.WorldClient;
015 import net.minecraft.client.particle.EffectRenderer;
016 import net.minecraft.client.particle.EntityRainFX;
017 import net.minecraft.client.particle.EntitySmokeFX;
018 import net.minecraft.client.renderer.culling.ClippingHelperImpl;
019 import net.minecraft.client.renderer.culling.Frustrum;
020 import net.minecraft.crash.CrashReport;
021 import net.minecraft.crash.CrashReportCategory;
022 import net.minecraft.entity.Entity;
023 import net.minecraft.entity.EntityLiving;
024 import net.minecraft.entity.boss.BossStatus;
025 import net.minecraft.entity.player.EntityPlayer;
026 import net.minecraft.potion.Potion;
027 import net.minecraft.util.AxisAlignedBB;
028 import net.minecraft.util.MathHelper;
029 import net.minecraft.util.MouseFilter;
030 import net.minecraft.util.MovingObjectPosition;
031 import net.minecraft.util.ReportedException;
032 import net.minecraft.util.Vec3;
033 import net.minecraft.world.biome.BiomeGenBase;
034 import org.lwjgl.input.Mouse;
035 import org.lwjgl.opengl.Display;
036 import org.lwjgl.opengl.GL11;
037 import org.lwjgl.opengl.GLContext;
038 import org.lwjgl.util.glu.GLU;
039
040 import net.minecraftforge.client.ForgeHooksClient;
041 import net.minecraftforge.client.event.DrawBlockHighlightEvent;
042 import net.minecraftforge.client.event.RenderWorldLastEvent;
043 import net.minecraftforge.common.MinecraftForge;
044
045 @SideOnly(Side.CLIENT)
046 public class EntityRenderer
047 {
048 public static boolean anaglyphEnable = false;
049
050 /** Anaglyph field (0=R, 1=GB) */
051 public static int anaglyphField;
052
053 /** A reference to the Minecraft object. */
054 private Minecraft mc;
055 private float farPlaneDistance = 0.0F;
056 public ItemRenderer itemRenderer;
057
058 /** Entity renderer update count */
059 private int rendererUpdateCount;
060
061 /** Pointed entity */
062 private Entity pointedEntity = null;
063 private MouseFilter mouseFilterXAxis = new MouseFilter();
064 private MouseFilter mouseFilterYAxis = new MouseFilter();
065
066 /** Mouse filter dummy 1 */
067 private MouseFilter mouseFilterDummy1 = new MouseFilter();
068
069 /** Mouse filter dummy 2 */
070 private MouseFilter mouseFilterDummy2 = new MouseFilter();
071
072 /** Mouse filter dummy 3 */
073 private MouseFilter mouseFilterDummy3 = new MouseFilter();
074
075 /** Mouse filter dummy 4 */
076 private MouseFilter mouseFilterDummy4 = new MouseFilter();
077 private float thirdPersonDistance = 4.0F;
078
079 /** Third person distance temp */
080 private float thirdPersonDistanceTemp = 4.0F;
081 private float debugCamYaw = 0.0F;
082 private float prevDebugCamYaw = 0.0F;
083 private float debugCamPitch = 0.0F;
084 private float prevDebugCamPitch = 0.0F;
085
086 /** Smooth cam yaw */
087 private float smoothCamYaw;
088
089 /** Smooth cam pitch */
090 private float smoothCamPitch;
091
092 /** Smooth cam filter X */
093 private float smoothCamFilterX;
094
095 /** Smooth cam filter Y */
096 private float smoothCamFilterY;
097
098 /** Smooth cam partial ticks */
099 private float smoothCamPartialTicks;
100 private float debugCamFOV = 0.0F;
101 private float prevDebugCamFOV = 0.0F;
102 private float camRoll = 0.0F;
103 private float prevCamRoll = 0.0F;
104
105 /**
106 * The texture id of the blocklight/skylight texture used for lighting effects
107 */
108 public int lightmapTexture;
109
110 /**
111 * Colors computed in updateLightmap() and loaded into the lightmap emptyTexture
112 */
113 private int[] lightmapColors;
114
115 /** FOV modifier hand */
116 private float fovModifierHand;
117
118 /** FOV modifier hand prev */
119 private float fovModifierHandPrev;
120
121 /** FOV multiplier temp */
122 private float fovMultiplierTemp;
123 private float field_82831_U;
124 private float field_82832_V;
125
126 /** Cloud fog mode */
127 private boolean cloudFog = false;
128 private double cameraZoom = 1.0D;
129 private double cameraYaw = 0.0D;
130 private double cameraPitch = 0.0D;
131
132 /** Previous frame time in milliseconds */
133 private long prevFrameTime = Minecraft.getSystemTime();
134
135 /** End time of last render (ns) */
136 private long renderEndNanoTime = 0L;
137
138 /**
139 * Is set, updateCameraAndRender() calls updateLightmap(); set by updateTorchFlicker()
140 */
141 private boolean lightmapUpdateNeeded = false;
142
143 /** Torch flicker X */
144 float torchFlickerX = 0.0F;
145
146 /** Torch flicker DX */
147 float torchFlickerDX = 0.0F;
148
149 /** Torch flicker Y */
150 float torchFlickerY = 0.0F;
151
152 /** Torch flicker DY */
153 float torchFlickerDY = 0.0F;
154 private Random random = new Random();
155
156 /** Rain sound counter */
157 private int rainSoundCounter = 0;
158
159 /** Rain X coords */
160 float[] rainXCoords;
161
162 /** Rain Y coords */
163 float[] rainYCoords;
164 volatile int field_78523_k = 0;
165 volatile int field_78520_l = 0;
166
167 /** Fog color buffer */
168 FloatBuffer fogColorBuffer = GLAllocation.createDirectFloatBuffer(16);
169
170 /** red component of the fog color */
171 float fogColorRed;
172
173 /** green component of the fog color */
174 float fogColorGreen;
175
176 /** blue component of the fog color */
177 float fogColorBlue;
178
179 /** Fog color 2 */
180 private float fogColor2;
181
182 /** Fog color 1 */
183 private float fogColor1;
184
185 /**
186 * Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight)
187 */
188 public int debugViewDirection;
189
190 public EntityRenderer(Minecraft par1Minecraft)
191 {
192 this.mc = par1Minecraft;
193 this.itemRenderer = new ItemRenderer(par1Minecraft);
194 this.lightmapTexture = par1Minecraft.renderEngine.allocateAndSetupTexture(new BufferedImage(16, 16, 1));
195 this.lightmapColors = new int[256];
196 }
197
198 /**
199 * Updates the entity renderer
200 */
201 public void updateRenderer()
202 {
203 this.updateFovModifierHand();
204 this.updateTorchFlicker();
205 this.fogColor2 = this.fogColor1;
206 this.thirdPersonDistanceTemp = this.thirdPersonDistance;
207 this.prevDebugCamYaw = this.debugCamYaw;
208 this.prevDebugCamPitch = this.debugCamPitch;
209 this.prevDebugCamFOV = this.debugCamFOV;
210 this.prevCamRoll = this.camRoll;
211 float var1;
212 float var2;
213
214 if (this.mc.gameSettings.smoothCamera)
215 {
216 var1 = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
217 var2 = var1 * var1 * var1 * 8.0F;
218 this.smoothCamFilterX = this.mouseFilterXAxis.func_76333_a(this.smoothCamYaw, 0.05F * var2);
219 this.smoothCamFilterY = this.mouseFilterYAxis.func_76333_a(this.smoothCamPitch, 0.05F * var2);
220 this.smoothCamPartialTicks = 0.0F;
221 this.smoothCamYaw = 0.0F;
222 this.smoothCamPitch = 0.0F;
223 }
224
225 if (this.mc.renderViewEntity == null)
226 {
227 this.mc.renderViewEntity = this.mc.thePlayer;
228 }
229
230 var1 = this.mc.theWorld.getLightBrightness(MathHelper.floor_double(this.mc.renderViewEntity.posX), MathHelper.floor_double(this.mc.renderViewEntity.posY), MathHelper.floor_double(this.mc.renderViewEntity.posZ));
231 var2 = (float)(3 - this.mc.gameSettings.renderDistance) / 3.0F;
232 float var3 = var1 * (1.0F - var2) + var2;
233 this.fogColor1 += (var3 - this.fogColor1) * 0.1F;
234 ++this.rendererUpdateCount;
235 this.itemRenderer.updateEquippedItem();
236 this.addRainParticles();
237 this.field_82832_V = this.field_82831_U;
238
239 if (BossStatus.field_82825_d)
240 {
241 this.field_82831_U += 0.05F;
242
243 if (this.field_82831_U > 1.0F)
244 {
245 this.field_82831_U = 1.0F;
246 }
247
248 BossStatus.field_82825_d = false;
249 }
250 else if (this.field_82831_U > 0.0F)
251 {
252 this.field_82831_U -= 0.0125F;
253 }
254 }
255
256 /**
257 * Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime
258 */
259 public void getMouseOver(float par1)
260 {
261 if (this.mc.renderViewEntity != null)
262 {
263 if (this.mc.theWorld != null)
264 {
