001 package net.minecraft.block;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import java.util.ArrayList;
006 import java.util.List;
007 import java.util.Random;
008 import net.minecraft.block.material.Material;
009 import net.minecraft.client.particle.EffectRenderer;
010 import net.minecraft.creativetab.CreativeTabs;
011 import net.minecraft.enchantment.EnchantmentHelper;
012 import net.minecraft.entity.Entity;
013 import net.minecraft.entity.EntityLiving;
014 import net.minecraft.entity.EnumCreatureType;
015 import net.minecraft.entity.item.EntityItem;
016 import net.minecraft.entity.item.EntityXPOrb;
017 import net.minecraft.entity.player.EntityPlayer;
018 import net.minecraft.item.Item;
019 import net.minecraft.item.ItemAnvilBlock;
020 import net.minecraft.item.ItemBlock;
021 import net.minecraft.item.ItemCloth;
022 import net.minecraft.item.ItemColored;
023 import net.minecraft.item.ItemLeaves;
024 import net.minecraft.item.ItemLilyPad;
025 import net.minecraft.item.ItemMultiTextureTile;
026 import net.minecraft.item.ItemPiston;
027 import net.minecraft.item.ItemSlab;
028 import net.minecraft.item.ItemStack;
029 import net.minecraft.stats.StatList;
030 import net.minecraft.tileentity.TileEntity;
031 import net.minecraft.tileentity.TileEntitySign;
032 import net.minecraft.util.AxisAlignedBB;
033 import net.minecraft.util.ChunkCoordinates;
034 import net.minecraft.util.MovingObjectPosition;
035 import net.minecraft.util.StatCollector;
036 import net.minecraft.util.Vec3;
037 import net.minecraft.world.Explosion;
038 import net.minecraft.world.IBlockAccess;
039 import net.minecraft.world.World;
040 import net.minecraft.world.WorldProviderEnd;
041
042 import net.minecraftforge.common.*;
043 import static net.minecraftforge.common.ForgeDirection.*;
044
045 public class Block
046 {
047 protected static int[] blockFireSpreadSpeed = new int[4096];
048 protected static int[] blockFlammability = new int[4096];
049 protected String currentTexture = "/terrain.png";
050 public boolean isDefaultTexture = true;
051 /**
052 * used as foreach item, if item.tab = current tab, display it on the screen
053 */
054 private CreativeTabs displayOnCreativeTab;
055 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
056 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
057 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
058 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
059 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
060 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
061 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
062 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
063 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
064 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
065 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
066 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
067
068 /** List of ly/ff (BlockType) containing the already registered blocks. */
069 public static final Block[] blocksList = new Block[4096];
070
071 /**
072 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
073 */
074 public static final boolean[] opaqueCubeLookup = new boolean[4096];
075
076 /** How much light is subtracted for going through this block */
077 public static final int[] lightOpacity = new int[4096];
078
079 /** Array of booleans that tells if a block can grass */
080 public static final boolean[] canBlockGrass = new boolean[4096];
081
082 /** Amount of light emitted */
083 public static final int[] lightValue = new int[4096];
084 public static final boolean[] requiresSelfNotify = new boolean[4096];
085
086 /**
087 * Flag if block ID should use the brightest neighbor light value as its own
088 */
089 public static boolean[] useNeighborBrightness = new boolean[4096];
090 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
091 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
092 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
093 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
094 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
095 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
096 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
097 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
098 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
099 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
100
101 /** Stationary lava source block */
102 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
103 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
104 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
105 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
106 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
107 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
108 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
109 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
110 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
111 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
112 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
113 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
114 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
115 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
116 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
117 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
118 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
119 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
120 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
121 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
122 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
123 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
124 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
125 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
126 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
127 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
128 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
129 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
130 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
131 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
132 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
133 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
134
135 /** stoneDoubleSlab */
136 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
137
138 /** stoneSingleSlab */
139 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
140 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
141 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
142 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
143 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
144 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
145 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
146 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
147 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
148 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
149 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
150 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
151 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
152 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
153 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
154 public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
155 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
156 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
157 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
158 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
159 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
160 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
161 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
162 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
163 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
164 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
165 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
166 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
167 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
168 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
169 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
170 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
171 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
172 public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
173 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
174 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
175 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
176 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
177 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
178 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
179 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
180 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
181 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
182 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
183 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
184 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
185
186 /** The purple teleport blocks inside the obsidian circle */
187 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
188 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
189 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
190 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
191 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
192
193 /**
194 * April fools secret locked chest, only spawns on new chunks on 1st April.
195 */
196 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
197 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
198 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
199 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
200 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
201 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
202 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
203 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
204 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
205 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
206 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
207 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
208 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
209 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
210 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
211 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
212 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
213 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
214 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
215 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
216 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
217 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
218 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
219 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
220 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
221 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
222 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
223 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
224 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
225 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
226 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
227 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
228 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
229 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
230 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
231 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
232 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
233 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
234 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
235 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
236 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
237 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
238 public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
239 public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
240 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
241 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
242 public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
243 public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes");
244 public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
245 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
246 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
247
248 /**
249 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
250 * come from terrain.png, and the index is 0-based (grass is 0).
251 */
252 public int blockIndexInTexture;
253
254 /** ID of the block. */
255 public final int blockID;
256
257 /** Indicates how many hits it takes to break a block. */
258 protected float blockHardness;
259
260 /** Indicates the blocks resistance to explosions. */
261 protected float blockResistance;
262
263 /**
264 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
265 */
266 protected boolean blockConstructorCalled;
267
268 /**
269 * If this field is true, the block is counted for statistics (mined or placed)
270 */
271 protected boolean enableStats;
272
273 /**
274 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
275 * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
276 */
277 protected boolean needsRandomTick;
278
279 /** true if the Block contains a Tile Entity */
280 protected boolean isBlockContainer;
281
282 /** minimum X for the block bounds (local coordinates) */
283 protected double minX;
284
285 /** minimum Y for the block bounds (local coordinates) */
286 protected double minY;
287
288 /** minimum Z for the block bounds (local coordinates) */
289 protected double minZ;
290
291 /** maximum X for the block bounds (local coordinates) */
292 protected double maxX;
293
294 /** maximum Y for the block bounds (local coordinates) */
295 protected double maxY;
296
297 /** maximum Z for the block bounds (local coordinates) */
298 protected double maxZ;
299
300 /** Sound of stepping on the block */
301 public StepSound stepSound;
302 public float blockParticleGravity;
303
304 /** Block material definition. */
305 public final Material blockMaterial;
306
307 /**
308 * Determines how much velocity is maintained while moving on top of this block
309 */
310 public float slipperiness;
311 private String blockName;
312
313 public Block(int par1, Material par2Material)
314 {
315 this.blockConstructorCalled = true;
316 this.enableStats = true;
317 this.stepSound = soundPowderFootstep;
318 this.blockParticleGravity = 1.0F;
319 this.slipperiness = 0.6F;
320
321 if (blocksList[par1] != null)
322 {
323 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
324 }
325 else
326 {
327 this.blockMaterial = par2Material;
328 blocksList[par1] = this;
329 this.blockID = par1;
330 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
331 opaqueCubeLookup[par1] = this.isOpaqueCube();
332 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
333 canBlockGrass[par1] = !par2Material.getCanBlockGrass();
334 }
335 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
336 }
337
338 /**
339 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
340 * always notify every neightbor block when anything changes.