265 double var2 = (double)this.mc.playerController.getBlockReachDistance();
266 this.mc.objectMouseOver = this.mc.renderViewEntity.rayTrace(var2, par1);
267 double var4 = var2;
268 Vec3 var6 = this.mc.renderViewEntity.getPosition(par1);
269
270 if (this.mc.playerController.extendedReach())
271 {
272 var2 = 6.0D;
273 var4 = 6.0D;
274 }
275 else
276 {
277 if (var2 > 3.0D)
278 {
279 var4 = 3.0D;
280 }
281
282 var2 = var4;
283 }
284
285 if (this.mc.objectMouseOver != null)
286 {
287 var4 = this.mc.objectMouseOver.hitVec.distanceTo(var6);
288 }
289
290 Vec3 var7 = this.mc.renderViewEntity.getLook(par1);
291 Vec3 var8 = var6.addVector(var7.xCoord * var2, var7.yCoord * var2, var7.zCoord * var2);
292 this.pointedEntity = null;
293 float var9 = 1.0F;
294 List var10 = this.mc.theWorld.getEntitiesWithinAABBExcludingEntity(this.mc.renderViewEntity, this.mc.renderViewEntity.boundingBox.addCoord(var7.xCoord * var2, var7.yCoord * var2, var7.zCoord * var2).expand((double)var9, (double)var9, (double)var9));
295 double var11 = var4;
296
297 for (int var13 = 0; var13 < var10.size(); ++var13)
298 {
299 Entity var14 = (Entity)var10.get(var13);
300
301 if (var14.canBeCollidedWith())
302 {
303 float var15 = var14.getCollisionBorderSize();
304 AxisAlignedBB var16 = var14.boundingBox.expand((double)var15, (double)var15, (double)var15);
305 MovingObjectPosition var17 = var16.calculateIntercept(var6, var8);
306
307 if (var16.isVecInside(var6))
308 {
309 if (0.0D < var11 || var11 == 0.0D)
310 {
311 this.pointedEntity = var14;
312 var11 = 0.0D;
313 }
314 }
315 else if (var17 != null)
316 {
317 double var18 = var6.distanceTo(var17.hitVec);
318
319 if (var18 < var11 || var11 == 0.0D)
320 {
321 this.pointedEntity = var14;
322 var11 = var18;
323 }
324 }
325 }
326 }
327
328 if (this.pointedEntity != null && (var11 < var4 || this.mc.objectMouseOver == null))
329 {
330 this.mc.objectMouseOver = new MovingObjectPosition(this.pointedEntity);
331 }
332 }
333 }
334 }
335
336 /**
337 * Update FOV modifier hand
338 */
339 private void updateFovModifierHand()
340 {
341 if (mc.renderViewEntity instanceof EntityPlayerSP)
342 {
343 EntityPlayerSP var1 = (EntityPlayerSP)this.mc.renderViewEntity;
344 this.fovMultiplierTemp = var1.getFOVMultiplier();
345 }
346 else
347 {
348 this.fovMultiplierTemp = mc.thePlayer.getFOVMultiplier();
349 }
350 this.fovModifierHandPrev = this.fovModifierHand;
351 this.fovModifierHand += (this.fovMultiplierTemp - this.fovModifierHand) * 0.5F;
352 }
353
354 /**
355 * Changes the field of view of the player depending on if they are underwater or not
356 */
357 private float getFOVModifier(float par1, boolean par2)
358 {
359 if (this.debugViewDirection > 0)
360 {
361 return 90.0F;
362 }
363 else
364 {
365 EntityLiving var3 = (EntityLiving)this.mc.renderViewEntity;
366 float var4 = 70.0F;
367
368 if (par2)
369 {
370 var4 += this.mc.gameSettings.fovSetting * 40.0F;
371 var4 *= this.fovModifierHandPrev + (this.fovModifierHand - this.fovModifierHandPrev) * par1;
372 }
373
374 if (var3.getHealth() <= 0)
375 {
376 float var5 = (float)var3.deathTime + par1;
377 var4 /= (1.0F - 500.0F / (var5 + 500.0F)) * 2.0F + 1.0F;
378 }
379
380 int var6 = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, var3, par1);
381
382 if (var6 != 0 && Block.blocksList[var6].blockMaterial == Material.water)
383 {
384 var4 = var4 * 60.0F / 70.0F;
385 }
386
387 return var4 + this.prevDebugCamFOV + (this.debugCamFOV - this.prevDebugCamFOV) * par1;
388 }
389 }
390
391 private void hurtCameraEffect(float par1)
392 {
393 EntityLiving var2 = this.mc.renderViewEntity;
394 float var3 = (float)var2.hurtTime - par1;
395 float var4;
396
397 if (var2.getHealth() <= 0)
398 {
399 var4 = (float)var2.deathTime + par1;
400 GL11.glRotatef(40.0F - 8000.0F / (var4 + 200.0F), 0.0F, 0.0F, 1.0F);
401 }
402
403 if (var3 >= 0.0F)
404 {
405 var3 /= (float)var2.maxHurtTime;
406 var3 = MathHelper.sin(var3 * var3 * var3 * var3 * (float)Math.PI);
407 var4 = var2.attackedAtYaw;
408 GL11.glRotatef(-var4, 0.0F, 1.0F, 0.0F);
409 GL11.glRotatef(-var3 * 14.0F, 0.0F, 0.0F, 1.0F);
410 GL11.glRotatef(var4, 0.0F, 1.0F, 0.0F);
411 }
412 }
413
414 /**
415 * Setups all the GL settings for view bobbing. Args: partialTickTime
416 */
417 private void setupViewBobbing(float par1)
418 {
419 if (this.mc.renderViewEntity instanceof EntityPlayer)
420 {
421 EntityPlayer var2 = (EntityPlayer)this.mc.renderViewEntity;
422 float var3 = var2.distanceWalkedModified - var2.prevDistanceWalkedModified;
423 float var4 = -(var2.distanceWalkedModified + var3 * par1);
424 float var5 = var2.prevCameraYaw + (var2.cameraYaw - var2.prevCameraYaw) * par1;
425 float var6 = var2.prevCameraPitch + (var2.cameraPitch - var2.prevCameraPitch) * par1;
426 GL11.glTranslatef(MathHelper.sin(var4 * (float)Math.PI) * var5 * 0.5F, -Math.abs(MathHelper.cos(var4 * (float)Math.PI) * var5), 0.0F);
427 GL11.glRotatef(MathHelper.sin(var4 * (float)Math.PI) * var5 * 3.0F, 0.0F, 0.0F, 1.0F);
428 GL11.glRotatef(Math.abs(MathHelper.cos(var4 * (float)Math.PI - 0.2F) * var5) * 5.0F, 1.0F, 0.0F, 0.0F);
429 GL11.glRotatef(var6, 1.0F, 0.0F, 0.0F);
430 }
431 }
432
433 /**
434 * sets up player's eye (or camera in third person mode)
435 */
436 private void orientCamera(float par1)
437 {
438 EntityLiving var2 = this.mc.renderViewEntity;
439 float var3 = var2.yOffset - 1.62F;
440 double var4 = var2.prevPosX + (var2.posX - var2.prevPosX) * (double)par1;
441 double var6 = var2.prevPosY + (var2.posY - var2.prevPosY) * (double)par1 - (double)var3;
442 double var8 = var2.prevPosZ + (var2.posZ - var2.prevPosZ) * (double)par1;
443 GL11.glRotatef(this.prevCamRoll + (this.camRoll - this.prevCamRoll) * par1, 0.0F, 0.0F, 1.0F);
444
445 if (var2.isPlayerSleeping())
446 {
447 var3 = (float)((double)var3 + 1.0D);
448 GL11.glTranslatef(0.0F, 0.3F, 0.0F);
449
450 if (!this.mc.gameSettings.debugCamEnable)
451 {
452 ForgeHooksClient.orientBedCamera(mc, var2);
453 GL11.glRotatef(var2.prevRotationYaw + (var2.rotationYaw - var2.prevRotationYaw) * par1 + 180.0F, 0.0F, -1.0F, 0.0F);
454 GL11.glRotatef(var2.prevRotationPitch + (var2.rotationPitch - var2.prevRotationPitch) * par1, -1.0F, 0.0F, 0.0F);
455 }
456 }
457 else if (this.mc.gameSettings.thirdPersonView > 0)
458 {
459 double var27 = (double)(this.thirdPersonDistanceTemp + (this.thirdPersonDistance - this.thirdPersonDistanceTemp) * par1);
460 float var13;
461 float var28;
462
463 if (this.mc.gameSettings.debugCamEnable)
464 {
465 var28 = this.prevDebugCamYaw + (this.debugCamYaw - this.prevDebugCamYaw) * par1;
466 var13 = this.prevDebugCamPitch + (this.debugCamPitch - this.prevDebugCamPitch) * par1;
467 GL11.glTranslatef(0.0F, 0.0F, (float)(-var27));
468 GL11.glRotatef(var13, 1.0F, 0.0F, 0.0F);
469 GL11.glRotatef(var28, 0.0F, 1.0F, 0.0F);
470 }
471 else
472 {
473 var28 = var2.rotationYaw;
474 var13 = var2.rotationPitch;
475
476 if (this.mc.gameSettings.thirdPersonView == 2)
477 {
478 var13 += 180.0F;
479 }
480
481 double var14 = (double)(-MathHelper.sin(var28 / 180.0F * (float)Math.PI) * MathHelper.cos(var13 / 180.0F * (float)Math.PI)) * var27;
482 double var16 = (double)(MathHelper.cos(var28 / 180.0F * (float)Math.PI) * MathHelper.cos(var13 / 180.0F * (float)Math.PI)) * var27;
483 double var18 = (double)(-MathHelper.sin(var13 / 180.0F * (float)Math.PI)) * var27;
484
485 for (int var20 = 0; var20 < 8; ++var20)
486 {
487 float var21 = (float)((var20 & 1) * 2 - 1);
488 float var22 = (float)((var20 >> 1 & 1) * 2 - 1);
489 float var23 = (float)((var20 >> 2 & 1) * 2 - 1);
490 var21 *= 0.1F;
491 var22 *= 0.1F;
492 var23 *= 0.1F;
493 MovingObjectPosition var24 = this.mc.theWorld.rayTraceBlocks(this.mc.theWorld.getWorldVec3Pool().getVecFromPool(var4 + (double)var21, var6 + (double)var22, var8 + (double)var23), this.mc.theWorld.getWorldVec3Pool().getVecFromPool(var4 - var14 + (double)var21 + (double)var23, var6 - var18 + (double)var22, var8 - var16 + (double)var23));
494
495 if (var24 != null)
496 {
497 double var25 = var24.hitVec.distanceTo(this.mc.theWorld.getWorldVec3Pool().getVecFromPool(var4, var6, var8));
498
499 if (var25 < var27)
500 {
501 var27 = var25;
502 }
503 }
504 }
505
506 if (this.mc.gameSettings.thirdPersonView == 2)
507 {
508 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
509 }
510
511 GL11.glRotatef(var2.rotationPitch - var13, 1.0F, 0.0F, 0.0F);
512 GL11.glRotatef(var2.rotationYaw - var28, 0.0F, 1.0F, 0.0F);
513 GL11.glTranslatef(0.0F, 0.0F, (float)(-var27));
514 GL11.glRotatef(var28 - var2.rotationYaw, 0.0F, 1.0F, 0.0F);
515 GL11.glRotatef(var13 - var2.rotationPitch, 1.0F, 0.0F, 0.0F);
516 }
517 }
518 else
519 {
520 GL11.glTranslatef(0.0F, 0.0F, -0.1F);
521 }
522
523 if (!this.mc.gameSettings.debugCamEnable)
524 {
525 GL11.glRotatef(var2.prevRotationPitch + (var2.rotationPitch - var2.prevRotationPitch) * par1, 1.0F, 0.0F, 0.0F);
526 GL11.glRotatef(var2.prevRotationYaw + (var2.rotationYaw - var2.prevRotationYaw) * par1 + 180.0F, 0.0F, 1.0F, 0.0F);
527 }
528
529 GL11.glTranslatef(0.0F, var3, 0.0F);
530 var4 = var2.prevPosX + (var2.posX - var2.prevPosX) * (double)par1;
531 var6 = var2.prevPosY + (var2.posY - var2.prevPosY) * (double)par1 - (double)var3;
532 var8 = var2.prevPosZ + (var2.posZ - var2.prevPosZ) * (double)par1;
533 this.cloudFog = this.mc.renderGlobal.func_72721_a(var4, var6, var8, par1);
534 }
535
536 /**
537 * sets up projection, view effects, camera position/rotation
538 */
539 private void setupCameraTransform(float par1, int par2)
540 {
541 this.farPlaneDistance = (float)(256 >> this.mc.gameSettings.renderDistance);
542 GL11.glMatrixMode(GL11.GL_PROJECTION);
543 GL11.glLoadIdentity();
544 float var3 = 0.07F;
545
546 if (this.mc.gameSettings.anaglyph)
547 {
548 GL11.glTranslatef((float)(-(par2 * 2 - 1)) * var3, 0.0F, 0.0F);
549 }
550
551 if (this.cameraZoom != 1.0D)
552 {
553 GL11.glTranslatef((float)this.cameraYaw, (float)(-this.cameraPitch), 0.0F);
554 GL11.glScaled(this.cameraZoom, this.cameraZoom, 1.0D);
555 }
556
557 GLU.gluPerspective(this.getFOVModifier(par1, true), (float)this.mc.displayWidth / (float)this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
558 float var4;
559
560 if (this.mc.playerController.func_78747_a())
561 {
562 var4 = 0.6666667F;
563 GL11.glScalef(1.0F, var4, 1.0F);
564 }
565
566 GL11.glMatrixMode(GL11.GL_MODELVIEW);
567 GL11.glLoadIdentity();
568
569 if (this.mc.gameSettings.anaglyph)
570 {
571 GL11.glTranslatef((float)(par2 * 2 - 1) * 0.1F, 0.0F, 0.0F);
572 }
573
574 this.hurtCameraEffect(par1);
575
576 if (this.mc.gameSettings.viewBobbing)
577 {
578 this.setupViewBobbing(par1);
579 }
580
581 var4 = this.mc.thePlayer.prevTimeInPortal + (this.mc.thePlayer.timeInPortal - this.mc.thePlayer.prevTimeInPortal) * par1;
582
583 if (var4 > 0.0F)
584 {
585 byte var5 = 20;
586
587 if (this.mc.thePlayer.isPotionActive(Potion.confusion))
588 {
589 var5 = 7;
590 }
591
592 float var6 = 5.0F / (var4 * var4 + 5.0F) - var4 * 0.04F;
593 var6 *= var6;
594 GL11.glRotatef(((float)this.rendererUpdateCount + par1) * (float)var5, 0.0F, 1.0F, 1.0F);
595 GL11.glScalef(1.0F / var6, 1.0F, 1.0F);
596 GL11.glRotatef(-((float)this.rendererUpdateCount + par1) * (float)var5, 0.0F, 1.0F, 1.0F);
597 }
598
599 this.orientCamera(par1);
600
601 if (this.debugViewDirection > 0)
602 {
603 int var7 = this.debugViewDirection - 1;
604
605 if (var7 == 1)
606 {
607 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
608 }
609
610 if (var7 == 2)
611 {
612 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
613 }
614
615 if (var7 == 3)
616 {
617 GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
618 }
619
620 if (var7 == 4)
621 {
622 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
623 }
624
625 if (var7 == 5)
626 {
627 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
628 }
629 }
630 }
631
632 /**
633 * Render player hand
634 */
635 private void renderHand(float par1, int par2)
636 {
637 if (this.debugViewDirection <= 0)
638 {
639 GL11.glMatrixMode(GL11.GL_PROJECTION);
640 GL11.glLoadIdentity();
641 float var3 = 0.07F;
642
643 if (this.mc.gameSettings.anaglyph)
644 {
645 GL11.glTranslatef((float)(-(par2 * 2 - 1)) * var3, 0.0F, 0.0F);
646 }
647
648 if (this.cameraZoom != 1.0D)
649 {
650 GL11.glTranslatef((float)this.cameraYaw, (float)(-this.cameraPitch), 0.0F);
651 GL11.glScaled(this.cameraZoom, this.cameraZoom, 1.0D);
652 }
653
654 GLU.gluPerspective(this.getFOVModifier(par1, false), (float)this.mc.displayWidth / (float)this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
655
656 if (this.mc.playerController.func_78747_a())
657 {
658 float var4 = 0.6666667F;
659 GL11.glScalef(1.0F, var4, 1.0F);
660 }
661
662 GL11.glMatrixMode(GL11.GL_MODELVIEW);
663 GL11.glLoadIdentity();
664
665 if (this.mc.gameSettings.anaglyph)
666 {
667 GL11.glTranslatef((float)(par2 * 2 - 1) * 0.1F, 0.0F, 0.0F);
668 }
669
670 GL11.glPushMatrix();
671 this.hurtCameraEffect(par1);
672
673 if (this.mc.gameSettings.viewBobbing)
674 {
675 this.setupViewBobbing(par1);
676 }
677
678 if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.func_78747_a())
679 {
680 this.enableLightmap((double)par1);
681 this.itemRenderer.renderItemInFirstPerson(par1);
682 this.disableLightmap((double)par1);
683 }
684
685 GL11.glPopMatrix();
686
687 if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping())
688 {
689 this.itemRenderer.renderOverlays(par1);
690 this.hurtCameraEffect(par1);
691 }
692
693 if (this.mc.gameSettings.viewBobbing)
694 {
695 this.setupViewBobbing(par1);
696 }
697 }
698 }
699
700 /**
701 * Disable secondary texture unit used by lightmap
702 */
703 public void disableLightmap(double par1)
704 {
705 OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
706 GL11.glDisable(GL11.GL_TEXTURE_2D);
707 OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
708 }
709
710 /**
711 * Enable lightmap in secondary texture unit
712 */
713 public void enableLightmap(double par1)
714 {
715 OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
716 GL11.glMatrixMode(GL11.GL_TEXTURE);
717 GL11.glLoadIdentity();
718 float var3 = 0.00390625F;
719 GL11.glScalef(var3, var3, var3);
720 GL11.glTranslatef(8.0F, 8.0F, 8.0F);
721 GL11.glMatrixMode(GL11.GL_MODELVIEW);
722 this.mc.renderEngine.bindTexture(this.lightmapTexture);
723 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
724 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
725 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
726 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
727 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP);
728 GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP);
729 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
730 GL11.glEnable(GL11.GL_TEXTURE_2D);
731 OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
732 }
733
734 /**
735 * Recompute a random value that is applied to block color in updateLightmap()
736 */
737 private void updateTorchFlicker()
738 {
739 this.torchFlickerDX = (float)((double)this.torchFlickerDX + (Math.random() - Math.random()) * Math.random() * Math.random());
740 this.torchFlickerDY = (float)((double)this.torchFlickerDY + (Math.random() - Math.random()) * Math.random() * Math.random());
741 this.torchFlickerDX = (float)((double)this.torchFlickerDX * 0.9D);
742 this.torchFlickerDY = (float)((double)this.torchFlickerDY * 0.9D);
743 this.torchFlickerX += (this.torchFlickerDX - this.torchFlickerX) * 1.0F;
744 this.torchFlickerY += (this.torchFlickerDY - this.torchFlickerY) * 1.0F;
745 this.lightmapUpdateNeeded = true;
746 }
747
748 private void updateLightmap(float par1)
749 {
750 WorldClient var2 = this.mc.theWorld;
751
752 if (var2 != null)
753 {
754 for (int var3 = 0; var3 < 256; ++var3)