341 */
342 public Block setRequiresSelfNotify()
343 {
344 requiresSelfNotify[this.blockID] = true;
345 return this;
346 }
347
348 /**
349 * This method is called on a block after all other blocks gets already created. You can use it to reference and
350 * configure something on the block that needs the others ones.
351 */
352 protected void initializeBlock() {}
353
354 public Block(int par1, int par2, Material par3Material)
355 {
356 this(par1, par3Material);
357 this.blockIndexInTexture = par2;
358 }
359
360 /**
361 * Sets the footstep sound for the block. Returns the object for convenience in constructing.
362 */
363 public Block setStepSound(StepSound par1StepSound)
364 {
365 this.stepSound = par1StepSound;
366 return this;
367 }
368
369 /**
370 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
371 */
372 public Block setLightOpacity(int par1)
373 {
374 lightOpacity[this.blockID] = par1;
375 return this;
376 }
377
378 /**
379 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
380 * for convenience in constructing.
381 */
382 public Block setLightValue(float par1)
383 {
384 lightValue[this.blockID] = (int)(15.0F * par1);
385 return this;
386 }
387
388 /**
389 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
390 */
391 public Block setResistance(float par1)
392 {
393 this.blockResistance = par1 * 3.0F;
394 return this;
395 }
396
397 public static boolean isNormalCube(int par0)
398 {
399 Block var1 = blocksList[par0];
400 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
401 }
402
403 /**
404 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
405 */
406 public boolean renderAsNormalBlock()
407 {
408 return true;
409 }
410
411 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
412 {
413 return !this.blockMaterial.blocksMovement();
414 }
415
416 /**
417 * The type of render function that is called for this block
418 */
419 public int getRenderType()
420 {
421 return 0;
422 }
423
424 /**
425 * Sets how many hits it takes to break a block.
426 */
427 public Block setHardness(float par1)
428 {
429 this.blockHardness = par1;
430
431 if (this.blockResistance < par1 * 5.0F)
432 {
433 this.blockResistance = par1 * 5.0F;
434 }
435
436 return this;
437 }
438
439 /**
440 * This method will make the hardness of the block equals to -1, and the block is indestructible.
441 */
442 public Block setBlockUnbreakable()
443 {
444 this.setHardness(-1.0F);
445 return this;
446 }
447
448 /**
449 * Returns the block hardness at a location. Args: world, x, y, z
450 */
451 public float getBlockHardness(World par1World, int par2, int par3, int par4)
452 {
453 return this.blockHardness;
454 }
455
456 /**
457 * Sets whether this block type will receive random update ticks
458 */
459 public Block setTickRandomly(boolean par1)
460 {
461 this.needsRandomTick = par1;
462 return this;
463 }
464
465 /**
466 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
467 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
468 */
469 public boolean getTickRandomly()
470 {
471 return this.needsRandomTick;
472 }
473
474 @Deprecated //Forge: New Metadata sensitive version.
475 public boolean hasTileEntity()
476 {
477 return hasTileEntity(0);
478 }
479
480 /**
481 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ
482 */
483 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
484 {
485 this.minX = (double)par1;
486 this.minY = (double)par2;
487 this.minZ = (double)par3;
488 this.maxX = (double)par4;
489 this.maxY = (double)par5;
490 this.maxZ = (double)par6;
491 }
492
493 @SideOnly(Side.CLIENT)
494
495 /**
496 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
497 */
498 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
499 {
500 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
501 }
502
503 @SideOnly(Side.CLIENT)
504
505 /**
506 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
507 */
508 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
509 {
510 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
511 }
512
513 @SideOnly(Side.CLIENT)
514
515 /**
516 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
517 * coordinates. Args: blockAccess, x, y, z, side
518 */
519 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
520 {
521 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
522 }
523
524 /**
525 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
526 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
527 */
528 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
529 {
530 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
531 }
532
533 @SideOnly(Side.CLIENT)
534
535 /**
536 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
537 */
538 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
539 {
540 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
541 }
542
543 /**
544 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
545 */
546 public int getBlockTextureFromSideAndMetadata(int par1, int par2)
547 {
548 return this.getBlockTextureFromSide(par1);
549 }
550
551 /**
552 * Returns the block texture based on the side being looked at. Args: side
553 */
554 public int getBlockTextureFromSide(int par1)
555 {
556 return this.blockIndexInTexture;
557 }
558
559 /**
560 * if the specified block is in the given AABB, add its collision bounding box to the given list
561 */
562 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
563 {
564 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
565
566 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
567 {
568 par6List.add(var8);
569 }
570 }
571
572 @SideOnly(Side.CLIENT)
573
574 /**
575 * Returns the bounding box of the wired rectangular prism to render.