755 {
756 float var4 = var2.func_72971_b(1.0F) * 0.95F + 0.05F;
757 float var5 = var2.provider.lightBrightnessTable[var3 / 16] * var4;
758 float var6 = var2.provider.lightBrightnessTable[var3 % 16] * (this.torchFlickerX * 0.1F + 1.5F);
759
760 if (var2.lightningFlash > 0)
761 {
762 var5 = var2.provider.lightBrightnessTable[var3 / 16];
763 }
764
765 float var7 = var5 * (var2.func_72971_b(1.0F) * 0.65F + 0.35F);
766 float var8 = var5 * (var2.func_72971_b(1.0F) * 0.65F + 0.35F);
767 float var11 = var6 * ((var6 * 0.6F + 0.4F) * 0.6F + 0.4F);
768 float var12 = var6 * (var6 * var6 * 0.6F + 0.4F);
769 float var13 = var7 + var6;
770 float var14 = var8 + var11;
771 float var15 = var5 + var12;
772 var13 = var13 * 0.96F + 0.03F;
773 var14 = var14 * 0.96F + 0.03F;
774 var15 = var15 * 0.96F + 0.03F;
775 float var16;
776
777 if (this.field_82831_U > 0.0F)
778 {
779 var16 = this.field_82832_V + (this.field_82831_U - this.field_82832_V) * par1;
780 var13 = var13 * (1.0F - var16) + var13 * 0.7F * var16;
781 var14 = var14 * (1.0F - var16) + var14 * 0.6F * var16;
782 var15 = var15 * (1.0F - var16) + var15 * 0.6F * var16;
783 }
784
785 if (var2.provider.dimensionId == 1)
786 {
787 var13 = 0.22F + var6 * 0.75F;
788 var14 = 0.28F + var11 * 0.75F;
789 var15 = 0.25F + var12 * 0.75F;
790 }
791
792 float var17;
793
794 if (this.mc.thePlayer.isPotionActive(Potion.nightVision))
795 {
796 var16 = this.func_82830_a(this.mc.thePlayer, par1);
797 var17 = 1.0F / var13;
798
799 if (var17 > 1.0F / var14)
800 {
801 var17 = 1.0F / var14;
802 }
803
804 if (var17 > 1.0F / var15)
805 {
806 var17 = 1.0F / var15;
807 }
808
809 var13 = var13 * (1.0F - var16) + var13 * var17 * var16;
810 var14 = var14 * (1.0F - var16) + var14 * var17 * var16;
811 var15 = var15 * (1.0F - var16) + var15 * var17 * var16;
812 }
813
814 if (var13 > 1.0F)
815 {
816 var13 = 1.0F;
817 }
818
819 if (var14 > 1.0F)
820 {
821 var14 = 1.0F;
822 }
823
824 if (var15 > 1.0F)
825 {
826 var15 = 1.0F;
827 }
828
829 var16 = this.mc.gameSettings.gammaSetting;
830 var17 = 1.0F - var13;
831 float var18 = 1.0F - var14;
832 float var19 = 1.0F - var15;
833 var17 = 1.0F - var17 * var17 * var17 * var17;
834 var18 = 1.0F - var18 * var18 * var18 * var18;
835 var19 = 1.0F - var19 * var19 * var19 * var19;
836 var13 = var13 * (1.0F - var16) + var17 * var16;
837 var14 = var14 * (1.0F - var16) + var18 * var16;
838 var15 = var15 * (1.0F - var16) + var19 * var16;
839 var13 = var13 * 0.96F + 0.03F;
840 var14 = var14 * 0.96F + 0.03F;
841 var15 = var15 * 0.96F + 0.03F;
842
843 if (var13 > 1.0F)
844 {
845 var13 = 1.0F;
846 }
847
848 if (var14 > 1.0F)
849 {
850 var14 = 1.0F;
851 }
852
853 if (var15 > 1.0F)
854 {
855 var15 = 1.0F;
856 }
857
858 if (var13 < 0.0F)
859 {
860 var13 = 0.0F;
861 }
862
863 if (var14 < 0.0F)
864 {
865 var14 = 0.0F;
866 }
867
868 if (var15 < 0.0F)
869 {
870 var15 = 0.0F;
871 }
872
873 short var20 = 255;
874 int var21 = (int)(var13 * 255.0F);
875 int var22 = (int)(var14 * 255.0F);
876 int var23 = (int)(var15 * 255.0F);
877 this.lightmapColors[var3] = var20 << 24 | var21 << 16 | var22 << 8 | var23;
878 }
879
880 this.mc.renderEngine.createTextureFromBytes(this.lightmapColors, 16, 16, this.lightmapTexture);
881 }
882 }
883
884 private float func_82830_a(EntityPlayer par1EntityPlayer, float par2)
885 {
886 int var3 = par1EntityPlayer.getActivePotionEffect(Potion.nightVision).getDuration();
887 return var3 > 200 ? 1.0F : 0.7F + MathHelper.sin(((float)var3 - par2) * (float)Math.PI * 0.2F) * 0.3F;
888 }
889
890 /**
891 * Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
892 */
893 public void updateCameraAndRender(float par1)
894 {
895 this.mc.mcProfiler.startSection("lightTex");
896
897 if (this.lightmapUpdateNeeded)
898 {
899 this.updateLightmap(par1);
900 }
901
902 this.mc.mcProfiler.endSection();
903 boolean var2 = Display.isActive();
904
905 if (!var2 && this.mc.gameSettings.pauseOnLostFocus && (!this.mc.gameSettings.field_85185_A || !Mouse.isButtonDown(1)))
906 {
907 if (Minecraft.getSystemTime() - this.prevFrameTime > 500L)
908 {
909 this.mc.displayInGameMenu();
910 }
911 }
912 else
913 {
914 this.prevFrameTime = Minecraft.getSystemTime();
915 }
916
917 this.mc.mcProfiler.startSection("mouse");
918
919 if (this.mc.inGameHasFocus && var2)
920 {
921 this.mc.mouseHelper.mouseXYChange();
922 float var3 = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
923 float var4 = var3 * var3 * var3 * 8.0F;
924 float var5 = (float)this.mc.mouseHelper.deltaX * var4;
925 float var6 = (float)this.mc.mouseHelper.deltaY * var4;
926 byte var7 = 1;
927
928 if (this.mc.gameSettings.invertMouse)
929 {
930 var7 = -1;
931 }
932
933 if (this.mc.gameSettings.smoothCamera)
934 {
935 this.smoothCamYaw += var5;
936 this.smoothCamPitch += var6;
937 float var8 = par1 - this.smoothCamPartialTicks;
938 this.smoothCamPartialTicks = par1;
939 var5 = this.smoothCamFilterX * var8;
940 var6 = this.smoothCamFilterY * var8;
941 this.mc.thePlayer.setAngles(var5, var6 * (float)var7);
942 }
943 else
944 {
945 this.mc.thePlayer.setAngles(var5, var6 * (float)var7);
946 }
947 }
948
949 this.mc.mcProfiler.endSection();
950
951 if (!this.mc.skipRenderWorld)
952 {
953 anaglyphEnable = this.mc.gameSettings.anaglyph;
954 ScaledResolution var13 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
955 int var14 = var13.getScaledWidth();
956 int var15 = var13.getScaledHeight();
957 int var16 = Mouse.getX() * var14 / this.mc.displayWidth;
958 int var17 = var15 - Mouse.getY() * var15 / this.mc.displayHeight - 1;
959 int var18 = func_78465_a(this.mc.gameSettings.limitFramerate);
960
961 if (this.mc.theWorld != null)
962 {
963 this.mc.mcProfiler.startSection("level");
964
965 if (this.mc.gameSettings.limitFramerate == 0)
966 {
967 this.renderWorld(par1, 0L);
968 }
969 else
970 {
971 this.renderWorld(par1, this.renderEndNanoTime + (long)(1000000000 / var18));
972 }
973
974 this.renderEndNanoTime = System.nanoTime();
975 this.mc.mcProfiler.endStartSection("gui");
976
977 if (!this.mc.gameSettings.hideGUI || this.mc.currentScreen != null)
978 {
979 this.mc.ingameGUI.renderGameOverlay(par1, this.mc.currentScreen != null, var16, var17);
980 }
981
982 this.mc.mcProfiler.endSection();
983 }
984 else
985 {
986 GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
987 GL11.glMatrixMode(GL11.GL_PROJECTION);
988 GL11.glLoadIdentity();
989 GL11.glMatrixMode(GL11.GL_MODELVIEW);
990 GL11.glLoadIdentity();
991 this.setupOverlayRendering();
992 this.renderEndNanoTime = System.nanoTime();
993 }
994
995 if (this.mc.currentScreen != null)
996 {
997 GL11.glClear(256);
998
999 try
1000 {
1001 this.mc.currentScreen.drawScreen(var16, var17, par1);
1002 }
1003 catch (Throwable var12)
1004 {
1005 CrashReport var10 = CrashReport.func_85055_a(var12, "Rendering screen");
1006 CrashReportCategory var11 = var10.func_85058_a("Screen render details");
1007 var11.addCrashSectionCallable("Screen name", new CallableScreenName(this));
1008 var11.addCrashSectionCallable("Mouse location", new CallableMouseLocation(this, var16, var17));
1009 var11.addCrashSectionCallable("Screen size", new CallableScreenSize(this, var13));
1010 throw new ReportedException(var10);
1011 }
1012
1013 if (this.mc.currentScreen != null && this.mc.currentScreen.guiParticles != null)
1014 {
1015 this.mc.currentScreen.guiParticles.draw(par1);
1016 }
1017 }
1018 }
1019 }
1020
1021 public void renderWorld(float par1, long par2)
1022 {
1023 this.mc.mcProfiler.startSection("lightTex");
1024
1025 if (this.lightmapUpdateNeeded)
1026 {
1027 this.updateLightmap(par1);
1028 }
1029
1030 GL11.glEnable(GL11.GL_CULL_FACE);
1031 GL11.glEnable(GL11.GL_DEPTH_TEST);
1032
1033 if (this.mc.renderViewEntity == null)
1034 {
1035 this.mc.renderViewEntity = this.mc.thePlayer;
1036 }
1037
1038 this.mc.mcProfiler.endStartSection("pick");