576 */
577 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
578 {
579 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
580 }
581
582 /**
583 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
584 * cleared to be reused)
585 */
586 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
587 {
588 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
589 }
590
591 /**
592 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
593 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
594 */
595 public boolean isOpaqueCube()
596 {
597 return true;
598 }
599
600 /**
601 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
602 */
603 public boolean canCollideCheck(int par1, boolean par2)
604 {
605 return this.isCollidable();
606 }
607
608 /**
609 * Returns if this block is collidable (only used by Fire). Args: x, y, z
610 */
611 public boolean isCollidable()
612 {
613 return true;
614 }
615
616 /**
617 * Ticks the block if it's been scheduled
618 */
619 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
620
621 @SideOnly(Side.CLIENT)
622
623 /**
624 * A randomly called display update to be able to add particles or other items for display
625 */
626 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
627
628 /**
629 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData
630 */
631 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
632
633 /**
634 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
635 * their own) Args: x, y, z, neighbor blockID
636 */
637 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
638
639 /**
640 * How many world ticks before ticking
641 */
642 public int tickRate()
643 {
644 return 10;
645 }
646
647 /**
648 * Called whenever the block is added into the world. Args: world, x, y, z
649 */
650 public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
651
652 /**
653 * ejects contained items into the world, and notifies neighbours of an update, as appropriate
654 */
655 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
656 {
657 if (hasTileEntity(par6) && !(this instanceof BlockContainer))
658 {
659 par1World.removeBlockTileEntity(par2, par3, par4);
660 }
661 }
662
663 /**
664 * Returns the quantity of items to drop on block destruction.
665 */
666 public int quantityDropped(Random par1Random)
667 {
668 return 1;
669 }
670
671 /**
672 * Returns the ID of the items to drop on destruction.
673 */
674 public int idDropped(int par1, Random par2Random, int par3)
675 {
676 return this.blockID;
677 }
678
679 /**
680 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
681 * EntityPlayer.
682 */
683 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
684 {
685 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
686 }
687
688 /**
689 * Drops the specified block items
690 */
691 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
692 {
693 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
694 }
695
696 /**
697 * Drops the block items with a specified chance of dropping the specified items
698 */
699 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
700 {
701 if (!par1World.isRemote)
702 {
703 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
704
705 for (ItemStack item : items)
706 {
707 if (par1World.rand.nextFloat() <= par6)
708 {
709 this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
710 }
711 }
712 }
713 }
714
715 /**
716 * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
717 */
718 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
719 {
720 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
721 {
722 float var6 = 0.7F;
723 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
724 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
725 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
726 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
727 var13.delayBeforeCanPickup = 10;
728 par1World.spawnEntityInWorld(var13);
729 }
730 }
731
732 /**
733 * called by spawner, ore, redstoneOre blocks
734 */
735 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
736 {
737 if (!par1World.isRemote)
738 {
739 while (par5 > 0)
740 {
741 int var6 = EntityXPOrb.getXPSplit(par5);
742 par5 -= var6;
743 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
744 }
745 }
746 }
747
748 /**
749 * Determines the damage on the item the block drops. Used in cloth and wood.
750 */
751 public int damageDropped(int par1)
752 {
753 return 0;
754 }
755
756 /**
757 * Returns how much this block can resist explosions from the passed in entity.
758 */
759 public float getExplosionResistance(Entity par1Entity)
760 {
761 return this.blockResistance / 5.0F;
762 }
763
764 /**
765 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
766 * x, y, z, startVec, endVec
767 */
768 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
769 {
770 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
771 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
772 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
773 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
774 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
775 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
776 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
777 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
778 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
779
780 if (!this.isVecInsideYZBounds(var7))
781 {
782 var7 = null;
783 }
784
785 if (!this.isVecInsideYZBounds(var8))
786 {
787 var8 = null;
788 }
789
790 if (!this.isVecInsideXZBounds(var9))
791 {
792 var9 = null;
793 }
794
795 if (!this.isVecInsideXZBounds(var10))
796 {
797 var10 = null;
798 }
799
800 if (!this.isVecInsideXYBounds(var11))
801 {
802 var11 = null;
803 }
804
805 if (!this.isVecInsideXYBounds(var12))
806 {
807 var12 = null;
808 }
809
810 Vec3 var13 = null;
811
812 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
813 {
814 var13 = var7;
815 }
816
817 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
818 {
819 var13 = var8;
820 }
821
822 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
823 {
824 var13 = var9;
825 }
826
827 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
828 {
829 var13 = var10;
830 }
831
832 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
833 {
834 var13 = var11;
835 }
836
837 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
838 {
839 var13 = var12;
840 }
841
842 if (var13 == null)
843 {
844 return null;
845 }
846 else
847 {
848 byte var14 = -1;
849
850 if (var13 == var7)
851 {
852 var14 = 4;
853 }
854
855 if (var13 == var8)
856 {
857 var14 = 5;
858 }
859
860 if (var13 == var9)
861 {
862 var14 = 0;
863 }
864
865 if (var13 == var10)
866 {
867 var14 = 1;
868 }
869
870 if (var13 == var11)
871 {
872 var14 = 2;
873 }
874
875 if (var13 == var12)
876 {
877 var14 = 3;
878 }
879
880 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
881 }
882 }
883
884 /**
885 * Checks if a vector is within the Y and Z bounds of the block.
886 */
887 private boolean isVecInsideYZBounds(Vec3 par1Vec3)
888 {
889 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
890 }
891
892 /**
893 * Checks if a vector is within the X and Z bounds of the block.
894 */
895 private boolean isVecInsideXZBounds(Vec3 par1Vec3)
896 {
897 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
898 }
899
900 /**
901 * Checks if a vector is within the X and Y bounds of the block.
902 */
903 private boolean isVecInsideXYBounds(Vec3 par1Vec3)
904 {
905 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
906 }
907
908 /**
909 * Called upon the block being destroyed by an explosion
910 */
911 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
912
913 @SideOnly(Side.CLIENT)
914
915 /**
916 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
917 */
918 public int getRenderBlockPass()
919 {
920 return 0;
921 }
922
923 /**
924 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
925 */
926 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
927 {
928 return this.canPlaceBlockAt(par1World, par2, par3, par4);
929 }
930
931 /**
932 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
933 */
934 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
935 {
936 int var5 = par1World.getBlockId(par2, par3, par4);
937 return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable();
938 }
939
940 /**
941 * Called upon block activation (right click on the block.)