1039 this.getMouseOver(par1);
1040 EntityLiving var4 = this.mc.renderViewEntity;
1041 RenderGlobal var5 = this.mc.renderGlobal;
1042 EffectRenderer var6 = this.mc.effectRenderer;
1043 double var7 = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par1;
1044 double var9 = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par1;
1045 double var11 = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par1;
1046 this.mc.mcProfiler.endStartSection("center");
1047
1048 for (int var13 = 0; var13 < 2; ++var13)
1049 {
1050 if (this.mc.gameSettings.anaglyph)
1051 {
1052 anaglyphField = var13;
1053
1054 if (anaglyphField == 0)
1055 {
1056 GL11.glColorMask(false, true, true, false);
1057 }
1058 else
1059 {
1060 GL11.glColorMask(true, false, false, false);
1061 }
1062 }
1063
1064 this.mc.mcProfiler.endStartSection("clear");
1065 GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
1066 this.updateFogColor(par1);
1067 GL11.glClear(16640);
1068 GL11.glEnable(GL11.GL_CULL_FACE);
1069 this.mc.mcProfiler.endStartSection("camera");
1070 this.setupCameraTransform(par1, var13);
1071 ActiveRenderInfo.updateRenderInfo(this.mc.thePlayer, this.mc.gameSettings.thirdPersonView == 2);
1072 this.mc.mcProfiler.endStartSection("frustrum");
1073 ClippingHelperImpl.getInstance();
1074
1075 if (this.mc.gameSettings.renderDistance < 2)
1076 {
1077 this.setupFog(-1, par1);
1078 this.mc.mcProfiler.endStartSection("sky");
1079 var5.renderSky(par1);
1080 }
1081
1082 GL11.glEnable(GL11.GL_FOG);
1083 this.setupFog(1, par1);
1084
1085 if (this.mc.gameSettings.ambientOcclusion)
1086 {
1087 GL11.glShadeModel(GL11.GL_SMOOTH);
1088 }
1089
1090 this.mc.mcProfiler.endStartSection("culling");
1091 Frustrum var14 = new Frustrum();
1092 var14.setPosition(var7, var9, var11);
1093 this.mc.renderGlobal.clipRenderersByFrustum(var14, par1);
1094
1095 if (var13 == 0)
1096 {
1097 this.mc.mcProfiler.endStartSection("updatechunks");
1098
1099 while (!this.mc.renderGlobal.updateRenderers(var4, false) && par2 != 0L)
1100 {
1101 long var15 = par2 - System.nanoTime();
1102
1103 if (var15 < 0L || var15 > 1000000000L)
1104 {
1105 break;
1106 }
1107 }
1108 }
1109
1110 if (var4.posY < 128.0D)
1111 {
1112 this.func_82829_a(var5, par1);
1113 }
1114
1115 this.setupFog(0, par1);
1116 GL11.glEnable(GL11.GL_FOG);
1117 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png"));
1118 RenderHelper.disableStandardItemLighting();
1119 this.mc.mcProfiler.endStartSection("terrain");
1120 var5.sortAndRender(var4, 0, (double)par1);
1121 GL11.glShadeModel(GL11.GL_FLAT);
1122 EntityPlayer var17;
1123
1124 if (this.debugViewDirection == 0)
1125 {
1126 RenderHelper.enableStandardItemLighting();
1127 this.mc.mcProfiler.endStartSection("entities");
1128 var5.renderEntities(var4.getPosition(par1), var14, par1);
1129 this.enableLightmap((double)par1);
1130 this.mc.mcProfiler.endStartSection("litParticles");
1131 var6.renderLitParticles(var4, par1);
1132 RenderHelper.disableStandardItemLighting();
1133 this.setupFog(0, par1);
1134 this.mc.mcProfiler.endStartSection("particles");
1135 var6.renderParticles(var4, par1);
1136 this.disableLightmap((double)par1);
1137
1138 if (this.mc.objectMouseOver != null && var4.isInsideOfMaterial(Material.water) && var4 instanceof EntityPlayer && !this.mc.gameSettings.hideGUI)
1139 {
1140 var17 = (EntityPlayer)var4;
1141 GL11.glDisable(GL11.GL_ALPHA_TEST);
1142 this.mc.mcProfiler.endStartSection("outline");
1143 if (!ForgeHooksClient.onDrawBlockHighlight(var5, var17, mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1))
1144 {
1145 var5.drawBlockBreaking(var17, this.mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1);
1146 var5.drawSelectionBox(var17, this.mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1);
1147 }
1148 GL11.glEnable(GL11.GL_ALPHA_TEST);
1149 }
1150 }
1151
1152 GL11.glDisable(GL11.GL_BLEND);
1153 GL11.glEnable(GL11.GL_CULL_FACE);
1154 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
1155 GL11.glDepthMask(true);
1156 this.setupFog(0, par1);
1157 GL11.glEnable(GL11.GL_BLEND);
1158 GL11.glDisable(GL11.GL_CULL_FACE);
1159 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png"));
1160
1161 if (this.mc.gameSettings.fancyGraphics)
1162 {
1163 this.mc.mcProfiler.endStartSection("water");
1164
1165 if (this.mc.gameSettings.ambientOcclusion)
1166 {
1167 GL11.glShadeModel(GL11.GL_SMOOTH);
1168 }
1169
1170 GL11.glColorMask(false, false, false, false);
1171 int var18 = var5.sortAndRender(var4, 1, (double)par1);
1172
1173 if (this.mc.gameSettings.anaglyph)
1174 {
1175 if (anaglyphField == 0)
1176 {
1177 GL11.glColorMask(false, true, true, true);
1178 }
1179 else
1180 {
1181 GL11.glColorMask(true, false, false, true);
1182 }
1183 }
1184 else
1185 {
1186 GL11.glColorMask(true, true, true, true);
1187 }
1188
1189 if (var18 > 0)
1190 {
1191 var5.renderAllRenderLists(1, (double)par1);
1192 }
1193
1194 GL11.glShadeModel(GL11.GL_FLAT);
1195 }
1196 else
1197 {
1198 this.mc.mcProfiler.endStartSection("water");
1199 var5.sortAndRender(var4, 1, (double)par1);
1200 }
1201
1202 GL11.glDepthMask(true);
1203 GL11.glEnable(GL11.GL_CULL_FACE);
1204 GL11.glDisable(GL11.GL_BLEND);
1205
1206 if (this.cameraZoom == 1.0D && var4 instanceof EntityPlayer && !this.mc.gameSettings.hideGUI && this.mc.objectMouseOver != null && !var4.isInsideOfMaterial(Material.water))
1207 {
1208 var17 = (EntityPlayer)var4;
1209 GL11.glDisable(GL11.GL_ALPHA_TEST);
1210 this.mc.mcProfiler.endStartSection("outline");
1211 if (!ForgeHooksClient.onDrawBlockHighlight(var5, var17, mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1))
1212 {
1213 var5.drawBlockBreaking(var17, this.mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1);
1214 var5.drawSelectionBox(var17, this.mc.objectMouseOver, 0, var17.inventory.getCurrentItem(), par1);
1215 }
1216 GL11.glEnable(GL11.GL_ALPHA_TEST);
1217 }
1218
1219 this.mc.mcProfiler.endStartSection("destroyProgress");
1220 GL11.glEnable(GL11.GL_BLEND);
1221 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
1222 var5.drawBlockDamageTexture(Tessellator.instance, var4, par1);
1223 GL11.glDisable(GL11.GL_BLEND);
1224 this.mc.mcProfiler.endStartSection("weather");
1225 this.renderRainSnow(par1);
1226 GL11.glDisable(GL11.GL_FOG);
1227
1228 if (var4.posY >= 128.0D)
1229 {
1230 this.func_82829_a(var5, par1);
1231 }
1232
1233 this.mc.mcProfiler.endStartSection("FRenderLast");
1234 ForgeHooksClient.dispatchRenderLast(var5, par1);
1235
1236 this.mc.mcProfiler.endStartSection("hand");
1237
1238 if (this.cameraZoom == 1.0D)
1239 {
1240 GL11.glClear(256);
1241 this.renderHand(par1, var13);
1242 }
1243
1244 if (!this.mc.gameSettings.anaglyph)
1245 {
1246 this.mc.mcProfiler.endSection();
1247 return;
1248 }
1249 }
1250
1251 GL11.glColorMask(true, true, true, false);
1252 this.mc.mcProfiler.endSection();
1253 }
1254
1255 private void func_82829_a(RenderGlobal par1RenderGlobal, float par2)
1256 {
1257 if (this.mc.gameSettings.shouldRenderClouds())
1258 {
1259 this.mc.mcProfiler.endStartSection("clouds");
1260 GL11.glPushMatrix();
1261 this.setupFog(0, par2);
1262 GL11.glEnable(GL11.GL_FOG);
1263 par1RenderGlobal.renderClouds(par2);
1264 GL11.glDisable(GL11.GL_FOG);
1265 this.setupFog(1, par2);
1266 GL11.glPopMatrix();
1267 }
1268 }
1269
1270 private void addRainParticles()
1271 {
1272 float var1 = this.mc.theWorld.getRainStrength(1.0F);
1273
1274 if (!this.mc.gameSettings.fancyGraphics)
1275 {
1276 var1 /= 2.0F;
1277 }
1278
1279 if (var1 != 0.0F)
1280 {
1281 this.random.setSeed((long)this.rendererUpdateCount * 312987231L);
1282 EntityLiving var2 = this.mc.renderViewEntity;
1283 WorldClient var3 = this.mc.theWorld;
1284 int var4 = MathHelper.floor_double(var2.posX);
1285 int var5 = MathHelper.floor_double(var2.posY);
1286 int var6 = MathHelper.floor_double(var2.posZ);
1287 byte var7 = 10;