942 */
943 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
944 {
945 return false;
946 }
947
948 /**
949 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
950 */
951 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
952
953 public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
954 {
955 return par9;
956 }
957
958 /**
959 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
960 */
961 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
962
963 /**
964 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
965 */
966 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
967
968 /**
969 * Updates the blocks bounds based on its current state. Args: world, x, y, z
970 */
971 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
972
973 /**
974 * returns the block bounderies minX value
975 */
976 public final double getBlockBoundsMinX()
977 {
978 return this.minX;
979 }
980
981 /**
982 * returns the block bounderies maxX value
983 */
984 public final double getBlockBoundsMaxX()
985 {
986 return this.maxX;
987 }
988
989 /**
990 * returns the block bounderies minY value
991 */
992 public final double getBlockBoundsMinY()
993 {
994 return this.minY;
995 }
996
997 /**
998 * returns the block bounderies maxY value
999 */
1000 public final double getBlockBoundsMaxY()
1001 {
1002 return this.maxY;
1003 }
1004
1005 /**
1006 * returns the block bounderies minZ value
1007 */
1008 public final double getBlockBoundsMinZ()
1009 {
1010 return this.minZ;
1011 }
1012
1013 /**
1014 * returns the block bounderies maxZ value
1015 */
1016 public final double getBlockBoundsMaxZ()
1017 {
1018 return this.maxZ;
1019 }
1020
1021 @SideOnly(Side.CLIENT)
1022 public int getBlockColor()
1023 {
1024 return 16777215;
1025 }
1026
1027 @SideOnly(Side.CLIENT)
1028
1029 /**
1030 * Returns the color this block should be rendered. Used by leaves.
1031 */
1032 public int getRenderColor(int par1)
1033 {
1034 return 16777215;
1035 }
1036
1037 @SideOnly(Side.CLIENT)
1038
1039 /**
1040 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
1041 * when first determining what to render.
1042 */
1043 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1044 {
1045 return 16777215;
1046 }
1047
1048 /**
1049 * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
1050 * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
1051 * Y, Z, side
1052 */
1053 public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1054 {
1055 return false;
1056 }
1057
1058 /**
1059 * Can this block provide power. Only wire currently seems to have this change based on its state.
1060 */
1061 public boolean canProvidePower()
1062 {
1063 return false;
1064 }
1065
1066 /**
1067 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1068 */
1069 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1070
1071 /**
1072 * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
1073 * side
1074 */
1075 public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1076 {
1077 return false;
1078 }
1079
1080 /**
1081 * Sets the block's bounds for rendering it as an item
1082 */
1083 public void setBlockBoundsForItemRender() {}
1084
1085 /**
1086 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1087 * block and l is the block's subtype/damage.
1088 */
1089 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1090 {
1091 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1092 par2EntityPlayer.addExhaustion(0.025F);
1093
1094 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1095 {
1096 ItemStack var8 = this.createStackedBlock(par6);
1097
1098 if (var8 != null)
1099 {
1100 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
1101 }
1102 }
1103 else
1104 {
1105 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1106 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
1107 }
1108 }
1109
1110 /**
1111 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1112 */
1113 protected boolean canSilkHarvest()
1114 {
1115 return this.renderAsNormalBlock() && !this.isBlockContainer;
1116 }
1117
1118 /**
1119 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1120 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1121 */
1122 protected ItemStack createStackedBlock(int par1)
1123 {
1124 int var2 = 0;
1125
1126 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1127 {
1128 var2 = par1;
1129 }
1130
1131 return new ItemStack(this.blockID, 1, var2);
1132 }
1133
1134 /**
1135 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1136 */
1137 public int quantityDroppedWithBonus(int par1, Random par2Random)
1138 {
1139 return this.quantityDropped(par2Random);
1140 }
1141
1142 /**
1143 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
1144 */
1145 public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1146 {
1147 return true;
1148 }
1149
1150 /**
1151 * Called when the block is placed in the world.
1152 */
1153 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
1154
1155 public void func_85105_g(World par1World, int par2, int par3, int par4, int par5) {}
1156
1157 /**
1158 * set name of block from language file
1159 */
1160 public Block setBlockName(String par1Str)
1161 {
1162 this.blockName = "tile." + par1Str;
1163 return this;
1164 }
1165
1166 /**
1167 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
1168 * page.
1169 */
1170 public String translateBlockName()
1171 {
1172 return StatCollector.translateToLocal(this.getBlockName() + ".name");
1173 }
1174
1175 public String getBlockName()
1176 {
1177 return this.blockName;
1178 }
1179
1180 /**
1181 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1182 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1183 */
1184 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
1185
1186 /**
1187 * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1188 */
1189 public boolean getEnableStats()
1190 {
1191 return this.enableStats;
1192 }
1193
1194 /**
1195 * Disable statistics for the block, the block will no count for mined or placed.
1196 */
1197 protected Block disableStats()
1198 {
1199 this.enableStats = false;
1200 return this;
1201 }
1202
1203 /**
1204 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1205 * and stop pistons
1206 */
1207 public int getMobilityFlag()
1208 {
1209 return this.blockMaterial.getMaterialMobility();
1210 }
1211
1212 @SideOnly(Side.CLIENT)
1213
1214 /**
1215 * Returns the default ambient occlusion value based on block opacity
1216 */
1217 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1218 {
1219 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1220 }
1221
1222 /**
1223 * Block's chance to react to an entity falling on it.
1224 */
1225 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1226
1227 @SideOnly(Side.CLIENT)
1228
1229 /**
1230 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1231 */
1232 public int idPicked(World par1World, int par2, int par3, int par4)
1233 {
1234 return this.blockID;
1235 }
1236
1237 /**
1238 * Get the block's damage value (for use with pick block).
1239 */
1240 public int getDamageValue(World par1World, int par2, int par3, int par4)
1241 {
1242 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1243 }
1244
1245 @SideOnly(Side.CLIENT)
1246
1247 /**
1248 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1249 */
1250 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1251 {
1252 par3List.add(new ItemStack(par1, 1, 0));
1253 }
1254
1255 /**
1256 * Sets the CreativeTab to display this block on.
1257 */
1258 public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1259 {
1260 this.displayOnCreativeTab = par1CreativeTabs;
1261 return this;
1262 }
1263
1264 /**
1265 * Called when the block is attempted to be harvested
1266 */
1267 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1268
1269 @SideOnly(Side.CLIENT)
1270
1271 /**
1272 * Returns the CreativeTab to display the given block on.
1273 */
1274 public CreativeTabs getCreativeTabToDisplayOn()
1275 {
1276 return this.displayOnCreativeTab;
1277 }
1278
1279 /**
1280 * Called when this block is set (with meta data).