1288 double var8 = 0.0D;
1289 double var10 = 0.0D;
1290 double var12 = 0.0D;
1291 int var14 = 0;
1292 int var15 = (int)(100.0F * var1 * var1);
1293
1294 if (this.mc.gameSettings.particleSetting == 1)
1295 {
1296 var15 >>= 1;
1297 }
1298 else if (this.mc.gameSettings.particleSetting == 2)
1299 {
1300 var15 = 0;
1301 }
1302
1303 for (int var16 = 0; var16 < var15; ++var16)
1304 {
1305 int var17 = var4 + this.random.nextInt(var7) - this.random.nextInt(var7);
1306 int var18 = var6 + this.random.nextInt(var7) - this.random.nextInt(var7);
1307 int var19 = var3.getPrecipitationHeight(var17, var18);
1308 int var20 = var3.getBlockId(var17, var19 - 1, var18);
1309 BiomeGenBase var21 = var3.getBiomeGenForCoords(var17, var18);
1310
1311 if (var19 <= var5 + var7 && var19 >= var5 - var7 && var21.canSpawnLightningBolt() && var21.getFloatTemperature() >= 0.2F)
1312 {
1313 float var22 = this.random.nextFloat();
1314 float var23 = this.random.nextFloat();
1315
1316 if (var20 > 0)
1317 {
1318 if (Block.blocksList[var20].blockMaterial == Material.lava)
1319 {
1320 this.mc.effectRenderer.addEffect(new EntitySmokeFX(var3, (double)((float)var17 + var22), (double)((float)var19 + 0.1F) - Block.blocksList[var20].getBlockBoundsMinY(), (double)((float)var18 + var23), 0.0D, 0.0D, 0.0D));
1321 }
1322 else
1323 {
1324 ++var14;
1325
1326 if (this.random.nextInt(var14) == 0)
1327 {
1328 var8 = (double)((float)var17 + var22);
1329 var10 = (double)((float)var19 + 0.1F) - Block.blocksList[var20].getBlockBoundsMinY();
1330 var12 = (double)((float)var18 + var23);
1331 }
1332
1333 this.mc.effectRenderer.addEffect(new EntityRainFX(var3, (double)((float)var17 + var22), (double)((float)var19 + 0.1F) - Block.blocksList[var20].getBlockBoundsMinY(), (double)((float)var18 + var23)));
1334 }
1335 }
1336 }
1337 }
1338
1339 if (var14 > 0 && this.random.nextInt(3) < this.rainSoundCounter++)
1340 {
1341 this.rainSoundCounter = 0;
1342
1343 if (var10 > var2.posY + 1.0D && var3.getPrecipitationHeight(MathHelper.floor_double(var2.posX), MathHelper.floor_double(var2.posZ)) > MathHelper.floor_double(var2.posY))
1344 {
1345 this.mc.theWorld.playSound(var8, var10, var12, "ambient.weather.rain", 0.1F, 0.5F);
1346 }
1347 else
1348 {
1349 this.mc.theWorld.playSound(var8, var10, var12, "ambient.weather.rain", 0.2F, 1.0F);
1350 }
1351 }
1352 }
1353 }
1354
1355 /**
1356 * Render rain and snow
1357 */
1358 protected void renderRainSnow(float par1)
1359 {
1360 float var2 = this.mc.theWorld.getRainStrength(par1);
1361
1362 if (var2 > 0.0F)
1363 {
1364 this.enableLightmap((double)par1);
1365
1366 if (this.rainXCoords == null)
1367 {
1368 this.rainXCoords = new float[1024];
1369 this.rainYCoords = new float[1024];
1370
1371 for (int var3 = 0; var3 < 32; ++var3)
1372 {
1373 for (int var4 = 0; var4 < 32; ++var4)
1374 {
1375 float var5 = (float)(var4 - 16);
1376 float var6 = (float)(var3 - 16);
1377 float var7 = MathHelper.sqrt_float(var5 * var5 + var6 * var6);
1378 this.rainXCoords[var3 << 5 | var4] = -var6 / var7;
1379 this.rainYCoords[var3 << 5 | var4] = var5 / var7;
1380 }
1381 }
1382 }
1383
1384 EntityLiving var41 = this.mc.renderViewEntity;
1385 WorldClient var42 = this.mc.theWorld;
1386 int var43 = MathHelper.floor_double(var41.posX);
1387 int var44 = MathHelper.floor_double(var41.posY);
1388 int var45 = MathHelper.floor_double(var41.posZ);
1389 Tessellator var8 = Tessellator.instance;
1390 GL11.glDisable(GL11.GL_CULL_FACE);
1391 GL11.glNormal3f(0.0F, 1.0F, 0.0F);
1392 GL11.glEnable(GL11.GL_BLEND);
1393 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
1394 GL11.glAlphaFunc(GL11.GL_GREATER, 0.01F);
1395 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/environment/snow.png"));
1396 double var9 = var41.lastTickPosX + (var41.posX - var41.lastTickPosX) * (double)par1;
1397 double var11 = var41.lastTickPosY + (var41.posY - var41.lastTickPosY) * (double)par1;
1398 double var13 = var41.lastTickPosZ + (var41.posZ - var41.lastTickPosZ) * (double)par1;
1399 int var15 = MathHelper.floor_double(var11);
1400 byte var16 = 5;
1401
1402 if (this.mc.gameSettings.fancyGraphics)
1403 {
1404 var16 = 10;
1405 }
1406
1407 boolean var17 = false;
1408 byte var18 = -1;
1409 float var19 = (float)this.rendererUpdateCount + par1;
1410
1411 if (this.mc.gameSettings.fancyGraphics)
1412 {
1413 var16 = 10;
1414 }
1415
1416 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
1417 var17 = false;
1418
1419 for (int var20 = var45 - var16; var20 <= var45 + var16; ++var20)
1420 {
1421 for (int var21 = var43 - var16; var21 <= var43 + var16; ++var21)
1422 {
1423 int var22 = (var20 - var45 + 16) * 32 + var21 - var43 + 16;
1424 float var23 = this.rainXCoords[var22] * 0.5F;
1425 float var24 = this.rainYCoords[var22] * 0.5F;
1426 BiomeGenBase var25 = var42.getBiomeGenForCoords(var21, var20);
1427
1428 if (var25.canSpawnLightningBolt() || var25.getEnableSnow())
1429 {
1430 int var26 = var42.getPrecipitationHeight(var21, var20);
1431 int var27 = var44 - var16;
1432 int var28 = var44 + var16;
1433
1434 if (var27 < var26)
1435 {
1436 var27 = var26;
1437 }
1438
1439 if (var28 < var26)
1440 {
1441 var28 = var26;
1442 }
1443
1444 float var29 = 1.0F;
1445 int var30 = var26;
1446
1447 if (var26 < var15)
1448 {
1449 var30 = var15;
1450 }
1451
1452 if (var27 != var28)
1453 {
1454 this.random.setSeed((long)(var21 * var21 * 3121 + var21 * 45238971 ^ var20 * var20 * 418711 + var20 * 13761));
1455 float var31 = var25.getFloatTemperature();
1456 double var35;
1457 float var32;
1458
1459 if (var42.getWorldChunkManager().getTemperatureAtHeight(var31, var26) >= 0.15F)
1460 {
1461 if (var18 != 0)
1462 {
1463 if (var18 >= 0)
1464 {
1465 var8.draw();
1466 }
1467
1468 var18 = 0;
1469 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/environment/rain.png"));
1470 var8.startDrawingQuads();
1471 }
1472
1473 var32 = ((float)(this.rendererUpdateCount + var21 * var21 * 3121 + var21 * 45238971 + var20 * var20 * 418711 + var20 * 13761 & 31) + par1) / 32.0F * (3.0F + this.random.nextFloat());
1474 double var33 = (double)((float)var21 + 0.5F) - var41.posX;
1475 var35 = (double)((float)var20 + 0.5F) - var41.posZ;
1476 float var37 = MathHelper.sqrt_double(var33 * var33 + var35 * var35) / (float)var16;
1477 float var38 = 1.0F;
1478 var8.setBrightness(var42.getLightBrightnessForSkyBlocks(var21, var30, var20, 0));
1479 var8.setColorRGBA_F(var38, var38, var38, ((1.0F - var37 * var37) * 0.5F + 0.5F) * var2);
1480 var8.setTranslation(-var9 * 1.0D, -var11 * 1.0D, -var13 * 1.0D);
1481 var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var27, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29), (double)((float)var27 * var29 / 4.0F + var32 * var29));
1482 var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var27, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29), (double)((float)var27 * var29 / 4.0F + var32 * var29));
1483 var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var28, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29), (double)((float)var28 * var29 / 4.0F + var32 * var29));
1484 var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var28, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29), (double)((float)var28 * var29 / 4.0F + var32 * var29));
1485 var8.setTranslation(0.0D, 0.0D, 0.0D);
1486 }
1487 else
1488 {
1489 if (var18 != 1)
1490 {
1491 if (var18 >= 0)
1492 {
1493 var8.draw();
1494 }
1495
1496 var18 = 1;
1497 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/environment/snow.png"));
1498 var8.startDrawingQuads();
1499 }
1500
1501 var32 = ((float)(this.rendererUpdateCount & 511) + par1) / 512.0F;
1502 float var46 = this.random.nextFloat() + var19 * 0.01F * (float)this.random.nextGaussian();
1503 float var34 = this.random.nextFloat() + var19 * (float)this.random.nextGaussian() * 0.001F;
1504 var35 = (double)((float)var21 + 0.5F) - var41.posX;