1281 */
1282 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1283
1284 /**
1285 * currently only used by BlockCauldron to incrament meta-data during rain
1286 */
1287 public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1288
1289 @SideOnly(Side.CLIENT)
1290 public boolean func_82505_u_()
1291 {
1292 return false;
1293 }
1294
1295 public boolean func_82506_l()
1296 {
1297 return true;
1298 }
1299
1300 public boolean func_85103_a(Explosion par1Explosion)
1301 {
1302 return true;
1303 }
1304
1305 static
1306 {
1307 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
1308 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
1309 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
1310 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
1311 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
1312 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
1313 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
1314 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
1315 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
1316 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
1317 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
1318 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
1319 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1320 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1321 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1322 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1323 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1324 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
1325 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
1326
1327 for (int var0 = 0; var0 < 256; ++var0)
1328 {
1329 if (blocksList[var0] != null)
1330 {
1331 if (Item.itemsList[var0] == null)
1332 {
1333 Item.itemsList[var0] = new ItemBlock(var0 - 256);
1334 blocksList[var0].initializeBlock();
1335 }
1336
1337 boolean var1 = false;
1338
1339 if (var0 > 0 && blocksList[var0].getRenderType() == 10)
1340 {
1341 var1 = true;
1342 }
1343
1344 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
1345 {
1346 var1 = true;
1347 }
1348
1349 if (var0 == tilledField.blockID)
1350 {
1351 var1 = true;
1352 }
1353
1354 if (canBlockGrass[var0])
1355 {
1356 var1 = true;
1357 }
1358
1359 if (lightOpacity[var0] == 0)
1360 {
1361 var1 = true;
1362 }
1363
1364 useNeighborBrightness[var0] = var1;
1365 }
1366 }
1367
1368 canBlockGrass[0] = true;
1369 StatList.initBreakableStats();
1370 }
1371
1372 /* =================================================== FORGE START =====================================*/
1373 /**
1374 * Get a light value for this block, normal ranges are between 0 and 15
1375 *
1376 * @param world The current world
1377 * @param x X Position
1378 * @param y Y position
1379 * @param z Z position
1380 * @return The light value
1381 */
1382 public int getLightValue(IBlockAccess world, int x, int y, int z)
1383 {
1384 return lightValue[blockID];
1385 }
1386
1387 /**
1388 * Checks if a player or entity can use this block to 'climb' like a ladder.
1389 *
1390 * @param world The current world
1391 * @param x X Position
1392 * @param y Y position
1393 * @param z Z position
1394 * @return True if the block should act like a ladder
1395 */
1396 public boolean isLadder(World world, int x, int y, int z)
1397 {
1398 return false;
1399 }
1400
1401 /**
1402 * Return true if the block is a normal, solid cube. This
1403 * determines indirect power state, entity ejection from blocks, and a few
1404 * others.
1405 *
1406 * @param world The current world
1407 * @param x X Position
1408 * @param y Y position
1409 * @param z Z position
1410 * @return True if the block is a full cube
1411 */
1412 public boolean isBlockNormalCube(World world, int x, int y, int z)
1413 {
1414 return blockMaterial.isOpaque() && renderAsNormalBlock();
1415 }
1416
1417 /**
1418 * Checks if the block is a solid face on the given side, used by placement logic.
1419 *
1420 * @param world The current world
1421 * @param x X Position
1422 * @param y Y position
1423 * @param z Z position
1424 * @param side The side to check
1425 * @return True if the block is solid on the specified side.
1426 */
1427 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
1428 {
1429 int meta = world.getBlockMetadata(x, y, z);
1430 if (this instanceof BlockHalfSlab)
1431 {
1432 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1433 }
1434 else if (this instanceof BlockFarmland)
1435 {
1436 return (side != DOWN && side != UP);
1437 }
1438 else if (this instanceof BlockStairs)
1439 {
1440 boolean flipped = ((meta & 4) != 0);
1441 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1442 }
1443 return isBlockNormalCube(world, x, y, z);
1444 }
1445
1446 /**
1447 * Determines if a new block can be replace the space occupied by this one,
1448 * Used in the player's placement code to make the block act like water, and lava.
1449 *
1450 * @param world The current world
1451 * @param x X Position
1452 * @param y Y position
1453 * @param z Z position
1454 * @return True if the block is replaceable by another block
1455 */
1456 public boolean isBlockReplaceable(World world, int x, int y, int z)
1457 {
1458 return false;
1459 }
1460
1461 /**
1462 * Determines if this block should set fire and deal fire damage
1463 * to entities coming into contact with it.
1464 *
1465 * @param world The current world
1466 * @param x X Position
1467 * @param y Y position
1468 * @param z Z position
1469 * @return True if the block should deal damage
1470 */
1471 public boolean isBlockBurning(World world, int x, int y, int z)
1472 {
1473 return false;
1474 }
1475
1476 /**
1477 * Determines this block should be treated as an air block
1478 * by the rest of the code. This method is primarily
1479 * useful for creating pure logic-blocks that will be invisible
1480 * to the player and otherwise interact as air would.
1481 *
1482 * @param world The current world
1483 * @param x X Position
1484 * @param y Y position
1485 * @param z Z position
1486 * @return True if the block considered air
1487 */
1488 public boolean isAirBlock(World world, int x, int y, int z)
1489 {
1490 return false;
1491 }
1492
1493 /**
1494 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1495 *
1496 * @param player The player damaging the block, may be null
1497 * @param meta The block's current metadata
1498 * @return True to spawn the drops
1499 */
1500 public boolean canHarvestBlock(EntityPlayer player, int meta)
1501 {
1502 return ForgeHooks.canHarvestBlock(this, player, meta);
1503 }
1504
1505 /**
1506 * Called when a player removes a block. This is responsible for
1507 * actually destroying the block, and the block is intact at time of call.
1508 * This is called regardless of whether the player can harvest the block or
1509 * not.
1510 *
1511 * Return true if the block is actually destroyed.
1512 *
1513 * Note: When used in multiplayer, this is called on both client and
1514 * server sides!
1515 *
1516 * @param world The current world
1517 * @param player The player damaging the block, may be null
1518 * @param x X Position
1519 * @param y Y position
1520 * @param z Z position
1521 * @return True if the block is actually destroyed.
1522 */
1523 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
1524 {
1525 return world.setBlockWithNotify(x, y, z, 0);
1526 }
1527
1528 /**
1529 * Called when a new CreativeContainer is opened, populate the list
1530 * with all of the items for this block you want a player in creative mode
1531 * to have access to.
1532 *
1533 * @param itemList The list of items to display on the creative inventory.
1534 */
1535 public void addCreativeItems(ArrayList itemList)
1536 {
1537 }
1538
1539 /**
1540 * Chance that fire will spread and consume this block.
1541 * 300 being a 100% chance, 0, being a 0% chance.
1542 *
1543 * @param world The current world
1544 * @param x The blocks X position
1545 * @param y The blocks Y position
1546 * @param z The blocks Z position
1547 * @param metadata The blocks current metadata
1548 * @param face The face that the fire is coming from
1549 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1550 */
1551 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1552 {
1553 return blockFlammability[blockID];
1554 }
1555
1556 /**
1557 * Called when fire is updating, checks if a block face can catch fire.
1558 *
1559 *
1560 * @param world The current world
1561 * @param x The blocks X position
1562 * @param y The blocks Y position
1563 * @param z The blocks Z position
1564 * @param metadata The blocks current metadata
1565 * @param face The face that the fire is coming from
1566 * @return True if the face can be on fire, false otherwise.
1567 */
1568 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1569 {
1570 return getFlammability(world, x, y, z, metadata, face) > 0;
1571 }
1572
1573 /**
1574 * Called when fire is updating on a neighbor block.
1575 * The higher the number returned, the faster fire will spread around this block.
1576 *
1577 * @param world The current world
1578 * @param x The blocks X position
1579 * @param y The blocks Y position
1580 * @param z The blocks Z position
1581 * @param metadata The blocks current metadata
1582 * @param face The face that the fire is coming from
1583 * @return A number that is used to determine the speed of fire growth around the block
1584 */
1585 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1586 {
1587 return blockFireSpreadSpeed[blockID];
1588 }
1589
1590 /**
1591 * Currently only called by fire when it is on top of this block.
1592 * Returning true will prevent the fire from naturally dying during updating.
1593 * Also prevents firing from dying from rain.
1594 *
1595 * @param world The current world
1596 * @param x The blocks X position
1597 * @param y The blocks Y position
1598 * @param z The blocks Z position
1599 * @param metadata The blocks current metadata
1600 * @param side The face that the fire is coming from
1601 * @return True if this block sustains fire, meaning it will never go out.
1602 */
1603 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1604 {
1605 if (blockID == Block.netherrack.blockID && side == UP)
1606 {
1607 return true;
1608 }
1609 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1610 {
1611 return true;
1612 }
1613 return false;
1614 }
1615
1616 /**
1617 * Called by BlockFire to setup the burn values of vanilla blocks.
1618 * @param id The block id
1619 * @param encouragement How much the block encourages fire to spread
1620 * @param flammability how easy a block is to catch fire
1621 */
1622 public static void setBurnProperties(int id, int encouragement, int flammability)
1623 {
1624 blockFireSpreadSpeed[id] = encouragement;
1625 blockFlammability[id] = flammability;
1626 }
1627
1628 /**
1629 * Called throughout the code as a replacement for block instanceof BlockContainer
1630 * Moving this to the Block base class allows for mods that wish to extend vinella
1631 * blocks, and also want to have a tile entity on that block, may.
1632 *
1633 * Return true from this function to specify this block has a tile entity.
1634 *
1635 * @param metadata Metadata of the current block
1636 * @return True if block has a tile entity, false otherwise
1637 */
1638 public boolean hasTileEntity(int metadata)
1639 {
1640 return isBlockContainer;
1641 }
1642
1643 /**
1644 * Called throughout the code as a replacement for BlockContainer.getBlockEntity
1645 * Return the same thing you would from that function.
1646 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
1647 *
1648 * @param metadata The Metadata of the current block
1649 * @return A instance of a class extending TileEntity
1650 */
1651 public TileEntity createTileEntity(World world, int metadata)
1652 {
1653 if (this instanceof BlockContainer)
1654 {
1655 return ((BlockContainer)this).createNewTileEntity(world, metadata);
1656 }
1657 return null;
1658 }
1659
1660 /**
1661 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1662 * version in 1.1.
1663 *
1664 * @param meta Blocks Metadata
1665 * @param fortune Current item fortune level
1666 * @param random Random number generator
1667 * @return The number of items to drop
1668 */
1669 public int quantityDropped(int meta, int fortune, Random random)
1670 {
1671 return quantityDroppedWithBonus(fortune, random);
1672 }
1673
1674 /**
1675 * This returns a complete list of items dropped from this block.
1676 *
1677 * @param world The current world
1678 * @param x X Position
1679 * @param y Y Position
1680 * @param z Z Position
1681 * @param metadata Current metadata
1682 * @param fortune Breakers fortune level
1683 * @return A ArrayList containing all items this block drops
1684 */
1685 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1686 {
1687 ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1688
1689 int count = quantityDropped(metadata, fortune, world.rand);
1690 for(int i = 0; i < count; i++)
1691 {
1692 int id = idDropped(metadata, world.rand, 0);
1693 if (id > 0)
1694 {
1695 ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1696 }
1697 }
1698 return ret;
1699 }
1700
1701 /**
1702 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1703 *
1704 * @param world The world
1705 * @param player The player doing the harvesting
1706 * @param x X Position
1707 * @param y Y Position
1708 * @param z Z Position
1709 * @param metadata The metadata
1710 * @return True if the block can be directly harvested using silk touch
1711 */
1712 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1713 {
1714 if (this instanceof BlockGlass || this instanceof BlockEnderChest)
1715 {
1716 return true;
1717 }
1718 return renderAsNormalBlock() && !hasTileEntity(metadata);
1719 }
1720
1721 /**
1722 * Determines if a specified mob type can spawn on this block, returning false will
1723 * prevent any mob from spawning on the block.
1724 *
1725 * @param type The Mob Category Type
1726 * @param world The current world
1727 * @param x The X Position
1728 * @param y The Y Position
1729 * @param z The Z Position
1730 * @return True to allow a mob of the specified category to spawn, false to prevent it.
1731 */
1732 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
1733 {
1734 int meta = world.getBlockMetadata(x, y, z);
1735 if (this instanceof BlockStep)
1736 {
1737 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1738 {
1739 return (((meta & 8) == 8) || isOpaqueCube());
1740 }
1741 else
1742 {
1743 return isNormalCube(this.blockID);
1744 }
1745 }
1746 else if (this instanceof BlockStairs)
1747 {
1748 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1749 {
1750 return ((meta & 4) != 0);
1751 }
1752 else
1753 {
1754 return isNormalCube(this.blockID);
1755 }
1756 }
1757 return isBlockSolidOnSide(world, x, y, z, UP);
1758 }
1759
1760 /**
1761 * Determines if this block is classified as a Bed, Allowing
1762 * players to sleep in it, though the block has to specifically
1763 * perform the sleeping functionality in it's activated event.