1505 double var47 = (double)((float)var20 + 0.5F) - var41.posZ;
1506 float var39 = MathHelper.sqrt_double(var35 * var35 + var47 * var47) / (float)var16;
1507 float var40 = 1.0F;
1508 var8.setBrightness((var42.getLightBrightnessForSkyBlocks(var21, var30, var20, 0) * 3 + 15728880) / 4);
1509 var8.setColorRGBA_F(var40, var40, var40, ((1.0F - var39 * var39) * 0.3F + 0.5F) * var2);
1510 var8.setTranslation(-var9 * 1.0D, -var11 * 1.0D, -var13 * 1.0D);
1511 var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var27, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29 + var46), (double)((float)var27 * var29 / 4.0F + var32 * var29 + var34));
1512 var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var27, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29 + var46), (double)((float)var27 * var29 / 4.0F + var32 * var29 + var34));
1513 var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var28, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29 + var46), (double)((float)var28 * var29 / 4.0F + var32 * var29 + var34));
1514 var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var28, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29 + var46), (double)((float)var28 * var29 / 4.0F + var32 * var29 + var34));
1515 var8.setTranslation(0.0D, 0.0D, 0.0D);
1516 }
1517 }
1518 }
1519 }
1520 }
1521
1522 if (var18 >= 0)
1523 {
1524 var8.draw();
1525 }
1526
1527 GL11.glEnable(GL11.GL_CULL_FACE);
1528 GL11.glDisable(GL11.GL_BLEND);
1529 GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
1530 this.disableLightmap((double)par1);
1531 }
1532 }
1533
1534 /**
1535 * Setup orthogonal projection for rendering GUI screen overlays
1536 */
1537 public void setupOverlayRendering()
1538 {
1539 ScaledResolution var1 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
1540 GL11.glClear(256);
1541 GL11.glMatrixMode(GL11.GL_PROJECTION);
1542 GL11.glLoadIdentity();
1543 GL11.glOrtho(0.0D, var1.getScaledWidth_double(), var1.getScaledHeight_double(), 0.0D, 1000.0D, 3000.0D);
1544 GL11.glMatrixMode(GL11.GL_MODELVIEW);
1545 GL11.glLoadIdentity();
1546 GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
1547 }
1548
1549 /**
1550 * calculates fog and calls glClearColor
1551 */
1552 private void updateFogColor(float par1)
1553 {
1554 WorldClient var2 = this.mc.theWorld;
1555 EntityLiving var3 = this.mc.renderViewEntity;
1556 float var4 = 1.0F / (float)(4 - this.mc.gameSettings.renderDistance);
1557 var4 = 1.0F - (float)Math.pow((double)var4, 0.25D);
1558 Vec3 var5 = var2.getSkyColor(this.mc.renderViewEntity, par1);
1559 float var6 = (float)var5.xCoord;
1560 float var7 = (float)var5.yCoord;
1561 float var8 = (float)var5.zCoord;
1562 Vec3 var9 = var2.getFogColor(par1);
1563 this.fogColorRed = (float)var9.xCoord;
1564 this.fogColorGreen = (float)var9.yCoord;
1565 this.fogColorBlue = (float)var9.zCoord;
1566 float var11;
1567
1568 if (this.mc.gameSettings.renderDistance < 2)
1569 {
1570 Vec3 var10 = MathHelper.sin(var2.getCelestialAngleRadians(par1)) > 0.0F ? var2.getWorldVec3Pool().getVecFromPool(-1.0D, 0.0D, 0.0D) : var2.getWorldVec3Pool().getVecFromPool(1.0D, 0.0D, 0.0D);
1571 var11 = (float)var3.getLook(par1).dotProduct(var10);
1572
1573 if (var11 < 0.0F)
1574 {
1575 var11 = 0.0F;
1576 }
1577
1578 if (var11 > 0.0F)
1579 {
1580 float[] var12 = var2.provider.calcSunriseSunsetColors(var2.getCelestialAngle(par1), par1);
1581
1582 if (var12 != null)
1583 {
1584 var11 *= var12[3];
1585 this.fogColorRed = this.fogColorRed * (1.0F - var11) + var12[0] * var11;
1586 this.fogColorGreen = this.fogColorGreen * (1.0F - var11) + var12[1] * var11;
1587 this.fogColorBlue = this.fogColorBlue * (1.0F - var11) + var12[2] * var11;
1588 }
1589 }
1590 }
1591
1592 this.fogColorRed += (var6 - this.fogColorRed) * var4;
1593 this.fogColorGreen += (var7 - this.fogColorGreen) * var4;
1594 this.fogColorBlue += (var8 - this.fogColorBlue) * var4;
1595 float var19 = var2.getRainStrength(par1);
1596 float var20;
1597
1598 if (var19 > 0.0F)
1599 {
1600 var11 = 1.0F - var19 * 0.5F;
1601 var20 = 1.0F - var19 * 0.4F;
1602 this.fogColorRed *= var11;
1603 this.fogColorGreen *= var11;
1604 this.fogColorBlue *= var20;
1605 }
1606
1607 var11 = var2.getWeightedThunderStrength(par1);
1608
1609 if (var11 > 0.0F)
1610 {
1611 var20 = 1.0F - var11 * 0.5F;
1612 this.fogColorRed *= var20;
1613 this.fogColorGreen *= var20;
1614 this.fogColorBlue *= var20;
1615 }
1616
1617 int var21 = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, var3, par1);
1618
1619 if (this.cloudFog)
1620 {
1621 Vec3 var13 = var2.drawClouds(par1);
1622 this.fogColorRed = (float)var13.xCoord;
1623 this.fogColorGreen = (float)var13.yCoord;
1624 this.fogColorBlue = (float)var13.zCoord;
1625 }
1626 else if (var21 != 0 && Block.blocksList[var21].blockMaterial == Material.water)
1627 {
1628 this.fogColorRed = 0.02F;
1629 this.fogColorGreen = 0.02F;
1630 this.fogColorBlue = 0.2F;
1631 }
1632 else if (var21 != 0 && Block.blocksList[var21].blockMaterial == Material.lava)
1633 {
1634 this.fogColorRed = 0.6F;
1635 this.fogColorGreen = 0.1F;
1636 this.fogColorBlue = 0.0F;
1637 }
1638
1639 float var22 = this.fogColor2 + (this.fogColor1 - this.fogColor2) * par1;
1640 this.fogColorRed *= var22;
1641 this.fogColorGreen *= var22;
1642 this.fogColorBlue *= var22;
1643 double var14 = (var3.lastTickPosY + (var3.posY - var3.lastTickPosY) * (double)par1) * var2.provider.getVoidFogYFactor();
1644
1645 if (var3.isPotionActive(Potion.blindness))
1646 {
1647 int var16 = var3.getActivePotionEffect(Potion.blindness).getDuration();
1648
1649 if (var16 < 20)
1650 {
1651 var14 *= (double)(1.0F - (float)var16 / 20.0F);
1652 }
1653 else
1654 {
1655 var14 = 0.0D;
1656 }
1657 }
1658
1659 if (var14 < 1.0D)
1660 {
1661 if (var14 < 0.0D)
1662 {
1663 var14 = 0.0D;
1664 }
1665
1666 var14 *= var14;
1667 this.fogColorRed = (float)((double)this.fogColorRed * var14);
1668 this.fogColorGreen = (float)((double)this.fogColorGreen * var14);
1669 this.fogColorBlue = (float)((double)this.fogColorBlue * var14);
1670 }
1671
1672 float var23;
1673
1674 if (this.field_82831_U > 0.0F)
1675 {
1676 var23 = this.field_82832_V + (this.field_82831_U - this.field_82832_V) * par1;
1677 this.fogColorRed = this.fogColorRed * (1.0F - var23) + this.fogColorRed * 0.7F * var23;
1678 this.fogColorGreen = this.fogColorGreen * (1.0F - var23) + this.fogColorGreen * 0.6F * var23;
1679 this.fogColorBlue = this.fogColorBlue * (1.0F - var23) + this.fogColorBlue * 0.6F * var23;
1680 }
1681
1682 float var17;
1683
1684 if (var3.isPotionActive(Potion.nightVision))
1685 {
1686 var23 = this.func_82830_a(this.mc.thePlayer, par1);
1687 var17 = 1.0F / this.fogColorRed;
1688
1689 if (var17 > 1.0F / this.fogColorGreen)
1690 {
1691 var17 = 1.0F / this.fogColorGreen;
1692 }
1693
1694 if (var17 > 1.0F / this.fogColorBlue)
1695 {
1696 var17 = 1.0F / this.fogColorBlue;
1697 }
1698
1699 this.fogColorRed = this.fogColorRed * (1.0F - var23) + this.fogColorRed * var17 * var23;
1700 this.fogColorGreen = this.fogColorGreen * (1.0F - var23) + this.fogColorGreen * var17 * var23;
1701 this.fogColorBlue = this.fogColorBlue * (1.0F - var23) + this.fogColorBlue * var17 * var23;
1702 }
1703
1704 if (this.mc.gameSettings.anaglyph)
1705 {
1706 var23 = (this.fogColorRed * 30.0F + this.fogColorGreen * 59.0F + this.fogColorBlue * 11.0F) / 100.0F;
1707 var17 = (this.fogColorRed * 30.0F + this.fogColorGreen * 70.0F) / 100.0F;
1708 float var18 = (this.fogColorRed * 30.0F + this.fogColorBlue * 70.0F) / 100.0F;
1709 this.fogColorRed = var23;
1710 this.fogColorGreen = var17;
1711 this.fogColorBlue = var18;
1712 }
1713
1714 GL11.glClearColor(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 0.0F);
1715 }
1716
1717 /**
1718 * Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane
1719 * distance and is used for sky rendering.
1720 */
1721 private void setupFog(int par1, float par2)
1722 {
1723 EntityLiving var3 = this.mc.renderViewEntity;
1724 boolean var4 = false;
1725
1726 if (var3 instanceof EntityPlayer)
1727 {
1728 var4 = ((EntityPlayer)var3).capabilities.isCreativeMode;
1729 }
1730
1731 if (par1 == 999)
1732 {
1733 GL11.glFog(GL11.GL_FOG_COLOR, this.setFogColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
1734 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);
1735 GL11.glFogf(GL11.GL_FOG_START, 0.0F);
1736 GL11.glFogf(GL11.GL_FOG_END, 8.0F);
1737
1738 if (GLContext.getCapabilities().GL_NV_fog_distance)
1739 {
1740 GL11.glFogi(34138, 34139);
1741 }
1742
1743 GL11.glFogf(GL11.GL_FOG_START, 0.0F);
1744 }
1745 else
1746 {
1747 GL11.glFog(GL11.GL_FOG_COLOR, this.setFogColorBuffer(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F));
1748 GL11.glNormal3f(0.0F, -1.0F, 0.0F);
1749 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
1750 int var5 = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, var3, par2);
1751 float var6;
1752
1753 if (var3.isPotionActive(Potion.blindness))
1754 {
1755 var6 = 5.0F;
1756 int var7 = var3.getActivePotionEffect(Potion.blindness).getDuration();
1757
1758 if (var7 < 20)
1759 {
1760 var6 = 5.0F + (this.farPlaneDistance - 5.0F) * (1.0F - (float)var7 / 20.0F);
1761 }
1762
1763 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);
1764
1765 if (par1 < 0)
1766 {
1767 GL11.glFogf(GL11.GL_FOG_START, 0.0F);
1768 GL11.glFogf(GL11.GL_FOG_END, var6 * 0.8F);
1769 }
1770 else
1771 {
1772 GL11.glFogf(GL11.GL_FOG_START, var6 * 0.25F);
1773 GL11.glFogf(GL11.GL_FOG_END, var6);
1774 }
1775
1776 if (GLContext.getCapabilities().GL_NV_fog_distance)
1777 {
1778 GL11.glFogi(34138, 34139);
1779 }
1780 }
1781 else
1782 {
1783 float var8;
1784 float var9;
1785 float var10;
1786 float var11;
1787 float var12;
1788
1789 if (this.cloudFog)
1790 {
1791 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
1792 GL11.glFogf(GL11.GL_FOG_DENSITY, 0.1F);
1793 var6 = 1.0F;
1794 var12 = 1.0F;
1795 var8 = 1.0F;
1796
1797 if (this.mc.gameSettings.anaglyph)
1798 {
1799 var9 = (var6 * 30.0F + var12 * 59.0F + var8 * 11.0F) / 100.0F;
1800 var10 = (var6 * 30.0F + var12 * 70.0F) / 100.0F;
1801 var11 = (var6 * 30.0F + var8 * 70.0F) / 100.0F;
1802 }
1803 }
1804 else if (var5 > 0 && Block.blocksList[var5].blockMaterial == Material.water)
1805 {
1806 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
1807
1808 if (var3.isPotionActive(Potion.waterBreathing))
1809 {
1810 GL11.glFogf(GL11.GL_FOG_DENSITY, 0.05F);
1811 }
1812 else
1813 {
1814 GL11.glFogf(GL11.GL_FOG_DENSITY, 0.1F);
1815 }
1816
1817 var6 = 0.4F;
1818 var12 = 0.4F;
1819 var8 = 0.9F;
1820
1821 if (this.mc.gameSettings.anaglyph)
1822 {
1823 var9 = (var6 * 30.0F + var12 * 59.0F + var8 * 11.0F) / 100.0F;
1824 var10 = (var6 * 30.0F + var12 * 70.0F) / 100.0F;
1825 var11 = (var6 * 30.0F + var8 * 70.0F) / 100.0F;
1826 }
1827 }
1828 else if (var5 > 0 && Block.blocksList[var5].blockMaterial == Material.lava)
1829 {
1830 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
1831 GL11.glFogf(GL11.GL_FOG_DENSITY, 2.0F);
1832 var6 = 0.4F;
1833 var12 = 0.3F;
1834 var8 = 0.3F;
1835
1836 if (this.mc.gameSettings.anaglyph)
1837 {
1838 var9 = (var6 * 30.0F + var12 * 59.0F + var8 * 11.0F) / 100.0F;
1839 var10 = (var6 * 30.0F + var12 * 70.0F) / 100.0F;
1840 var11 = (var6 * 30.0F + var8 * 70.0F) / 100.0F;
1841 }
1842 }
1843 else
1844 {
1845 var6 = this.farPlaneDistance;
1846
1847 if (this.mc.theWorld.provider.getWorldHasVoidParticles() && !var4)
1848 {
1849 double var13 = (double)((var3.getBrightnessForRender(par2) & 15728640) >> 20) / 16.0D + (var3.lastTickPosY + (var3.posY - var3.lastTickPosY) * (double)par2 + 4.0D) / 32.0D;
1850
1851 if (var13 < 1.0D)
1852 {
1853 if (var13 < 0.0D)
1854 {
1855 var13 = 0.0D;
1856 }
1857
1858 var13 *= var13;
1859 var9 = 100.0F * (float)var13;
1860
1861 if (var9 < 5.0F)
1862 {
1863 var9 = 5.0F;
1864 }
1865
1866 if (var6 > var9)
1867 {
1868 var6 = var9;
1869 }
1870 }
1871 }
1872
1873 GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);
1874
1875 if (par1 < 0)
1876 {
1877 GL11.glFogf(GL11.GL_FOG_START, 0.0F);
1878 GL11.glFogf(GL11.GL_FOG_END, var6 * 0.8F);
1879 }
1880 else
1881 {
1882 GL11.glFogf(GL11.GL_FOG_START, var6 * 0.25F);
1883 GL11.glFogf(GL11.GL_FOG_END, var6);
1884 }
1885
1886 if (GLContext.getCapabilities().GL_NV_fog_distance)
1887 {
1888 GL11.glFogi(34138, 34139);
1889 }
1890
1891 if (this.mc.theWorld.provider.doesXZShowFog((int)var3.posX, (int)var3.posZ))
1892 {
1893 GL11.glFogf(GL11.GL_FOG_START, var6 * 0.05F);
1894 GL11.glFogf(GL11.GL_FOG_END, Math.min(var6, 192.0F) * 0.5F);
1895 }
1896 }
1897 }
1898
1899 GL11.glEnable(GL11.GL_COLOR_MATERIAL);
1900 GL11.glColorMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT);
1901 }
1902 }
1903
1904 /**
1905 * Update and return fogColorBuffer with the RGBA values passed as arguments
1906 */
1907 private FloatBuffer setFogColorBuffer(float par1, float par2, float par3, float par4)
1908 {
1909 this.fogColorBuffer.clear();
1910 this.fogColorBuffer.put(par1).put(par2).put(par3).put(par4);
1911 this.fogColorBuffer.flip();
1912 return this.fogColorBuffer;
1913 }
1914
1915 public static int func_78465_a(int par0)
1916 {
1917 short var1 = 200;
1918
1919 if (par0 == 1)
1920 {
1921 var1 = 120;
1922 }
1923
1924 if (par0 == 2)
1925 {
1926 var1 = 35;
1927 }
1928
1929 return var1;
1930 }
1931
1932 static Minecraft func_90030_a(EntityRenderer par0EntityRenderer)
1933 {
1934 return par0EntityRenderer.mc;
1935 }
1936 }