1764 *
1765 * @param world The current world
1766 * @param x X Position
1767 * @param y Y Position
1768 * @param z Z Position
1769 * @param player The player or camera entity, null in some cases.
1770 * @return True to treat this as a bed
1771 */
1772 public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1773 {
1774 return blockID == Block.bed.blockID;
1775 }
1776
1777 /**
1778 * Returns the position that the player is moved to upon
1779 * waking up, or respawning at the bed.
1780 *
1781 * @param world The current world
1782 * @param x X Position
1783 * @param y Y Position
1784 * @param z Z Position
1785 * @param player The player or camera entity, null in some cases.
1786 * @return The spawn position
1787 */
1788 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1789 {
1790 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1791 }
1792
1793 /**
1794 * Called when a user either starts or stops sleeping in the bed.
1795 *
1796 * @param world The current world
1797 * @param x X Position
1798 * @param y Y Position
1799 * @param z Z Position
1800 * @param player The player or camera entity, null in some cases.
1801 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1802 */
1803 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1804 {
1805 BlockBed.setBedOccupied(world, x, y, z, occupied);
1806 }
1807
1808 /**
1809 * Returns the direction of the block. Same values that
1810 * are returned by BlockDirectional
1811 *
1812 * @param world The current world
1813 * @param x X Position
1814 * @param y Y Position
1815 * @param z Z Position
1816 * @return Bed direction
1817 */
1818 public int getBedDirection(IBlockAccess world, int x, int y, int z)
1819 {
1820 return BlockBed.getDirection(world.getBlockMetadata(x, y, z));
1821 }
1822
1823 /**
1824 * Determines if the current block is the foot half of the bed.
1825 *
1826 * @param world The current world
1827 * @param x X Position
1828 * @param y Y Position
1829 * @param z Z Position
1830 * @return True if the current block is the foot side of a bed.
1831 */
1832 public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1833 {
1834 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z));
1835 }
1836
1837 /**
1838 * Called when a leaf should start its decay process.
1839 *
1840 * @param world The current world
1841 * @param x X Position
1842 * @param y Y Position
1843 * @param z Z Position
1844 */
1845 public void beginLeavesDecay(World world, int x, int y, int z){}
1846
1847 /**
1848 * Determines if this block can prevent leaves connected to it from decaying.
1849 *
1850 * @param world The current world
1851 * @param x X Position
1852 * @param y Y Position
1853 * @param z Z Position
1854 * @return true if the presence this block can prevent leaves from decaying.
1855 */
1856 public boolean canSustainLeaves(World world, int x, int y, int z)
1857 {
1858 return false;
1859 }
1860
1861 /**
1862 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1863 *
1864 * @param world The current world
1865 * @param x X Position
1866 * @param y Y Position
1867 * @param z Z Position
1868 * @return true if this block is considered leaves.
1869 */
1870 public boolean isLeaves(World world, int x, int y, int z)
1871 {
1872 return false;
1873 }
1874
1875 /**
1876 * Used during tree growth to determine if newly generated leaves can replace this block.
1877 *
1878 * @param world The current world
1879 * @param x X Position
1880 * @param y Y Position
1881 * @param z Z Position
1882 * @return true if this block can be replaced by growing leaves.
1883 */
1884 public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1885 {
1886 return !Block.opaqueCubeLookup[this.blockID];
1887 }
1888
1889 /**
1890 *
1891 * @param world The current world
1892 * @param x X Position
1893 * @param y Y Position
1894 * @param z Z Position
1895 * @return true if the block is wood (logs)
1896 */
1897 public boolean isWood(World world, int x, int y, int z)
1898 {
1899 return false;
1900 }
1901
1902 /**
1903 * Determines if the current block is replaceable by Ore veins during world generation.
1904 *
1905 * @param world The current world
1906 * @param x X Position
1907 * @param y Y Position
1908 * @param z Z Position
1909 * @return True to allow this block to be replaced by a ore
1910 */
1911 public boolean isGenMineableReplaceable(World world, int x, int y, int z)
1912 {
1913 return blockID == stone.blockID;
1914 }
1915
1916 /**
1917 * Grabs the current texture file used for this block
1918 */
1919 public String getTextureFile()
1920 {
1921 return currentTexture;
1922 }
1923
1924 /**
1925 * Sets the current texture file for this block, used when rendering.
1926 * Default is "/terrain.png"
1927 *
1928 * @param texture The texture file
1929 */
1930 public Block setTextureFile(String texture)
1931 {
1932 currentTexture = texture;
1933 isDefaultTexture = false;
1934 return this;
1935 }
1936
1937
1938 /**
1939 * Location sensitive version of getExplosionRestance
1940 *
1941 * @param par1Entity The entity that caused the explosion
1942 * @param world The current world
1943 * @param x X Position
1944 * @param y Y Position
1945 * @param z Z Position
1946 * @param explosionX Explosion source X Position
1947 * @param explosionY Explosion source X Position
1948 * @param explosionZ Explosion source X Position
1949 * @return The amount of the explosion absorbed.
1950 */
1951 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
1952 {
1953 return getExplosionResistance(par1Entity);
1954 }
1955
1956 /**
1957 * Determine if this block can make a redstone connection on the side provided,
1958 * Useful to control which sides are inputs and outputs for redstone wires.
1959 *
1960 * Side:
1961 * -1: UP
1962 * 0: NORTH
1963 * 1: EAST
1964 * 2: SOUTH
1965 * 3: WEST
1966 *
1967 * @param world The current world
1968 * @param x X Position
1969 * @param y Y Position
1970 * @param z Z Position
1971 * @param side The side that is trying to make the connection
1972 * @return True to make the connection
1973 */
1974 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
1975 {
1976 return Block.blocksList[blockID].canProvidePower() && side != -1;
1977 }
1978
1979 /**
1980 * Determines if a torch can be placed on the top surface of this block.
1981 * Useful for creating your own block that torches can be on, such as fences.
1982 *
1983 * @param world The current world
1984 * @param x X Position
1985 * @param y Y Position
1986 * @param z Z Position
1987 * @return True to allow the torch to be placed
1988 */
1989 public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
1990 {
1991 if (world.doesBlockHaveSolidTopSurface(x, y, z))
1992 {
1993 return true;
1994 }
1995 else
1996 {
1997 int id = world.getBlockId(x, y, z);
1998 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
1999 }
2000 }
2001
2002
2003 /**
2004 * Determines if this block should render in this pass.
2005 *
2006 * @param pass The pass in question
2007 * @return True to render
2008 */
2009 public boolean canRenderInPass(int pass)
2010 {
2011 return pass == getRenderBlockPass();
2012 }
2013
2014 /**
2015 * Called when a user uses the creative pick block button on this block
2016 *
2017 * @param target The full target the player is looking at
2018 * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
2019 */
2020 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
2021 {
2022 int id = idPicked(world, x, y, z);
2023
2024 if (id == 0)
2025 {
2026 return null;
2027 }
2028
2029 Item item = Item.itemsList[id];
2030 if (item == null)
2031 {
2032 return null;
2033 }
2034
2035 return new ItemStack(id, 1, getDamageValue(world, x, y, z));
2036 }
2037
2038 /**
2039 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
2040 * Also used to determine if the player can spawn on this block.
2041 *
2042 * @return False to disallow spawning
2043 */
2044 public boolean isBlockFoliage(World world, int x, int y, int z)
2045 {
2046 return false;
2047 }
2048
2049 /**
2050 * Spawn a digging particle effect in the world, this is a wrapper
2051 * around EffectRenderer.addBlockHitEffects to allow the block more
2052 * control over the particles. Useful when you have entirely different
2053 * texture sheets for different sides/locations in the world.
2054 *
2055 * @param world The current world
2056 * @param target The target the player is looking at {x/y/z/side/sub}
2057 * @param effectRenderer A reference to the current effect renderer.
2058 * @return True to prevent vanilla digging particles form spawning.
2059 */
2060 @SideOnly(Side.CLIENT)
2061 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
2062 {
2063 return false;
2064 }
2065
2066 /**
2067 * Spawn particles for when the block is destroyed. Due to the nature
2068 * of how this is invoked, the x/y/z locations are not always guaranteed
2069 * to host your block. So be sure to do proper sanity checks before assuming
2070 * that the location is this block.
2071 *
2072 * @param world The current world
2073 * @param x X position to spawn the particle
2074 * @param y Y position to spawn the particle
2075 * @param z Z position to spawn the particle
2076 * @param meta The metadata for the block before it was destroyed.
2077 * @param effectRenderer A reference to the current effect renderer.
2078 * @return True to prevent vanilla break particles from spawning.
2079 */
2080 @SideOnly(Side.CLIENT)
2081 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2082 {
2083 return false;
2084 }
2085
2086 /**
2087 * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2088 * Some examples:
2089 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2090 * Cacti checks if its a cacti, or if its sand
2091 * Nether types check for soul sand
2092 * Crops check for tilled soil
2093 * Caves check if it's a colid surface
2094 * Plains check if its grass or dirt
2095 * Water check if its still water
2096 *
2097 * @param world The current world
2098 * @param x X Position
2099 * @param y Y Position
2100 * @param z Z position
2101 * @param direction The direction relative to the given position the plant wants to be, typically its UP
2102 * @param plant The plant that wants to check
2103 * @return True to allow the plant to be planted/stay.
2104 */
2105 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2106 {
2107 int plantID = plant.getPlantID(world, x, y + 1, z);
2108 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2109
2110 if (plantID == cactus.blockID && blockID == cactus.blockID)
2111 {
2112 return true;
2113 }
2114
2115 if (plantID == reed.blockID && blockID == reed.blockID)
2116 {
2117 return true;
2118 }
2119
2120 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2121 {
2122 return true;
2123 }
2124
2125 switch (plantType)
2126 {
2127 case Desert: return blockID == sand.blockID;
2128 case Nether: return blockID == slowSand.blockID;
2129 case Crop: return blockID == tilledField.blockID;
2130 case Cave: return isBlockSolidOnSide(world, x, y, z, UP);
2131 case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2132 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2133 case Beach:
2134 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2135 boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water ||
2136 world.getBlockMaterial(x + 1, y, z ) == Material.water ||
2137 world.getBlockMaterial(x, y, z - 1) == Material.water ||
2138 world.getBlockMaterial(x, y, z + 1) == Material.water);
2139 return isBeach && hasWater;
2140 }
2141
2142 return false;
2143 }
2144
2145 /**
2146 * Checks if this soil is fertile, typically this means that growth rates
2147 * of plants on this soil will be slightly sped up.
2148 * Only vanilla case is tilledField when it is within range of water.
2149 *
2150 * @param world The current world
2151 * @param x X Position
2152 * @param y Y Position
2153 * @param z Z position
2154 * @return True if the soil should be considered fertile.
2155 */
2156 public boolean isFertile(World world, int x, int y, int z)
2157 {
2158 if (blockID == tilledField.blockID)
2159 {
2160 return world.getBlockMetadata(x, y, z) > 0;
2161 }
2162
2163 return false;
2164 }
2165
2166 /**
2167 * Location aware and overrideable version of the lightOpacity array,
2168 * return the number to subtract from the light value when it passes through this block.
2169 *
2170 * This is not guaranteed to have the tile entity in place before this is called, so it is
2171 * Recommended that you have your tile entity call relight after being placed if you
2172 * rely on it for light info.
2173 *
2174 * @param world The current world
2175 * @param x X Position
2176 * @param y Y Position
2177 * @param z Z position
2178 * @return The amount of light to block, 0 for air, 255 for fully opaque.
2179 */
2180 public int getLightOpacity(World world, int x, int y, int z)
2181 {
2182 return lightOpacity[blockID];
2183 }
2184
2185 /**
2186 * Determines if this block is destroyed when a ender dragon tries to fly through it.
2187 * The block will be set to 0, nothing will drop.
2188 *
2189 * @param world The current world
2190 * @param x X Position
2191 * @param y Y Position
2192 * @param z Z position
2193 * @return True to allow the ender dragon to destroy this block
2194 */
2195 public boolean canDragonDestroy(World world, int x, int y, int z)
2196 {
2197 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2198 }
2199
2200 /**
2201 * Determines if this block can be used as the base of a beacon.
2202 *
2203 * @param world The current world
2204 * @param x X Position
2205 * @param y Y Position
2206 * @param z Z position
2207 * @param beaconX Beacons X Position
2208 * @param beaconY Beacons Y Position
2209 * @param beaconZ Beacons Z Position
2210 * @return True, to support the beacon, and make it active with this block.
2211 */
2212 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2213 {
2214 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
2215 }
2216 }